Document why the different bevel models exist

This commit is contained in:
Jack Zeal 2026-03-26 20:06:08 -07:00
parent 25b5ad08e4
commit c2e251de98

View file

@ -45,6 +45,9 @@ lab_scene_rect_create(struct wlr_scene_tree *parent,
// Beveled mode 0 = normal outline
// Beveled mode 1 = full bevel with sharp internal corners
// Beveled mode 2 = "light" bevel without sharp corners.
// This mode doesn't use the extra buffers. It seems like when we render the window switcher
// it wants to render the highlight buffers "immediately" and pollute the screen, but the sides
// work normally
if (opts->beveled > 0) {
/* From Pull request 3382 */