layers: remove redundant function argument

This commit is contained in:
Johan Malm 2023-10-16 21:27:12 +01:00 committed by John Lindgren
parent f6e3527767
commit cf72d01f0c

View file

@ -38,9 +38,8 @@ apply_override(struct output *output, struct wlr_box *usable_area)
} }
static void static void
arrange_one_layer(struct output *output, const struct wlr_box *full_area, arrange_one_layer(const struct wlr_box *full_area, struct wlr_box *usable_area,
struct wlr_box *usable_area, struct wlr_scene_tree *tree, struct wlr_scene_tree *tree, bool exclusive)
bool exclusive)
{ {
struct wlr_scene_node *node; struct wlr_scene_node *node;
wl_list_for_each(node, &tree->children, link) { wl_list_for_each(node, &tree->children, link) {
@ -85,8 +84,8 @@ layers_arrange(struct output *output)
* clients, so that the latter give way to the former regardless * clients, so that the latter give way to the former regardless
* of the order in which they were launched. * of the order in which they were launched.
*/ */
arrange_one_layer(output, &full_area, &usable_area, layer, true); arrange_one_layer(&full_area, &usable_area, layer, true);
arrange_one_layer(output, &full_area, &usable_area, layer, false); arrange_one_layer(&full_area, &usable_area, layer, false);
/* Set node position to account for output layout change */ /* Set node position to account for output layout change */
wlr_scene_node_set_position(&layer->node, scene_output->x, wlr_scene_node_set_position(&layer->node, scene_output->x,