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Support hover icons in titlebar (#1280)
Allow both max_toggled_hover and max_hover_toggled names for icons
This commit is contained in:
parent
5d2f594626
commit
c79b8ba8a7
8 changed files with 258 additions and 30 deletions
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@ -197,6 +197,16 @@ file within a particular theme. The following xbm buttons are supported:
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- iconify.xbm
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- close.xbm
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- menu.xbm
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- max_toggled.xbm
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Additional icons can be defined to be shown when the mouse pointer is hovering
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over the button in question:
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- max_hover.xbm
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- iconify_hover.xbm
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- close_hover.xbm
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- menu_hover.xbm
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- max_hover_toggled.xbm
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One advantage of xbm buttons over other formats is that they change color based
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on the theme. Other formats use the suffices "-active" and "-inactive" to align
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@ -5,7 +5,7 @@
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struct lab_data_buffer;
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/* button_xbm_load - Convert xbm file to buffer with cairo surface */
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void button_xbm_load(const char *button_name, struct lab_data_buffer **buffer,
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char *fallback_button, float *rgba);
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void button_xbm_load(const char *button_name, const char *alt_name,
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struct lab_data_buffer **buffer, char *fallback_button, float *rgba);
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#endif /* LABWC_BUTTON_XBM_H */
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@ -5,6 +5,7 @@
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#include <wlr/util/box.h>
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#include "common/macros.h"
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#include "ssd.h"
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#include "view.h"
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#define FOR_EACH(tmp, ...) \
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{ \
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@ -17,7 +18,10 @@
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struct ssd_button {
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struct view *view;
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enum ssd_part_type type;
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struct wlr_scene_node *normal;
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struct wlr_scene_node *hover;
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struct wlr_scene_node *toggled;
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struct wlr_scene_node *toggled_hover;
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struct wlr_scene_node *background;
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struct wl_listener destroy;
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@ -96,6 +100,8 @@ struct ssd_part {
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struct ssd_hover_state {
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struct view *view;
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struct wlr_scene_node *node;
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struct wlr_scene_node *old_node;
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int maximized;
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};
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struct wlr_buffer;
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@ -115,12 +121,16 @@ struct ssd_part *add_scene_buffer(
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struct ssd_part *add_scene_button(
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struct wl_list *part_list, enum ssd_part_type type,
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struct wlr_scene_tree *parent, float *bg_color,
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struct wlr_buffer *icon_buffer, int x, struct view *view);
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struct wlr_buffer *icon_buffer, struct wlr_buffer *hover_buffer,
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int x, struct view *view);
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void
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add_toggled_icon(struct wl_list *part_list, enum ssd_part_type type,
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struct wlr_buffer *icon_buffer, struct wlr_buffer *hover_buffer);
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struct ssd_part *add_scene_button_corner(
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struct wl_list *part_list, enum ssd_part_type type,
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enum ssd_part_type corner_type, struct wlr_scene_tree *parent,
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struct wlr_buffer *corner_buffer, struct wlr_buffer *icon_buffer,
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int x, struct view *view);
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struct wlr_buffer *hover_buffer, int x, struct view *view);
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/* SSD internal helpers */
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struct ssd_part *ssd_get_part(
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@ -79,14 +79,28 @@ struct theme {
