scaled-scene-buffer: store all the scaled_scene_buffers in a single list

This commit is contained in:
tokyo4j 2025-01-12 18:14:59 +09:00 committed by Hiroaki Yamamoto
parent 138a514c90
commit c49f577c6b
5 changed files with 21 additions and 32 deletions

View file

@ -7,14 +7,11 @@
#include <wlr/util/log.h>
#include "buffer.h"
#include "common/graphic-helpers.h"
#include "common/list.h"
#include "common/macros.h"
#include "common/mem.h"
#include "common/scaled-scene-buffer.h"
#include "common/scaled-rect-buffer.h"
static struct wl_list cached_buffers = WL_LIST_INIT(&cached_buffers);
static void
draw_rectangle_path(cairo_t *cairo, int width, int height, int border_width)
{
@ -100,7 +97,7 @@ struct scaled_rect_buffer *scaled_rect_buffer_create(
assert(parent);
struct scaled_rect_buffer *self = znew(*self);
struct scaled_scene_buffer *scaled_buffer = scaled_scene_buffer_create(
parent, &impl, &cached_buffers, /* drop_buffer */ true);
parent, &impl, /* drop_buffer */ true);
scaled_buffer->data = self;
self->scaled_buffer = scaled_buffer;
self->scene_buffer = scaled_buffer->scene_buffer;