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Add abstract scaled_scene_buffer implementation
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include/common/scaled_scene_buffer.h
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70
include/common/scaled_scene_buffer.h
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/* SPDX-License-Identifier: GPL-2.0-only */
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#ifndef __LAB_COMMON_SCALED_SCENE_BUFFER_H
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#define __LAB_COMMON_SCALED_SCENE_BUFFER_H
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#define LAB_SCALED_BUFFER_MAX_CACHE 2
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struct wl_list;
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struct wlr_buffer;
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struct wl_listener;
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struct wlr_scene_tree;
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struct lab_data_buffer;
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struct scaled_scene_buffer;
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struct scaled_scene_buffer_impl {
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/* Return a new buffer optimized for the new scale */
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struct lab_data_buffer *(*create_buffer)
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(struct scaled_scene_buffer *scaled_buffer, double scale);
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/* Might be NULL or used for cleaning up */
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void (*destroy)(struct scaled_scene_buffer *scaled_buffer);
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};
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struct scaled_scene_buffer {
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struct wlr_scene_buffer *scene_buffer;
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int width; /* unscaled, read only */
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int height; /* unscaled, read only */
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void *data; /* opaque user data */
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/* Private */
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double active_scale;
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struct wl_list cache; /* struct scaled_buffer_cache_entry.link */
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struct wl_listener destroy;
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struct wl_listener output_enter;
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struct wl_listener output_leave;
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const struct scaled_scene_buffer_impl *impl;
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};
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/**
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* Create an auto scaling buffer that creates a wlr_scene_buffer
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* and subscribes to its output_enter and output_leave signals.
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*
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* If the maximal scale changes, it either sets an already existing buffer
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* that was rendered for the current scale or - if there is none - calls
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* implementation->create_buffer(self, scale) to get a new lab_data_buffer
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* optimized for the new scale.
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*
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* Up to LAB_SCALED_BUFFER_MAX_CACHE (2) buffers are cached in an LRU fashion
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* to handle the majority of use cases where a view is moved between no more
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* than two different scales.
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*
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* scaled_scene_buffer will clean up automatically once the internal
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* wlr_scene_buffer is being destroyed. If implementation->destroy is set
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* it will also get called so a consumer of this API may clean up its own
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* allocations.
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*/
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struct scaled_scene_buffer *scaled_scene_buffer_create(
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struct wlr_scene_tree *parent,
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const struct scaled_scene_buffer_impl *implementation);
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/* Clear the cache of existing buffers, useful in case the content changes */
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void scaled_scene_buffer_invalidate_cache(struct scaled_scene_buffer *self);
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/* Private */
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struct scaled_scene_buffer_cache_entry {
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struct wl_list link; /* struct scaled_scene_buffer.cache */
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struct wlr_buffer *buffer;
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double scale;
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};
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#endif /* __LAB_COMMON_SCALED_SCENE_BUFFER_H */
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