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/* textures */
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struct lab_data_buffer *button_close_active_unpressed;
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struct lab_data_buffer *button_maximize_active_unpressed;
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struct lab_data_buffer *button_restore_active_unpressed;
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struct lab_data_buffer *button_iconify_active_unpressed;
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struct lab_data_buffer *button_menu_active_unpressed;
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struct lab_data_buffer *button_close_inactive_unpressed;
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struct lab_data_buffer *button_maximize_inactive_unpressed;
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struct lab_data_buffer *button_restore_inactive_unpressed;
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struct lab_data_buffer *button_iconify_inactive_unpressed;
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struct lab_data_buffer *button_menu_inactive_unpressed;
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struct lab_data_buffer *button_close_active_hover;
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struct lab_data_buffer *button_maximize_active_hover;
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struct lab_data_buffer *button_restore_active_hover;
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struct lab_data_buffer *button_iconify_active_hover;
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struct lab_data_buffer *button_menu_active_hover;
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struct lab_data_buffer *button_close_inactive_hover;
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struct lab_data_buffer *button_maximize_inactive_hover;
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struct lab_data_buffer *button_restore_inactive_hover;
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struct lab_data_buffer *button_iconify_inactive_hover;
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struct lab_data_buffer *button_menu_inactive_hover;
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struct lab_data_buffer *corner_top_left_active_normal;
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struct lab_data_buffer *corner_top_right_active_normal;
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struct lab_data_buffer *corner_top_left_inactive_normal;
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@ -259,8 +259,8 @@ parse_xbm_builtin(const char *button, int size)
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}
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void
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button_xbm_load(const char *button_name, struct lab_data_buffer **buffer,
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char *fallback_button, float *rgba)
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button_xbm_load(const char *button_name, const char *alt_name,
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struct lab_data_buffer **buffer, char *fallback_button, float *rgba)
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{
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struct pixmap pixmap = {0};
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if (*buffer) {
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@ -282,6 +282,18 @@ button_xbm_load(const char *button_name, struct lab_data_buffer **buffer,
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free(tokens);
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}
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}
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if (!pixmap.data && *alt_name) {
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button_filename(alt_name, filename, sizeof(filename));
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char *token_buffer = grab_file(filename);
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if (token_buffer) {
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struct token *tokens = tokenize_xbm(token_buffer);
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free(token_buffer);
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pixmap = parse_xbm_tokens(tokens);
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if (tokens) {
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free(tokens);
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}
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}
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}
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if (!pixmap.data) {
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pixmap = parse_xbm_builtin(fallback_button, 6);
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}
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@ -82,7 +82,7 @@ struct ssd_part *
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add_scene_button_corner(struct wl_list *part_list, enum ssd_part_type type,
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enum ssd_part_type corner_type, struct wlr_scene_tree *parent,
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struct wlr_buffer *corner_buffer, struct wlr_buffer *icon_buffer,
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int x, struct view *view)
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struct wlr_buffer *hover_buffer, int x, struct view *view)
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{
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int offset_x;
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float invisible[4] = { 0, 0, 0, 0 };
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@ -108,7 +108,7 @@ add_scene_button_corner(struct wl_list *part_list, enum ssd_part_type type,
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-offset_x, -rc.theme->border_width);
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/* Finally just put a usual theme button on top, using an invisible hitbox */
