Add abstract scaled_scene_buffer implementation

This commit is contained in:
Consolatis 2022-06-13 21:32:12 +02:00 committed by Johan Malm
parent f3a685155d
commit c3f07aacf0
3 changed files with 263 additions and 0 deletions

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@ -0,0 +1,70 @@
/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef __LAB_COMMON_SCALED_SCENE_BUFFER_H
#define __LAB_COMMON_SCALED_SCENE_BUFFER_H
#define LAB_SCALED_BUFFER_MAX_CACHE 2
struct wl_list;
struct wlr_buffer;
struct wl_listener;
struct wlr_scene_tree;
struct lab_data_buffer;
struct scaled_scene_buffer;
struct scaled_scene_buffer_impl {
/* Return a new buffer optimized for the new scale */
struct lab_data_buffer *(*create_buffer)
(struct scaled_scene_buffer *scaled_buffer, double scale);
/* Might be NULL or used for cleaning up */
void (*destroy)(struct scaled_scene_buffer *scaled_buffer);
};
struct scaled_scene_buffer {
struct wlr_scene_buffer *scene_buffer;
int width; /* unscaled, read only */
int height; /* unscaled, read only */
void *data; /* opaque user data */
/* Private */
double active_scale;
struct wl_list cache; /* struct scaled_buffer_cache_entry.link */
struct wl_listener destroy;
struct wl_listener output_enter;
struct wl_listener output_leave;
const struct scaled_scene_buffer_impl *impl;
};
/**
* Create an auto scaling buffer that creates a wlr_scene_buffer
* and subscribes to its output_enter and output_leave signals.
*
* If the maximal scale changes, it either sets an already existing buffer
* that was rendered for the current scale or - if there is none - calls
* implementation->create_buffer(self, scale) to get a new lab_data_buffer
* optimized for the new scale.
*
* Up to LAB_SCALED_BUFFER_MAX_CACHE (2) buffers are cached in an LRU fashion
* to handle the majority of use cases where a view is moved between no more
* than two different scales.
*
* scaled_scene_buffer will clean up automatically once the internal
* wlr_scene_buffer is being destroyed. If implementation->destroy is set
* it will also get called so a consumer of this API may clean up its own
* allocations.
*/
struct scaled_scene_buffer *scaled_scene_buffer_create(
struct wlr_scene_tree *parent,
const struct scaled_scene_buffer_impl *implementation);
/* Clear the cache of existing buffers, useful in case the content changes */
void scaled_scene_buffer_invalidate_cache(struct scaled_scene_buffer *self);
/* Private */
struct scaled_scene_buffer_cache_entry {
struct wl_list link; /* struct scaled_scene_buffer.cache */
struct wlr_buffer *buffer;
double scale;
};
#endif /* __LAB_COMMON_SCALED_SCENE_BUFFER_H */

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@ -4,6 +4,7 @@ labwc_sources += files(
'font.c', 'font.c',
'grab-file.c', 'grab-file.c',
'nodename.c', 'nodename.c',
'scaled_scene_buffer.c',
'scene-helpers.c', 'scene-helpers.c',
'spawn.c', 'spawn.c',
'string-helpers.c', 'string-helpers.c',

