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Document why the different bevel models exist
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@ -45,6 +45,9 @@ lab_scene_rect_create(struct wlr_scene_tree *parent,
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// Beveled mode 0 = normal outline
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// Beveled mode 1 = full bevel with sharp internal corners
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// Beveled mode 2 = "light" bevel without sharp corners.
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// This mode doesn't use the extra buffers. It seems like when we render the window switcher
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// it wants to render the highlight buffers "immediately" and pollute the screen, but the sides
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// work normally
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if (opts->beveled > 0) {
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/* From Pull request 3382 */
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