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add_scene_button(part_list, type, parent, invisible, icon_buffer, 0, view);
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add_scene_button(part_list, type, parent, invisible, icon_buffer, hover_buffer, 0, view);
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return button_root;
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}
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@ -141,11 +141,9 @@ get_scale_box(struct wlr_buffer *buffer, double container_width,
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struct ssd_part *
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add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
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struct wlr_scene_tree *parent, float *bg_color,
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struct wlr_buffer *icon_buffer, int x, struct view *view)
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struct wlr_buffer *icon_buffer, struct wlr_buffer *hover_buffer,
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int x, struct view *view)
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{
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struct wlr_scene_node *hover;
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float hover_bg[4] = {0.15f, 0.15f, 0.15f, 0.3f};
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struct ssd_part *button_root = add_scene_part(part_list, type);
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parent = wlr_scene_tree_create(parent);
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button_root->node = &parent->node;
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@ -166,19 +164,66 @@ add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
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wlr_scene_buffer_from_node(icon_part->node),
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icon_geo.width, icon_geo.height);
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/* Hover overlay */
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hover = add_scene_rect(part_list, type, parent, SSD_BUTTON_WIDTH,
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rc.theme->title_height, 0, 0, hover_bg)->node;
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wlr_scene_node_set_enabled(hover, false);
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/* Hover icon */
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struct wlr_box hover_geo = get_scale_box(hover_buffer,
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SSD_BUTTON_WIDTH, rc.theme->title_height);
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struct ssd_part *hover_part = add_scene_buffer(part_list, type,
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parent, hover_buffer, hover_geo.x, hover_geo.y);
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/* Make sure big icons are scaled down if necessary */
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wlr_scene_buffer_set_dest_size(
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wlr_scene_buffer_from_node(hover_part->node),
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hover_geo.width, hover_geo.height);
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wlr_scene_node_set_enabled(hover_part->node, false);
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struct ssd_button *button = ssd_button_descriptor_create(button_root->node);
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button->type = type;
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button->view = view;
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button->hover = hover;
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button->normal = icon_part->node;
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button->hover = hover_part->node;
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button->background = bg_rect->node;
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button->toggled = NULL;
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button->toggled_hover = NULL;
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return button_root;
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}
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void
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add_toggled_icon(struct wl_list *part_list, enum ssd_part_type type,
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struct wlr_buffer *icon_buffer, struct wlr_buffer *hover_buffer)
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{
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struct ssd_part *part = ssd_get_part(part_list, type);
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struct ssd_button *button = node_ssd_button_from_node(part->node);
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struct wlr_scene_tree *parent = wlr_scene_tree_from_node(part->node);
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/* Alternate icon */
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struct wlr_box icon_geo = get_scale_box(icon_buffer,
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SSD_BUTTON_WIDTH, rc.theme->title_height);
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struct ssd_part *alticon_part = add_scene_buffer(part_list, type,
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parent, icon_buffer, icon_geo.x, icon_geo.y);
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wlr_scene_buffer_set_dest_size(
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wlr_scene_buffer_from_node(alticon_part->node),
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icon_geo.width, icon_geo.height);
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wlr_scene_node_set_enabled(alticon_part->node, false);
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struct wlr_box hover_geo = get_scale_box(hover_buffer,
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SSD_BUTTON_WIDTH, rc.theme->title_height);
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struct ssd_part *althover_part = add_scene_buffer(part_list, type,
