input: add tablet pad setup and button handler

Split pad initialization from tablet initialization to
avoid conflicting handler names.
Also reuse 'get_mapped_button'.
This commit is contained in:
Jens Peters 2024-01-02 18:26:25 +01:00 committed by Johan Malm
parent 28e7cd3006
commit c2687d9281
6 changed files with 90 additions and 29 deletions

View file

@ -20,6 +20,7 @@ struct drawing_tablet {
} handlers;
};
void tablet_setup_handlers(struct seat *seat, struct wlr_input_device *wlr_input_device);
uint32_t tablet_get_mapped_button(uint32_t src_button);
void tablet_init(struct seat *seat, struct wlr_input_device *wlr_input_device);
#endif /* LABWC_TABLET_H */

View file

@ -0,0 +1,21 @@
/* SPDX-License-Identifier: GPL-2.0-only */
#ifndef LABWC_TABLET_PAD_H
#define LABWC_TABLET_PAD_H
#include <wayland-server-core.h>
struct seat;
struct wlr_device;
struct wlr_input_device;
struct drawing_tablet_pad {
struct seat *seat;
struct wlr_tablet_pad *tablet;
struct {
struct wl_listener button;
struct wl_listener destroy;
} handlers;
};
void tablet_pad_init(struct seat *seat, struct wlr_input_device *wlr_input_device);
#endif /* LABWC_TABLET_PAD_H */