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	xdg: Save natural_geometry.x/y with initially maximized view
Fixes an issue where, if Thunar was started maximized, it would un-maximize to the top-left corner rather than the center.
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					 1 changed files with 20 additions and 2 deletions
				
			
		
							
								
								
									
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								src/xdg.c
									
										
									
									
									
								
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			@ -332,6 +332,19 @@ xdg_toplevel_view_map(struct view *view)
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				xdg_surface->current.geometry.height;
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		}
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		/*
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		 * Set initial "pending" position for floating views.
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		 * Do this before view_set_fullscreen/view_maximize() so
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		 * that the position is saved with the natural geometry.
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		 *
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		 * FIXME: the natural geometry is not saved if either
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		 * handle_request_fullscreen/handle_request_maximize()
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		 * is called before map (try "foot --maximized").
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		 */
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		if (view_is_floating(view)) {
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			position_xdg_toplevel_view(view);
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		}
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		if (!view->fullscreen && requested->fullscreen) {
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			struct output *output = output_from_wlr_output(
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				view->server, requested->fullscreen_output);
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			@ -339,10 +352,15 @@ xdg_toplevel_view_map(struct view *view)
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		} else if (!view->maximized && requested->maximized) {
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			view_maximize(view, true,
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				/*store_natural_geometry*/ true);
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		} else if (view_is_floating(view)) {
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			position_xdg_toplevel_view(view);
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		}
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		/*
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		 * Set initial "current" position directly before
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		 * calling view_moved() to reduce flicker
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		 */
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		view->current.x = view->pending.x;
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		view->current.y = view->pending.y;
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		view_moved(view);
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		view->been_mapped = true;
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	}
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