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	view: try to honor original geometry with layout changes
Whenever the output layout changes, each view's original geometry will be captured as last_layout_geometry (if it has not already been captured by a previous layout change), which will remain valid unless the user modifies the view's geometry (i.e., by tiling, maximizing, moving, resizing or full-screening). On subsequent output layout changes, views with valid last_layout_geometry will be back to their original position if possible, or else to the closest possible output.
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					 3 changed files with 156 additions and 19 deletions
				
			
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			@ -180,6 +180,13 @@ struct view {
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	 * maximized/fullscreen/tiled.
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	 */
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	struct wlr_box natural_geometry;
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	/*
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	 * Whenever an output layout change triggers a view relocation, the
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	 * last pending position (or natural geometry) will be saved so the
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	 * view may be restored to its original location on a subsequent layout
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	 * change.
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	 */
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	struct wlr_box last_layout_geometry;
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	/* used by xdg-shell views */
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	uint32_t pending_configure_serial;
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			@ -420,6 +427,7 @@ bool view_is_floating(struct view *view);
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void view_move_to_workspace(struct view *view, struct workspace *workspace);
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void view_set_decorations(struct view *view, bool decorations);
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void view_toggle_fullscreen(struct view *view);
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void view_invalidate_last_layout_geometry(struct view *view);
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void view_adjust_for_layout_change(struct view *view);
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void view_move_to_edge(struct view *view, enum view_edge direction, bool snap_to_windows);
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void view_grow_to_edge(struct view *view, enum view_edge direction);
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			@ -70,6 +70,7 @@ interactive_begin(struct view *view, enum input_mode mode, uint32_t edges)
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		} else {
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			/* Store natural geometry at start of move */
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			view_store_natural_geometry(view);
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			view_invalidate_last_layout_geometry(view);
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		}
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		/* Prevent region snapping when just moving via A-Left mousebind */
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			@ -86,6 +87,13 @@ interactive_begin(struct view *view, enum input_mode mode, uint32_t edges)
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			 */
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			return;
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		}
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		/*
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		 * Resizing overrides any attempt to restore window
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		 * geometries altered by layout changes.
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		 */
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		view_invalidate_last_layout_geometry(view);
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		/*
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		 * If tiled or maximized in only one direction, reset
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		 * tiled/maximized state but keep the same geometry as
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										159
									
								
								src/view.c
									
										
									
									
									
								
							
							
						
						
									
										159
									
								
								src/view.c
									
										
									
									
									
