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Put code in src/ and include/
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12 changed files with 39 additions and 49 deletions
220
view.c
220
view.c
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@ -1,220 +0,0 @@
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#include "labwc.h"
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struct wlr_box view_get_surface_geometry(struct view *view)
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{
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struct wlr_box box = { 0 };
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switch (view->type) {
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case LAB_XDG_SHELL_VIEW:
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wlr_xdg_surface_get_geometry(view->xdg_surface, &box);
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break;
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case LAB_XWAYLAND_VIEW:
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box.width = view->xwayland_surface->width;
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box.height = view->xwayland_surface->height;
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break;
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}
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return box;
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}
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/* Get geometry relative to screen */
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struct wlr_box view_geometry(struct view *view)
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{
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struct wlr_box b = view_get_surface_geometry(view);
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/* Add XDG view invisible border if it exists */
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b.width += 2 * b.x;
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b.height += 2 * b.y;
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/* Make co-ordinates relative to screen */
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b.x = view->x;
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b.y = view->y;
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return b;
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}
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void view_resize(struct view *view, struct wlr_box geo)
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{
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struct wlr_box border = view_get_surface_geometry(view);
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switch (view->type) {
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case LAB_XDG_SHELL_VIEW:
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wlr_xdg_toplevel_set_size(view->xdg_surface,
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geo.width - 2 * border.x,
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geo.height - 2 * border.y);
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break;
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case LAB_XWAYLAND_VIEW:
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wlr_xwayland_surface_configure(view->xwayland_surface, view->x,
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view->y, geo.width, geo.height);
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break;
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default:
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break;
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}
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}
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static bool is_toplevel(struct view *view)
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{
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switch (view->type) {
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case LAB_XDG_SHELL_VIEW:
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return view->xdg_surface->role == WLR_XDG_SURFACE_ROLE_TOPLEVEL;
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case LAB_XWAYLAND_VIEW:
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return xwl_nr_parents(view) > 0 ? false : true;
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}
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return false;
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}
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bool view_want_deco(struct view *view)
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{
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if (view->type != LAB_XWAYLAND_VIEW)
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return false;
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if (!is_toplevel(view))
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return false;
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if (view->xwayland_surface->override_redirect)
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return false;
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if (view->xwayland_surface->decorations !=
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WLR_XWAYLAND_SURFACE_DECORATIONS_ALL)
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return false;
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return true;
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}
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static void move_to_front(struct view *view)
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{
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wl_list_remove(&view->link);
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wl_list_insert(&view->server->views, &view->link);
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}
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/* Activate/deactivate toplevel surface */
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static void set_activated(struct wlr_surface *surface, bool activated)
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{
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if (!surface)
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return;
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if (wlr_surface_is_xdg_surface(surface)) {
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struct wlr_xdg_surface *previous;
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previous = wlr_xdg_surface_from_wlr_surface(surface);
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wlr_xdg_toplevel_set_activated(previous, activated);
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} else {
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struct wlr_xwayland_surface *previous;
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previous = wlr_xwayland_surface_from_wlr_surface(surface);
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wlr_xwayland_surface_activate(previous, activated);
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}
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}
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void view_focus(struct view *view)
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{
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/* Note: this function only deals with keyboard focus. */
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if (!view || !view->surface)
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return;
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struct server *server = view->server;
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struct wlr_seat *seat = server->seat;
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struct wlr_surface *prev_surface;
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prev_surface = seat->keyboard_state.focused_surface;
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if (prev_surface == view->surface) {
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/* Don't re-focus an already focused surface. */
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return;
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}
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if (view->type == LAB_XWAYLAND_VIEW) {
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/* Don't focus on menus, etc */
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move_to_front(view);
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if (!wlr_xwayland_or_surface_wants_focus(
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view->xwayland_surface)) {
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return;
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}
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}
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if (prev_surface)
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set_activated(seat->keyboard_state.focused_surface, false);
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struct wlr_keyboard *keyboard = wlr_seat_get_keyboard(seat);
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move_to_front(view);
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set_activated(view->surface, true);
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/*
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* Tell the seat to have the keyboard enter this surface. wlroots will
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* keep track of this and automatically send key events to the
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* appropriate clients without additional work on your part.
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*/
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wlr_seat_keyboard_notify_enter(seat, view->surface, keyboard->keycodes,
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keyboard->num_keycodes,
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&keyboard->modifiers);
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}
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struct view *view_front_toplevel(struct server *server)
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{
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struct view *view;
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wl_list_for_each (view, &server->views, link) {
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if (!view->been_mapped)
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continue;
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if (is_toplevel(view))
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return view;
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}
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return NULL;
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}
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struct view *next_toplevel(struct view *current)
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{
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/* FIXME: write nr_toplevels() */
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struct view *view = current;
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do {
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view = wl_container_of(view->link.next, view, link);
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} while (!view->been_mapped || !is_toplevel(view));
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return view;
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}
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static bool _view_at(struct view *view, double lx, double ly,
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struct wlr_surface **surface, double *sx, double *sy)
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{
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/*
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* XDG toplevels may have nested surfaces, such as popup windows for
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* context menus or tooltips. This function tests if any of those are
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* underneath the coordinates lx and ly (in output Layout Coordinates).
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* If so, it sets the surface pointer to that wlr_surface and the sx and
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* sy coordinates to the coordinates relative to that surface's top-left
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* corner.
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*/
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double view_sx = lx - view->x;
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double view_sy = ly - view->y;
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double _sx, _sy;
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struct wlr_surface *_surface = NULL;
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switch (view->type) {
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case LAB_XDG_SHELL_VIEW:
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_surface = wlr_xdg_surface_surface_at(
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view->xdg_surface, view_sx, view_sy, &_sx, &_sy);
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break;
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case LAB_XWAYLAND_VIEW:
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if (!view->xwayland_surface->surface)
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return false;
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_surface =
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wlr_surface_surface_at(view->xwayland_surface->surface,
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view_sx, view_sy, &_sx, &_sy);
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break;
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}
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if (_surface) {
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*sx = _sx;
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*sy = _sy;
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*surface = _surface;
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return true;
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}
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return false;
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}
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struct view *view_at(struct server *server, double lx, double ly,
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struct wlr_surface **surface, double *sx, double *sy,
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int *view_area)
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{
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/*
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* This iterates over all of our surfaces and attempts to find one under
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* the cursor. It relies on server->views being ordered from
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* top-to-bottom.
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*/
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struct view *view;
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wl_list_for_each (view, &server->views, link) {
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if (_view_at(view, lx, ly, surface, sx, sy))
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return view;
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if (!view_want_deco(view))
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continue;
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if (deco_at(view, lx, ly) == LAB_DECO_PART_TOP) {
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*view_area = LAB_DECO_PART_TOP;
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return view;
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}
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if (deco_at(view, lx, ly) == LAB_DECO_PART_LEFT) {
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*view_area = LAB_DECO_PART_LEFT;
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return view;
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}
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}
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return NULL;
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}
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