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@ -0,0 +1,192 @@
// SPDX-License-Identifier: GPL-2.0-only
#define _POSIX_C_SOURCE 200809L
#include <assert.h>
#include <stdlib.h>
#include <wayland-server-core.h>
#include <wlr/types/wlr_buffer.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/util/log.h>
#include "buffer.h"
#include "common/scaled_scene_buffer.h"
/**
* TODO
*
* This implementation does not react to output scale changes itself but only
* to movement of scene nodes to different outputs. To also handle output scale
* changes we'd need to keep a list of struct wlr_outputs * in sync and listen
* to their commit signals.
*
* The detection of the max output scale is also not 100% robust for all use
* cases as on output_enter we only compare the new output scale with the
* primary_output scale. In specific conditions the primary output may be the
* same as the new output even though a smaller part of the buffer node is
* still visible on an output with a bigger scale. This could be solved the
* same way as the previous point in keeping a list of outputs in sync.
*
* Most of this would be easier when wlroots would instead provide a
* max_scale_changed event because it already touches all the relevant parts
* when calculating the primary_output and inform wlr_scene_buffers about
* output changes.
*
* See wlroots/types/scene/wlr_scene.c scene_buffer_update_outputs()
*/
/* Internal API */
static void
_cache_entry_destroy(struct scaled_scene_buffer_cache_entry *cache_entry)
{
wl_list_remove(&cache_entry->link);
if (cache_entry->buffer) {
wlr_buffer_drop(cache_entry->buffer);
}
free(cache_entry);
}
static void
_update_buffer(struct scaled_scene_buffer *self, double scale)
{
self->active_scale = scale;
/* Search for cached buffer of specified scale */
struct scaled_scene_buffer_cache_entry *cache_entry, *cache_entry_tmp;
wl_list_for_each_safe(cache_entry, cache_entry_tmp, &self->cache, link) {
if (cache_entry->scale == scale) {
/* LRU cache, recently used in front */
wl_list_remove(&cache_entry->link);
wl_list_insert(&self->cache, &cache_entry->link);
wlr_scene_buffer_set_buffer(self->scene_buffer, cache_entry->buffer);
return;
}
}
/* Create new buffer, will get destroyed along the backing wlr_buffer */
struct lab_data_buffer *buffer = self->impl->create_buffer(self, scale);
self->width = buffer ? buffer->unscaled_width : 0;
self->height = buffer ? buffer->unscaled_height : 0;
/* Create or reuse cache entry */
if (wl_list_length(&self->cache) < LAB_SCALED_BUFFER_MAX_CACHE) {
cache_entry = calloc(1, sizeof(*cache_entry));
} else {
cache_entry = wl_container_of(self->cache.prev, cache_entry, link);
if (cache_entry->buffer) {
wlr_buffer_drop(cache_entry->buffer);
}
wl_list_remove(&cache_entry->link);
}
/* Update the cache entry */
cache_entry->scale = scale;
cache_entry->buffer = buffer ? &buffer->base : NULL;
wl_list_insert(&self->cache, &cache_entry->link);
/* And finally update the wlr_scene_buffer itself */
wlr_scene_buffer_set_buffer(self->scene_buffer, cache_entry->buffer);
wlr_scene_buffer_set_dest_size(self->scene_buffer, self->width, self->height);
}
/* Internal event handlers */
static void
_handle_node_destroy(struct wl_listener *listener, void *data)
{
struct scaled_scene_buffer_cache_entry *cache_entry, *cache_entry_tmp;
struct scaled_scene_buffer *self = wl_container_of(listener, self, destroy);
wl_list_remove(&self->destroy.link);
wl_list_remove(&self->output_enter.link);
wl_list_remove(&self->output_leave.link);
wl_list_for_each_safe(cache_entry, cache_entry_tmp, &self->cache, link) {
_cache_entry_destroy(cache_entry);
}
assert(wl_list_empty(&self->cache));
if (self->impl->destroy) {
self->impl->destroy(self);
}
free(self);
}
static void
_handle_output_enter(struct wl_listener *listener, void *data)
{
struct scaled_scene_buffer *self
= wl_container_of(listener, self, output_enter);
/* primary_output is the output most of the node area is in */
struct wlr_scene_output *primary = self->scene_buffer->primary_output;
/* scene_output is the output we just entered */
struct wlr_scene_output *scene_output = data;
double max_scale = scene_output->output->scale;
if (primary && primary->output->scale > max_scale) {
max_scale = primary->output->scale;
}
if (self->active_scale != max_scale) {
_update_buffer(self, max_scale);
}
}
static void
_handle_output_leave(struct wl_listener *listener, void *data)
{
struct scaled_scene_buffer *self
= wl_container_of(listener, self, output_leave);
/* primary_output is the output most of the node area is in */
struct wlr_scene_output *primary = self->scene_buffer->primary_output;
if (primary && primary->output->scale != self->active_scale) {
_update_buffer(self, primary->output->scale);
}
}
/* Public API */
struct scaled_scene_buffer *
scaled_scene_buffer_create(struct wlr_scene_tree *parent,
const struct scaled_scene_buffer_impl *impl)
{
assert(parent);
assert(impl);
assert(impl->create_buffer);
struct scaled_scene_buffer *self = calloc(1, sizeof(*self));
if (!self) {
return NULL;
}
self->scene_buffer = wlr_scene_buffer_create(parent, NULL);
if (!self->scene_buffer) {
wlr_log(WLR_ERROR, "Failed to create scene buffer");
free(self);
return NULL;
}
self->impl = impl;
self->active_scale = 1;
wl_list_init(&self->cache);
/* Listen to output enter/leave so we get notified about scale changes */
self->output_enter.notify = _handle_output_enter;
wl_signal_add(&self->scene_buffer->events.output_enter, &self->output_enter);
self->output_leave.notify = _handle_output_leave;
wl_signal_add(&self->scene_buffer->events.output_leave, &self->output_leave);
/* Let it destroy automatically when the scene node destroys */
self->destroy.notify = _handle_node_destroy;
wl_signal_add(&self->scene_buffer->node.events.destroy, &self->destroy);
return self;
}
void
scaled_scene_buffer_invalidate_cache(struct scaled_scene_buffer *self)
{
assert(self);
struct scaled_scene_buffer_cache_entry *cache_entry, *cache_entry_tmp;
wl_list_for_each_safe(cache_entry, cache_entry_tmp, &self->cache, link) {
_cache_entry_destroy(cache_entry);
}
assert(wl_list_empty(&self->cache));
_update_buffer(self, self->active_scale);
}