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osd: don't update cursor while window switching
cursor_update_focus() is no-op while server->input_mode is set. So we should only call cursor_update_focus() at the beginning/end of window switching.
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parent
4eec0d2fc7
commit
cf759ec183
1 changed files with 3 additions and 3 deletions
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@ -173,6 +173,9 @@ osd_begin(struct server *server, enum lab_cycle_dir direction)
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seat_focus_override_begin(&server->seat,
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seat_focus_override_begin(&server->seat,
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LAB_INPUT_STATE_WINDOW_SWITCHER, LAB_CURSOR_DEFAULT);
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LAB_INPUT_STATE_WINDOW_SWITCHER, LAB_CURSOR_DEFAULT);
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osd_update(server);
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osd_update(server);
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/* Update cursor, in case it is within the area covered by OSD */
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cursor_update_focus(server);
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}
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}
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void
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void
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@ -425,9 +428,6 @@ display_osd(struct output *output, struct wl_array *views)
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- h / 2 + output_box.y;
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- h / 2 + output_box.y;
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wlr_scene_node_set_position(&scene_buffer->node, lx, ly);
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wlr_scene_node_set_position(&scene_buffer->node, lx, ly);
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wlr_scene_node_set_enabled(&output->osd_tree->node, true);
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wlr_scene_node_set_enabled(&output->osd_tree->node, true);
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/* Update cursor, in case it is within the area covered by OSD */
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cursor_update_focus(server);
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}
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}
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void
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void
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