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	src/cursor.c: Implement cursor constraints
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					 1 changed files with 47 additions and 26 deletions
				
			
		
							
								
								
									
										73
									
								
								src/cursor.c
									
										
									
									
									
								
							
							
						
						
									
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								src/cursor.c
									
										
									
									
									
								
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			@ -5,6 +5,7 @@
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#include <sys/time.h>
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#include <time.h>
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#include <wlr/types/wlr_primary_selection.h>
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#include <wlr/util/region.h>
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#include "action.h"
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#include "common/mem.h"
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#include "common/scene-helpers.h"
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			@ -588,6 +589,47 @@ constrain_cursor(struct server *server, struct wlr_pointer_constraint_v1
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		&seat->constraint_commit);
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}
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static void
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apply_constraint(struct seat *seat, struct wlr_pointer *pointer, double *x, double *y)
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{
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	if (!seat->current_constraint || pointer->base.type != WLR_INPUT_DEVICE_POINTER) {
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		return;
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	}
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	double sx = seat->cursor->x;
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	double sy = seat->cursor->y;
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	sx -= seat->server->focused_view->current.x;
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	sy -= seat->server->focused_view->current.y;
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	double sx_confined, sy_confined;
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	if (!wlr_region_confine(&seat->current_constraint->region, sx, sy,
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			sx + *x, sy + *y, &sx_confined, &sy_confined)) {
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		return;
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	}
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	*x = sx_confined - sx;
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	*y = sy_confined - sy;
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}
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static void
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preprocess_cursor_motion(struct seat *seat, struct wlr_pointer *pointer,
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		uint32_t time_msec, double dx, double dy)
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{
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	apply_constraint(seat, pointer, &dx, &dy);
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	/*
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	 * The cursor doesn't move unless we tell it to. The cursor
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	 * automatically handles constraining the motion to the output
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	 * layout, as well as any special configuration applied for the
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	 * specific input device which generated the event. You can pass
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	 * NULL for the device if you want to move the cursor around
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	 * without any input.
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	 */
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	wlr_cursor_move(seat->cursor, &pointer->base, dx, dy);
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	process_cursor_motion(seat->server, time_msec);
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}
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static void
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cursor_motion(struct wl_listener *listener, void *data)
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{
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			@ -605,19 +647,9 @@ cursor_motion(struct wl_listener *listener, void *data)
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		seat->seat, (uint64_t)event->time_msec * 1000,
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		event->delta_x, event->delta_y, event->unaccel_dx,
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		event->unaccel_dy);
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	if (!seat->current_constraint) {
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		/*
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		 * The cursor doesn't move unless we tell it to. The cursor
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		 * automatically handles constraining the motion to the output
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		 * layout, as well as any special configuration applied for the
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		 * specific input device which generated the event. You can pass
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		 * NULL for the device if you want to move the cursor around
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		 * without any input.
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		 */
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		wlr_cursor_move(seat->cursor, &event->pointer->base,
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			event->delta_x, event->delta_y);
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	}
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	process_cursor_motion(seat->server, event->time_msec);
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	preprocess_cursor_motion(seat, event->pointer,
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		event->time_msec, event->delta_x, event->delta_y);
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}
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static void
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			@ -648,19 +680,8 @@ cursor_motion_absolute(struct wl_listener *listener, void *data)
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		seat->seat, (uint64_t)event->time_msec * 1000,
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		dx, dy, dx, dy);
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	if (!seat->current_constraint) {
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		/*
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		 * The cursor doesn't move unless we tell it to. The cursor
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		 * automatically handles constraining the motion to the output
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		 * layout, as well as any special configuration applied for the
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		 * specific input device which generated the event. You can pass
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		 * NULL for the device if you want to move the cursor around
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		 * without any input.
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		 */
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		wlr_cursor_move(seat->cursor, &event->pointer->base, dx, dy);
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	}
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	process_cursor_motion(seat->server, event->time_msec);
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	preprocess_cursor_motion(seat, event->pointer,
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		event->time_msec, dx, dy);
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}
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static bool
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