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parent, hover_buffer, hover_geo.x, hover_geo.y);
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wlr_scene_buffer_set_dest_size(
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wlr_scene_buffer_from_node(althover_part->node),
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hover_geo.width, hover_geo.height);
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wlr_scene_node_set_enabled(althover_part->node, false);
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button->toggled = alticon_part->node;
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button->toggled_hover = althover_part->node;
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}
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struct ssd_part *
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ssd_get_part(struct wl_list *part_list, enum ssd_part_type type)
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{
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@ -34,8 +34,15 @@ ssd_titlebar_create(struct ssd *ssd)
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struct wlr_buffer *menu_button_unpressed;
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struct wlr_buffer *iconify_button_unpressed;
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struct wlr_buffer *maximize_button_unpressed;
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struct wlr_buffer *restore_button_unpressed;
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struct wlr_buffer *close_button_unpressed;
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struct wlr_buffer *menu_button_hover;
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struct wlr_buffer *iconify_button_hover;
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struct wlr_buffer *maximize_button_hover;
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struct wlr_buffer *restore_button_hover;
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struct wlr_buffer *close_button_hover;
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ssd->titlebar.tree = wlr_scene_tree_create(ssd->tree);
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struct ssd_sub_tree *subtree;
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@ -51,6 +58,12 @@ ssd_titlebar_create(struct ssd *ssd)
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iconify_button_unpressed = &theme->button_iconify_active_unpressed->base;
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close_button_unpressed = &theme->button_close_active_unpressed->base;
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maximize_button_unpressed = &theme->button_maximize_active_unpressed->base;
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restore_button_unpressed = &theme->button_restore_active_unpressed->base;
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menu_button_hover = &theme->button_menu_active_hover->base;
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iconify_button_hover = &theme->button_iconify_active_hover->base;
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close_button_hover = &theme->button_close_active_hover->base;
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maximize_button_hover = &theme->button_maximize_active_hover->base;
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restore_button_hover = &theme->button_restore_active_hover->base;
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} else {
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color = theme->window_inactive_title_bg_color;
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corner_top_left = &theme->corner_top_left_inactive_normal->base;
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@ -59,7 +72,13 @@ ssd_titlebar_create(struct ssd *ssd)
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iconify_button_unpressed = &theme->button_iconify_inactive_unpressed->base;
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maximize_button_unpressed =
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&theme->button_maximize_inactive_unpressed->base;
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restore_button_unpressed = &theme->button_restore_inactive_unpressed->base;
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close_button_unpressed = &theme->button_close_inactive_unpressed->base;
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menu_button_hover = &theme->button_menu_inactive_hover->base;
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iconify_button_hover = &theme->button_iconify_inactive_hover->base;
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close_button_hover = &theme->button_close_inactive_hover->base;
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maximize_button_hover = &theme->button_maximize_inactive_hover->base;
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restore_button_hover = &theme->button_restore_inactive_hover->base;
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wlr_scene_node_set_enabled(&parent->node, false);
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}
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wl_list_init(&subtree->parts);
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@ -71,16 +90,18 @@ ssd_titlebar_create(struct ssd *ssd)
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/* Buttons */
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add_scene_button_corner(&subtree->parts,
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LAB_SSD_BUTTON_WINDOW_MENU, LAB_SSD_PART_CORNER_TOP_LEFT, parent,
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corner_top_left, menu_button_unpressed, 0, view);
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corner_top_left, menu_button_unpressed, menu_button_hover, 0, view);
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add_scene_button(&subtree->parts, LAB_SSD_BUTTON_ICONIFY, parent,
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color, iconify_button_unpressed,
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color, iconify_button_unpressed, iconify_button_hover,
