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src/ssd: Convert button node descriptors to struct ssd_button
This allows for way easier button hover detection and future features like toggling rounded corner buttons on maximize.
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8 changed files with 103 additions and 74 deletions
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@ -7,6 +7,7 @@ struct view;
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struct lab_layer_surface;
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struct lab_layer_popup;
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struct menuitem;
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struct ssd_button;
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enum node_descriptor_type {
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LAB_NODE_DESC_NODE = 0,
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@ -27,6 +28,10 @@ struct node_descriptor {
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/**
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* node_descriptor_create - create node descriptor for wlr_scene_node user_data
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*
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* The node_descriptor will be destroyed automatically
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* once the scene_node it is attached to is destroyed.
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*
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* @scene_node: wlr_scene_node to attached node_descriptor to
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* @type: node descriptor type
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* @data: struct to point to as follows:
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@ -34,6 +39,8 @@ struct node_descriptor {
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* - LAB_NODE_DESC_XDG_POPUP struct view
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* - LAB_NODE_DESC_LAYER_SURFACE struct lab_layer_surface
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* - LAB_NODE_DESC_LAYER_POPUP struct lab_layer_popup
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* - LAB_NODE_DESC_MENUITEM struct menuitem
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* - LAB_NODE_DESC_SSD_BUTTON struct ssd_button
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*/
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void node_descriptor_create(struct wlr_scene_node *scene_node,
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enum node_descriptor_type type, void *data);
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@ -65,4 +72,11 @@ struct lab_layer_popup *node_layer_popup_from_node(
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struct menuitem *node_menuitem_from_node(
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struct wlr_scene_node *wlr_scene_node);
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/**
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* node_ssd_button_from_node - return ssd_button struct from node
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* @wlr_scene_node: wlr_scene_node from which to return data
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*/
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struct ssd_button *node_ssd_button_from_node(
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struct wlr_scene_node *wlr_scene_node);
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#endif /* __LABWC_NODE_DESCRIPTOR_H */
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@ -54,6 +54,14 @@ struct wl_list;
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struct wlr_box;
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struct wlr_scene_tree;
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struct ssd_button {
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struct view *view;
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enum ssd_part_type type;
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struct wlr_scene_node *hover;
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struct wl_listener destroy;
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};
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struct ssd_sub_tree {
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struct wlr_scene_tree *tree;
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struct wl_list parts; /* ssd_part::link */
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@ -120,7 +128,6 @@ struct ssd_part {
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struct ssd_hover_state {
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struct view *view;
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enum ssd_part_type type;
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struct wlr_scene_node *node;
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};
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@ -132,9 +139,8 @@ void ssd_update_title(struct view *view);
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void ssd_update_geometry(struct view *view);
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void ssd_reload(struct view *view);
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void ssd_destroy(struct view *view);
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/* Returns hover overlay node so it can be disabled later on */
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struct wlr_scene_node *ssd_button_hover_enable(
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struct view *view, enum ssd_part_type type);
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void ssd_update_button_hover(struct wlr_scene_node *node,
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struct ssd_hover_state *hover_state);
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/* Public SSD helpers */
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enum ssd_part_type ssd_at(struct view *view, double lx, double ly);
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21
src/cursor.c
21
src/cursor.c
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@ -274,25 +274,8 @@ process_cursor_motion(struct server *server, uint32_t time)
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}
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}
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/* SSD button mouse-over */
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struct ssd_hover_state *hover = &server->ssd_hover_state;
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if (ssd_is_button(view_area)) {
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/* Cursor entered new button area */
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if (hover->view != view || hover->type != view_area) {
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if (hover->node) {
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wlr_scene_node_set_enabled(hover->node, false);
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}
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hover->view = view;
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hover->type = view_area;
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hover->node = ssd_button_hover_enable(view, view_area);
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}
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} else if (hover->node) {
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/* Cursor left button area */
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wlr_scene_node_set_enabled(hover->node, false);
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hover->view = NULL;
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hover->type = LAB_SSD_NONE;
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hover->node = NULL;
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}
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/* TODO: ssd_hover_state should likely be located in server->seat */
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ssd_update_button_hover(node, &server->ssd_hover_state);
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if (server->seat.pressed.surface &&
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server->seat.pressed.surface != surface &&
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@ -296,8 +296,10 @@ desktop_node_and_view_at(struct server *server, double lx, double ly,
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}
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if (desc->type == LAB_NODE_DESC_SSD_BUTTON) {
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/* Always return the top scene node for SSD buttons */
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struct ssd_button *button = node_ssd_button_from_node(node);
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*scene_node = node;
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goto has_view_data;
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*view_area = button->type;
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return button->view;
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}
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if (desc->type == LAB_NODE_DESC_LAYER_SURFACE) {
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/* FIXME: we shouldn't have to set *view_area */
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12
src/node.c
12
src/node.c
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@ -43,8 +43,7 @@ node_view_from_node(struct wlr_scene_node *wlr_scene_node)
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assert(wlr_scene_node->data);
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struct node_descriptor *node_descriptor = wlr_scene_node->data;
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assert(node_descriptor->type == LAB_NODE_DESC_VIEW
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|| node_descriptor->type == LAB_NODE_DESC_XDG_POPUP
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|| node_descriptor->type == LAB_NODE_DESC_SSD_BUTTON);
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|| node_descriptor->type == LAB_NODE_DESC_XDG_POPUP);
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return (struct view *)node_descriptor->data;
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}
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@ -74,3 +73,12 @@ node_menuitem_from_node(struct wlr_scene_node *wlr_scene_node)
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assert(node_descriptor->type == LAB_NODE_DESC_MENUITEM);
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return (struct menuitem *)node_descriptor->data;
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}
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struct ssd_button *
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node_ssd_button_from_node(struct wlr_scene_node *wlr_scene_node)
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{
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assert(wlr_scene_node->data);
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struct node_descriptor *node_descriptor = wlr_scene_node->data;
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assert(node_descriptor->type == LAB_NODE_DESC_SSD_BUTTON);
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return (struct ssd_button *)node_descriptor->data;
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}
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@ -240,7 +240,6 @@ ssd_destroy(struct view *view)
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hover_state = &view->server->ssd_hover_state;
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if (hover_state->view == view) {
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hover_state->view = NULL;
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hover_state->type = LAB_SSD_NONE;
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hover_state->node = NULL;
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}
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@ -5,6 +5,36 @@
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#include "ssd.h"
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#include "node.h"
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/* Internal helpers */
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static void
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ssd_button_destroy_notify(struct wl_listener *listener, void *data)
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{
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struct ssd_button *button = wl_container_of(listener, button, destroy);
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wl_list_remove(&button->destroy.link);
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free(button);
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}
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/*
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* Create a new node_descriptor containing a link to a new ssd_button struct.
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* Both will be destroyed automatically once the scene_node they are attached
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* to is destroyed.
