ssd: add configurable drop-shadows for tiled windows

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dd 2025-06-06 04:46:58 +08:00 committed by GitHub
parent 0908bb5dd1
commit c5b9e2665d
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5 changed files with 23 additions and 2 deletions

View file

@ -522,6 +522,12 @@ extending outward from the snapped edge.
*<theme><dropShadows>* [yes|no]
Should drop-shadows be rendered behind windows. Default is no.
*<theme><dropShadowsOnTiled>* [yes|no]
Should drop-shadows be rendered behind tiled windows. This won't take
effect if <core><gap> is smaller than window.active.shadow.size in theme.
Default is no.
*<theme><font place="">*
The font to use for a specific element of a window, menu or OSD.
Places can be any of:

View file

@ -38,6 +38,7 @@
<cornerRadius>8</cornerRadius>
<keepBorder>yes</keepBorder>
<dropShadows>no</dropShadows>
<dropShadowsOnTiled>no</dropShadowsOnTiled>
<font place="ActiveWindow">
<name>sans</name>
<size>10</size>

View file

@ -92,6 +92,7 @@ struct rcxml {
bool title_layout_loaded;
bool ssd_keep_border;
bool shadows_enabled;
bool shadows_on_tiled;
struct font font_activewindow;
struct font font_inactivewindow;
struct font font_menuheader;

View file

@ -1155,6 +1155,8 @@ entry(xmlNode *node, char *nodename, char *content, struct parser_state *state)
set_bool(content, &rc.ssd_keep_border);
} else if (!strcasecmp(nodename, "dropShadows.theme")) {
set_bool(content, &rc.shadows_enabled);
} else if (!strcasecmp(nodename, "dropShadowsOnTiled.theme")) {
set_bool(content, &rc.shadows_on_tiled);
} else if (!strcmp(nodename, "name.font.theme")) {
fill_font(nodename, content, font_place);
} else if (!strcmp(nodename, "size.font.theme")) {
@ -1508,6 +1510,7 @@ rcxml_init(void)
rc.ssd_keep_border = true;
rc.corner_radius = 8;
rc.shadows_enabled = false;
rc.shadows_on_tiled = false;
rc.gap = 0;
rc.adaptive_sync = LAB_ADAPTIVE_SYNC_DISABLED;

View file

@ -284,9 +284,19 @@ ssd_shadow_update(struct ssd *ssd)
assert(ssd->shadow.tree);
struct view *view = ssd->view;
struct theme *theme = ssd->view->server->theme;
bool maximized = view->maximized == VIEW_AXIS_BOTH;
bool show_shadows =
rc.shadows_enabled && !maximized && !view_is_tiled(ssd->view);
bool tiled_shadows = false;
if (rc.shadows_on_tiled) {
if (rc.gap >= theme->window[THEME_ACTIVE].shadow_size
&& rc.gap >= theme->window[THEME_INACTIVE].shadow_size) {
tiled_shadows = true;
} else {
wlr_log(WLR_INFO, "gap size < shadow_size, ignore rc.shadows_ontiled");
}
};
bool show_shadows = rc.shadows_enabled && !maximized
&& (!view_is_tiled(ssd->view) || tiled_shadows);
wlr_scene_node_set_enabled(&ssd->shadow.tree->node, show_shadows);
if (show_shadows) {
set_shadow_geometry(ssd);