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width - SSD_BUTTON_WIDTH * 3, view);
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add_scene_button(&subtree->parts, LAB_SSD_BUTTON_MAXIMIZE, parent,
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color, maximize_button_unpressed,
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color, maximize_button_unpressed, maximize_button_hover,
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width - SSD_BUTTON_WIDTH * 2, view);
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add_toggled_icon(&subtree->parts, LAB_SSD_BUTTON_MAXIMIZE,
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restore_button_unpressed, restore_button_hover);
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add_scene_button_corner(&subtree->parts,
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LAB_SSD_BUTTON_CLOSE, LAB_SSD_PART_CORNER_TOP_RIGHT, parent,
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corner_top_right, close_button_unpressed,
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corner_top_right, close_button_unpressed, close_button_hover,
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width - SSD_BUTTON_WIDTH * 1, view);
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} FOR_EACH_END
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@ -163,6 +184,18 @@ ssd_titlebar_update(struct ssd *ssd)
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if (is_direct_child(part->node, subtree)) {
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wlr_scene_node_set_position(part->node,
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width - SSD_BUTTON_WIDTH * 2, 0);
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struct ssd_button *button =
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node_ssd_button_from_node(part->node);
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if (button->toggled) {
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wlr_scene_node_set_enabled(button->normal,
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!maximized);
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wlr_scene_node_set_enabled(button->toggled,
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maximized);
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wlr_scene_node_set_enabled(button->hover,
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false);
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wlr_scene_node_set_enabled(button->toggled_hover,
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false);
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}
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}
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continue;
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case LAB_SSD_PART_CORNER_TOP_RIGHT:
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@ -365,13 +398,24 @@ ssd_update_button_hover(struct wlr_scene_node *node,
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disable_old_hover:
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if (hover_state->node) {
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wlr_scene_node_set_enabled(hover_state->node, false);
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if (hover_state->maximized == (int)hover_state->view->maximized
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|| hover_state->maximized == -1) {
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wlr_scene_node_set_enabled(hover_state->old_node, true);
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}
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hover_state->view = NULL;
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hover_state->node = NULL;
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}
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if (button) {
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wlr_scene_node_set_enabled(button->hover, true);
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bool maximized = button->view->maximized;
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if (maximized && !button->toggled) {
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maximized = false;
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}
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wlr_scene_node_set_enabled(maximized ? button->toggled_hover : button->hover, true);
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hover_state->view = button->view;
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hover_state->node = button->hover;
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hover_state->node = maximized ? button->toggled_hover : button->hover;
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hover_state->old_node = maximized ? button->toggled : button->normal;
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hover_state->maximized = button->toggled ? (int)button->view->maximized : -1;
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wlr_scene_node_set_enabled(maximized ? button->toggled : button->normal, false);
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}
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}
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105
src/theme.c
105
src/theme.c
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@ -39,6 +39,7 @@
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struct button {
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const char *name;
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const char *alt_name;
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char fallback_button[6]; /* built-in 6x6 button */
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struct {
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struct lab_data_buffer **buffer;
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@ -60,7 +61,7 @@ load_buttons(struct theme *theme)
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{
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struct button buttons[] = {
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{