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*/
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static struct ssd_button *
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ssd_button_descriptor_create(struct wlr_scene_node *node)
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{
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/* Create new ssd_button */
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struct ssd_button *button = calloc(1, sizeof(struct ssd_button));
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/* Let it destroy automatically when the scene node destroys */
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button->destroy.notify = ssd_button_destroy_notify;
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wl_signal_add(&node->events.destroy, &button->destroy);
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/* And finally attach the ssd_button to a node descriptor */
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node_descriptor_create(node, LAB_NODE_DESC_SSD_BUTTON, button);
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return button;
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}
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/* Internal API */
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struct ssd_part *
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add_scene_part(struct wl_list *part_list, enum ssd_part_type type)
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{
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@ -85,17 +115,16 @@ add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
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struct wlr_scene_tree *parent, float *bg_color,
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struct wlr_buffer *icon_buffer, int x, struct view *view)
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{
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struct ssd_part *part;
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struct wlr_scene_node *hover;
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float hover_bg[4] = {0.15f, 0.15f, 0.15f, 0.3f};
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struct ssd_part *button_root = add_scene_part(part_list, type);
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parent = wlr_scene_tree_create(parent);
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button_root->node = &parent->node;
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wlr_scene_node_set_position(button_root->node, x, 0);
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node_descriptor_create(button_root->node, LAB_NODE_DESC_SSD_BUTTON, view);
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/* Background */
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part = add_scene_rect(part_list, type, parent,
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add_scene_rect(part_list, type, parent,
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BUTTON_WIDTH, rc.theme->title_height, 0, 0, bg_color);
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/* Icon */
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@ -104,10 +133,14 @@ add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
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(rc.theme->title_height - icon_buffer->height) / 2);
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/* Hover overlay */
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part = add_scene_rect(part_list, type, parent, BUTTON_WIDTH,
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rc.theme->title_height, 0, 0, hover_bg);
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wlr_scene_node_set_enabled(part->node, false);
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hover = add_scene_rect(part_list, type, parent, BUTTON_WIDTH,
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rc.theme->title_height, 0, 0, hover_bg)->node;
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wlr_scene_node_set_enabled(hover, false);
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struct ssd_button *button = ssd_button_descriptor_create(button_root->node);
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button->type = type;
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button->view = view;
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button->hover = hover;
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return button_root;
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}
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@ -8,6 +8,7 @@
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#include "theme.h"
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#include "common/font.h"
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#include "common/scene-helpers.h"
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#include "node.h"
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#define FOR_EACH_STATE(view, tmp) FOR_EACH(tmp, \
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&(view)->ssd.titlebar.active, \
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@ -271,52 +272,35 @@ ssd_update_title(struct view *view)
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ssd_update_title_positions(view);
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}
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/*
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* Returns the wlr_scene_node for hover effect.
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* To disable the hover effect later on just call
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* wlr_scene_node_set_enabled(node, false).
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*/
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struct wlr_scene_node *
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ssd_button_hover_enable(struct view *view, enum ssd_part_type type)
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void
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ssd_update_button_hover(struct wlr_scene_node *node,
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struct ssd_hover_state *hover_state)
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{
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if (!view->ssd.tree) {
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wlr_log(WLR_ERROR, "%s() for destroyed view", __func__);
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return NULL;
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struct ssd_button *button = NULL;
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if (!node || !node->data) {
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goto disable_old_hover;
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}
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assert(ssd_is_button(type));
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struct ssd_part *part;
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struct ssd_sub_tree *subtree;
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FOR_EACH_STATE(view, subtree) {
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if (subtree->tree->node.enabled) {
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/*
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* TODO: This function makes too many magic assumptions:
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* - It expects the returned part to be the tree for the button
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* - It expects the last node in that tree to be the hover overlay
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*
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* Both assumptions are valid as long as ssd_parts.c isn't changing
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* the way a button is created but this cries for introducing bugs
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* in the future if the button creation process or ssd_get_part()
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* lookup routine would ever change.
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*/
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part = ssd_get_part(&subtree->parts, type);
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if (!part) {
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wlr_log(WLR_ERROR, "hover enable failed to find button");
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return NULL;
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}
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struct wlr_scene_node *child;
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struct wlr_scene_tree *button = lab_scene_tree_from_node(part->node);
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wl_list_for_each_reverse(child, &button->children, link) {
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if (child->type == WLR_SCENE_NODE_RECT) {
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wlr_scene_node_set_enabled(child, true);
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return child;
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struct node_descriptor *desc = node->data;
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if (desc->type == LAB_NODE_DESC_SSD_BUTTON) {
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button = node_ssd_button_from_node(node);
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if (button->hover == hover_state->node) {
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/* Cursor is still on the same button */
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return;
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}
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}
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}
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} FOR_EACH_END
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wlr_log(WLR_ERROR, "hover enable failed to find button");
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return NULL;
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disable_old_hover:
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if (hover_state->node) {
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wlr_scene_node_set_enabled(hover_state->node, false);
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hover_state->view = NULL;
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hover_state->node = NULL;
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}
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if (button) {
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wlr_scene_node_set_enabled(button->hover, true);
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hover_state->view = button->view;
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hover_state->node = button->hover;
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}
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}
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#undef FOR_EACH_STATE
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