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src/ssd: Convert button node descriptors to struct ssd_button
This allows for way easier button hover detection and future features like toggling rounded corner buttons on maximize.
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8 changed files with 103 additions and 74 deletions
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@ -7,6 +7,7 @@ struct view;
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struct lab_layer_surface;
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struct lab_layer_popup;
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struct menuitem;
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struct ssd_button;
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enum node_descriptor_type {
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LAB_NODE_DESC_NODE = 0,
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@ -27,6 +28,10 @@ struct node_descriptor {
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/**
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* node_descriptor_create - create node descriptor for wlr_scene_node user_data
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*
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* The node_descriptor will be destroyed automatically
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* once the scene_node it is attached to is destroyed.
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*
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* @scene_node: wlr_scene_node to attached node_descriptor to
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* @type: node descriptor type
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* @data: struct to point to as follows:
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@ -34,6 +39,8 @@ struct node_descriptor {
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* - LAB_NODE_DESC_XDG_POPUP struct view
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* - LAB_NODE_DESC_LAYER_SURFACE struct lab_layer_surface
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* - LAB_NODE_DESC_LAYER_POPUP struct lab_layer_popup
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* - LAB_NODE_DESC_MENUITEM struct menuitem
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* - LAB_NODE_DESC_SSD_BUTTON struct ssd_button
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*/
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void node_descriptor_create(struct wlr_scene_node *scene_node,
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enum node_descriptor_type type, void *data);
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@ -65,4 +72,11 @@ struct lab_layer_popup *node_layer_popup_from_node(
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struct menuitem *node_menuitem_from_node(
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struct wlr_scene_node *wlr_scene_node);
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/**
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* node_ssd_button_from_node - return ssd_button struct from node
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* @wlr_scene_node: wlr_scene_node from which to return data
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*/
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struct ssd_button *node_ssd_button_from_node(
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struct wlr_scene_node *wlr_scene_node);
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#endif /* __LABWC_NODE_DESCRIPTOR_H */
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@ -54,6 +54,14 @@ struct wl_list;
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struct wlr_box;
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struct wlr_scene_tree;
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struct ssd_button {
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struct view *view;
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enum ssd_part_type type;
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struct wlr_scene_node *hover;
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struct wl_listener destroy;
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};
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struct ssd_sub_tree {
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struct wlr_scene_tree *tree;
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struct wl_list parts; /* ssd_part::link */
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@ -120,7 +128,6 @@ struct ssd_part {
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struct ssd_hover_state {
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struct view *view;
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enum ssd_part_type type;
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struct wlr_scene_node *node;
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};
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@ -132,9 +139,8 @@ void ssd_update_title(struct view *view);
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void ssd_update_geometry(struct view *view);
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void ssd_reload(struct view *view);
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void ssd_destroy(struct view *view);
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/* Returns hover overlay node so it can be disabled later on */
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struct wlr_scene_node *ssd_button_hover_enable(
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struct view *view, enum ssd_part_type type);
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void ssd_update_button_hover(struct wlr_scene_node *node,
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struct ssd_hover_state *hover_state);
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/* Public SSD helpers */
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enum ssd_part_type ssd_at(struct view *view, double lx, double ly);
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