								
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			@ -252,14 +252,27 @@ view_get_edge_snap_box(struct view *view, struct output *output,
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	return dst;
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}
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static void
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view_discover_output(struct view *view)
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static bool
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view_discover_output(struct view *view, struct wlr_box *geometry)
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{
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	assert(view);
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	assert(!view->fullscreen);
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	view->output = output_nearest_to(view->server,
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		view->current.x + view->current.width / 2,
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		view->current.y + view->current.height / 2);
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	if (!geometry) {
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		geometry = &view->current;
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	}
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	struct output *output =
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		output_nearest_to(view->server,
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			geometry->x + geometry->width / 2,
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			geometry->y + geometry->height / 2);
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	if (output && output != view->output) {
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		view->output = output;
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		return true;
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	}
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	return false;
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}
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static void
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			@ -343,7 +356,7 @@ view_moved(struct view *view)
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	 * output when they enter that state.
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	 */
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	if (view_is_floating(view)) {
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		view_discover_output(view);
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		view_discover_output(view, NULL);
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	}
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	ssd_update_geometry(view->ssd);
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	cursor_update_focus(view->server);
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			@ -614,11 +627,11 @@ view_adjust_floating_geometry(struct view *view, struct wlr_box *geometry)
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	bool adjusted = false;
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	/*
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	 * First check whether the view is onscreen. For now, "onscreen"
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	 * is defined as even one pixel of the client area being visible.
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	 * First check whether the view is the target screen, meaning that at
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	 * least one client pixel is on the screen.
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	 */
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	if (wlr_output_layout_intersects(view->server->output_layout,
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			NULL, geometry)) {
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			view->output->wlr_output, geometry)) {
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		/*
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		 * If onscreen, then make sure the titlebar is also
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		 * visible (and not overlapping any panels/docks)
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			@ -988,6 +1001,7 @@ view_maximize(struct view *view, enum view_axis axis,
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		interactive_cancel(view);
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		if (store_natural_geometry && view_is_floating(view)) {
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			view_store_natural_geometry(view);
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			view_invalidate_last_layout_geometry(view);
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		}
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	}
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	set_maximized(view, axis);
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			@ -1200,6 +1214,7 @@ view_set_fullscreen(struct view *view, bool fullscreen)
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		 */
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		interactive_cancel(view);
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		view_store_natural_geometry(view);
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		view_invalidate_last_layout_geometry(view);
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	}
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	set_fullscreen(view, fullscreen);
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			@ -1211,37 +1226,141 @@ view_set_fullscreen(struct view *view, bool fullscreen)
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	set_adaptive_sync_fullscreen(view);
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}
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static bool
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last_layout_geometry_is_valid(struct view *view)
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{
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	return view->last_layout_geometry.width > 0
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		&& view->last_layout_geometry.height > 0;
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}
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static void
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update_last_layout_geometry(struct view *view)
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{
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	/*
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	 * Only update an invalid last-layout geometry to prevent a series of
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	 * successive layout changes from continually replacing the "preferred"
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	 * location with whatever location the view currently holds. The
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	 * "preferred" location should be whatever state was set by user
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	 * interaction, not automatic responses to layout changes.
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	 */
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	if (last_layout_geometry_is_valid(view)) {
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		return;
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	}
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	if (view_is_floating(view)) {
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		view->last_layout_geometry = view->pending;
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	} else {
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		view->last_layout_geometry = view->natural_geometry;
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	}
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}
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static bool
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apply_last_layout_geometry(struct view *view, bool force_update)
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{
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	/* Only apply a valid last-layout geometry */
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	if (!last_layout_geometry_is_valid(view)) {
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		return false;
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	}
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	/*
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	 * Unless forced, the last-layout geometry is only applied
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	 * when the relevant view geometry is distinct.
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	 */
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	if (!force_update) {
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		struct wlr_box *relevant = view_is_floating(view) ?
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			&view->pending : &view->natural_geometry;
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		if (wlr_box_equal(relevant, &view->last_layout_geometry)) {
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			return false;
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		}
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	}
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	view->natural_geometry = view->last_layout_geometry;
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	view_adjust_floating_geometry(view, &view->natural_geometry);
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	return true;
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}
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void
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view_invalidate_last_layout_geometry(struct view *view)
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{
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	assert(view);
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	view->last_layout_geometry.width = 0;
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	view->last_layout_geometry.height = 0;
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}
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void
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view_adjust_for_layout_change(struct view *view)
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{
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	assert(view);
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	/* Exit fullscreen if output is lost */
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	bool was_fullscreen = view->fullscreen;
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	if (was_fullscreen && !output_is_usable(view->output)) {
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		set_fullscreen(view, false);
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	bool is_floating = view_is_floating(view);
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	if (!output_is_usable(view->output)) {
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		/* A view losing an output should have a last-layout geometry */
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		update_last_layout_geometry(view);
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		/* Exit fullscreen and re-assess floating status */
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		if (was_fullscreen) {
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			set_fullscreen(view, false);
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			is_floating = view_is_floating(view);
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		}
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	}
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	/* Restore any full-screen window to natural geometry */
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	bool use_natural = was_fullscreen;
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	/* Capture a pointer to the last-layout geometry (only if valid) */
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	struct wlr_box *last_geometry = NULL;
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	if (last_layout_geometry_is_valid(view)) {
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		last_geometry = &view->last_layout_geometry;
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	}
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	/*
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	 * Floating views are always assigned to the nearest output.
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	 * Maximized/tiled views remain on the same output if possible.
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	 * Check if an output change is required:
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	 * - Floating views are always mapped to the nearest output
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	 * - Any view without a usable output needs to be repositioned
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	 * - Any view with a valid last-layout geometry might be better
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	 *   positioned on another output
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	 */
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	bool is_floating = view_is_floating(view);
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	if (is_floating || !output_is_usable(view->output)) {
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		view_discover_output(view);
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	if (is_floating || last_geometry || !output_is_usable(view->output)) {
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		/* Move the view to an appropriate output, if needed */
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		bool output_changed = view_discover_output(view, last_geometry);
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		/*
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		 * Try to apply the last-layout to the natural geometry
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		 * (adjusting to ensure that it fits on the screen). This is
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		 * forced if the output has changed, but will be done
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		 * opportunistically even on the same output if the last-layout
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		 * geometry is different from the view's governing geometry.
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		 */
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		if (apply_last_layout_geometry(view, output_changed)) {
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			use_natural = true;
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		}
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		/*
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		 * Whether or not the view has moved, the layout has changed.
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		 * Ensure that the view now has a valid last-layout geometry.
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		 */
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		update_last_layout_geometry(view);
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	}
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	if (!is_floating) {
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		view_apply_special_geometry(view);
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	} else if (was_fullscreen) {
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	} else if (use_natural) {
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		/*
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		 * Move the window to its natural location, either because it
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		 * was fullscreen or we are trying to restore a prior layout.
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		 */
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		view_apply_natural_geometry(view);
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	} else {
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		/* reposition view if it's offscreen */
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		/* Otherwise, just ensure the view is on screen. */
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		struct wlr_box geometry = view->pending;
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		if (view_adjust_floating_geometry(view, &geometry)) {
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			view_move_resize(view, geometry);
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		}
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	}
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	if (view->toplevel.handle) {
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		foreign_toplevel_update_outputs(view);
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	}
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			@ -1542,6 +1661,7 @@ view_snap_to_edge(struct view *view, enum view_edge edge,
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	} else if (store_natural_geometry) {
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		/* store current geometry as new natural_geometry */
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		view_store_natural_geometry(view);
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		view_invalidate_last_layout_geometry(view);
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	}
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	view_set_untiled(view);
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	view_set_output(view, output);
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			@ -1571,6 +1691,7 @@ view_snap_to_region(struct view *view, struct region *region,
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	} else if (store_natural_geometry) {
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		/* store current geometry as new natural_geometry */
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		view_store_natural_geometry(view);
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		view_invalidate_last_layout_geometry(view);
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	}
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	view_set_untiled(view);
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	view->tiled_region = region;
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