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"menu",
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"menu", NULL,
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{ 0x00, 0x18, 0x3c, 0x3c, 0x18, 0x00 },
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{
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&theme->button_menu_active_unpressed,
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@ -72,7 +73,7 @@ load_buttons(struct theme *theme)
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},
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},
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{
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"iconify",
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"iconify", NULL,
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{ 0x00, 0x00, 0x00, 0x00, 0x3f, 0x3f },
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{
|
||||
&theme->button_iconify_active_unpressed,
|
||||
|
|
@ -84,7 +85,7 @@ load_buttons(struct theme *theme)
|
|||
},
|
||||
},
|
||||
{
|
||||
"max",
|
||||
"max", NULL,
|
||||
{ 0x3f, 0x3f, 0x21, 0x21, 0x21, 0x3f },
|
||||
{
|
||||
&theme->button_maximize_active_unpressed,
|
||||
|
|
@ -96,7 +97,19 @@ load_buttons(struct theme *theme)
|
|||
},
|
||||
},
|
||||
{
|
||||
"close",
|
||||
"max_toggled", NULL,
|
||||
{ 0x3e, 0x22, 0x2f, 0x29, 0x39, 0x0f },
|
||||
{
|
||||
&theme->button_restore_active_unpressed,
|
||||
theme->window_active_button_max_unpressed_image_color,
|
||||
},
|
||||
{
|
||||
&theme->button_restore_inactive_unpressed,
|
||||
theme->window_inactive_button_max_unpressed_image_color,
|
||||
},
|
||||
},
|
||||
{
|
||||
"close", NULL,
|
||||
{ 0x33, 0x3f, 0x1e, 0x1e, 0x3f, 0x33 },
|
||||
{
|
||||
&theme->button_close_active_unpressed,
|
||||
|
|
@ -107,9 +120,70 @@ load_buttons(struct theme *theme)
|
|||
theme->window_inactive_button_close_unpressed_image_color,
|
||||
},
|
||||
},
|
||||
{
|
||||
"menu_hover", NULL,
|
||||
{ 0x00, 0x18, 0x3c, 0x3c, 0x18, 0x00 },
|
||||
{
|
||||
&theme->button_menu_active_hover,
|
||||
theme->window_active_button_menu_unpressed_image_color,
|
||||
},
|
||||
{
|
||||
&theme->button_menu_inactive_hover,
|
||||
theme->window_inactive_button_menu_unpressed_image_color,
|
||||
},
|
||||
},
|
||||
{
|
||||
"iconify_hover", NULL,
|
||||
{ 0x00, 0x00, 0x00, 0x00, 0x3f, 0x3f },
|
||||
{
|
||||
&theme->button_iconify_active_hover,
|
||||
theme->window_active_button_iconify_unpressed_image_color,
|
||||
},
|
||||
{
|
||||
&theme->button_iconify_inactive_hover,
|
||||
theme->window_inactive_button_iconify_unpressed_image_color,
|
||||
},
|
||||
},
|
||||
{
|
||||
"max_hover", NULL,
|
||||
{ 0x3f, 0x3f, 0x21, 0x21, 0x21, 0x3f },
|
||||
{
|
||||
&theme->button_maximize_active_hover,
|
||||
theme->window_active_button_max_unpressed_image_color,
|
||||
},
|
||||
{
|
||||
&theme->button_maximize_inactive_hover,
|
||||
theme->window_inactive_button_max_unpressed_image_color,
|
||||
},
|
||||
},
|
||||
{
|
||||
"max_hover_toggled", "max_toggled_hover",
|
||||
{ 0x3e, 0x22, 0x2f, 0x29, 0x39, 0x0f },
|
||||
{
|
||||
&theme->button_restore_active_hover,
|
||||
theme->window_active_button_max_unpressed_image_color,
|
||||
},
|
||||
{
|
||||
&theme->button_restore_inactive_hover,
|
||||
theme->window_inactive_button_max_unpressed_image_color,
|
||||
},
|
||||
},
|
||||
{
|
||||
"close_hover", NULL,
|
||||
{ 0x33, 0x3f, 0x1e, 0x1e, 0x3f, 0x33 },
|
||||
{
|
||||
&theme->button_close_active_hover,
|
||||
theme->window_active_button_close_unpressed_image_color,
|
||||
},
|
||||
{
|
||||
&theme->button_close_inactive_hover,
|
||||
theme->window_inactive_button_close_unpressed_image_color,
|
||||
},
|
||||
},
|
||||
};
|
||||
|
||||
char filename[4096] = {0};
|
||||
char alt_filename[4096] = {0};
|
||||
for (size_t i = 0; i < ARRAY_SIZE(buttons); ++i) {
|
||||
struct button *b = &buttons[i];
|
||||
|
||||
|
|
@ -119,8 +193,16 @@ load_buttons(struct theme *theme)
|
|||
/* Try png icon first */
|
||||
snprintf(filename, sizeof(filename), "%s-active.png", b->name);
|
||||
button_png_load(filename, b->active.buffer);
|
||||
if (!*b->active.buffer && b->alt_name) {
|
||||
snprintf(filename, sizeof(filename), "%s-active.png", b->alt_name);
|
||||
button_png_load(filename, b->active.buffer);
|
||||
}
|
||||
snprintf(filename, sizeof(filename), "%s-inactive.png", b->name);
|
||||
button_png_load(filename, b->inactive.buffer);
|
||||
if (!*b->inactive.buffer && b->alt_name) {
|
||||
snprintf(filename, sizeof(filename), "%s-inactive.png", b->alt_name);
|
||||
button_png_load(filename, b->inactive.buffer);
|
||||
}
|
||||
|
||||
#if HAVE_RSVG
|
||||
/* Then try svg icon */
|
||||
|
|
@ -129,20 +211,31 @@ load_buttons(struct theme *theme)
|
|||
snprintf(filename, sizeof(filename), "%s-active.svg", b->name);
|
||||
button_svg_load(filename, b->active.buffer, size);
|
||||
}
|
||||
if (!*b->active.buffer && b->alt_name) {
|
||||
snprintf(filename, sizeof(filename), "%s-active.svg", b->alt_name);
|
||||
button_svg_load(filename, b->active.buffer, size);
|
||||
}
|
||||
if (!*b->inactive.buffer) {
|
||||
snprintf(filename, sizeof(filename), "%s-inactive.svg", b->name);
|
||||
button_svg_load(filename, b->inactive.buffer, size);
|
||||
}
|
||||
if (!*b->active.buffer && b->alt_name) {
|
||||
snprintf(filename, sizeof(filename), "%s-inactive.svg", b->alt_name);
|
||||
button_svg_load(filename, b->inactive.buffer, size);
|
||||
}
|
||||
#endif
|
||||
|
||||
/* If there were no png/svg buttons, use xbm */
|
||||
snprintf(filename, sizeof(filename), "%s.xbm", b->name);
|
||||
if (b->alt_name) {
|
||||
snprintf(alt_filename, sizeof(alt_filename), "%s.xbm", b->alt_name);
|
||||
}
|
||||
if (!*b->active.buffer) {
|
||||
button_xbm_load(filename, b->active.buffer,
|
||||
button_xbm_load(filename, alt_filename, b->active.buffer,
|
||||
b->fallback_button, b->active.rgba);
|
||||
}
|
||||
if (!*b->inactive.buffer) {
|
||||
button_xbm_load(filename, b->inactive.buffer,
|
||||
button_xbm_load(filename, alt_filename, b->inactive.buffer,
|
||||
b->fallback_button, b->inactive.rgba);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue