view: try to honor original geometry with layout changes

Whenever the output layout changes, each view's original geometry will
be captured as last_layout_geometry (if it has not already been captured
by a previous layout change), which will remain valid unless the user
modifies the view's geometry (i.e., by tiling, maximizing, moving,
resizing or full-screening). On subsequent output layout changes, views
with valid last_layout_geometry will be back to their original position
if possible, or else to the closest possible output.
This commit is contained in:
Andrew J. Hesford 2023-12-31 21:39:06 -05:00 committed by Johan Malm
parent 1b5af86402
commit c229f6edc0
3 changed files with 156 additions and 19 deletions

View file

@ -252,14 +252,27 @@ view_get_edge_snap_box(struct view *view, struct output *output,
return dst;
}
static void
view_discover_output(struct view *view)
static bool
view_discover_output(struct view *view, struct wlr_box *geometry)
{
assert(view);
assert(!view->fullscreen);
view->output = output_nearest_to(view->server,
view->current.x + view->current.width / 2,
view->current.y + view->current.height / 2);
if (!geometry) {
geometry = &view->current;
}
struct output *output =
output_nearest_to(view->server,
geometry->x + geometry->width / 2,
geometry->y + geometry->height / 2);
if (output && output != view->output) {
view->output = output;
return true;
}
return false;
}
static void
@ -343,7 +356,7 @@ view_moved(struct view *view)
* output when they enter that state.
*/
if (view_is_floating(view)) {
view_discover_output(view);
view_discover_output(view, NULL);
}
ssd_update_geometry(view->ssd);
cursor_update_focus(view->server);
@ -614,11 +627,11 @@ view_adjust_floating_geometry(struct view *view, struct wlr_box *geometry)
bool adjusted = false;
/*
* First check whether the view is onscreen. For now, "onscreen"
* is defined as even one pixel of the client area being visible.
* First check whether the view is the target screen, meaning that at
* least one client pixel is on the screen.
*/
if (wlr_output_layout_intersects(view->server->output_layout,
NULL, geometry)) {
view->output->wlr_output, geometry)) {
/*
* If onscreen, then make sure the titlebar is also
* visible (and not overlapping any panels/docks)
@ -988,6 +1001,7 @@ view_maximize(struct view *view, enum view_axis axis,
interactive_cancel(view);
if (store_natural_geometry && view_is_floating(view)) {
view_store_natural_geometry(view);
view_invalidate_last_layout_geometry(view);
}
}
set_maximized(view, axis);
@ -1200,6 +1214,7 @@ view_set_fullscreen(struct view *view, bool fullscreen)
*/
interactive_cancel(view);
view_store_natural_geometry(view);
view_invalidate_last_layout_geometry(view);
}
set_fullscreen(view, fullscreen);
@ -1211,37 +1226,141 @@ view_set_fullscreen(struct view *view, bool fullscreen)
set_adaptive_sync_fullscreen(view);
}
static bool
last_layout_geometry_is_valid(struct view *view)
{
return view->last_layout_geometry.width > 0
&& view->last_layout_geometry.height > 0;
}
static void
update_last_layout_geometry(struct view *view)
{
/*
* Only update an invalid last-layout geometry to prevent a series of
* successive layout changes from continually replacing the "preferred"
* location with whatever location the view currently holds. The
* "preferred" location should be whatever state was set by user
* interaction, not automatic responses to layout changes.
*/
if (last_layout_geometry_is_valid(view)) {
return;
}
if (view_is_floating(view)) {
view->last_layout_geometry = view->pending;
} else {
view->last_layout_geometry = view->natural_geometry;
}
}
static bool
apply_last_layout_geometry(struct view *view, bool force_update)
{
/* Only apply a valid last-layout geometry */
if (!last_layout_geometry_is_valid(view)) {
return false;
}
/*
* Unless forced, the last-layout geometry is only applied
* when the relevant view geometry is distinct.
*/
if (!force_update) {
struct wlr_box *relevant = view_is_floating(view) ?
&view->pending : &view->natural_geometry;
if (wlr_box_equal(relevant, &view->last_layout_geometry)) {
return false;
}
}
view->natural_geometry = view->last_layout_geometry;
view_adjust_floating_geometry(view, &view->natural_geometry);
return true;
}
void
view_invalidate_last_layout_geometry(struct view *view)
{
assert(view);
view->last_layout_geometry.width = 0;
view->last_layout_geometry.height = 0;
}
void
view_adjust_for_layout_change(struct view *view)
{
assert(view);
/* Exit fullscreen if output is lost */
bool was_fullscreen = view->fullscreen;
if (was_fullscreen && !output_is_usable(view->output)) {
set_fullscreen(view, false);
bool is_floating = view_is_floating(view);
if (!output_is_usable(view->output)) {
/* A view losing an output should have a last-layout geometry */
update_last_layout_geometry(view);
/* Exit fullscreen and re-assess floating status */
if (was_fullscreen) {
set_fullscreen(view, false);
is_floating = view_is_floating(view);
}
}
/* Restore any full-screen window to natural geometry */
bool use_natural = was_fullscreen;
/* Capture a pointer to the last-layout geometry (only if valid) */
struct wlr_box *last_geometry = NULL;
if (last_layout_geometry_is_valid(view)) {
last_geometry = &view->last_layout_geometry;
}
/*
* Floating views are always assigned to the nearest output.
* Maximized/tiled views remain on the same output if possible.
* Check if an output change is required:
* - Floating views are always mapped to the nearest output
* - Any view without a usable output needs to be repositioned
* - Any view with a valid last-layout geometry might be better
* positioned on another output
*/
bool is_floating = view_is_floating(view);
if (is_floating || !output_is_usable(view->output)) {
view_discover_output(view);
if (is_floating || last_geometry || !output_is_usable(view->output)) {
/* Move the view to an appropriate output, if needed */
bool output_changed = view_discover_output(view, last_geometry);
/*
* Try to apply the last-layout to the natural geometry
* (adjusting to ensure that it fits on the screen). This is
* forced if the output has changed, but will be done
* opportunistically even on the same output if the last-layout
* geometry is different from the view's governing geometry.
*/
if (apply_last_layout_geometry(view, output_changed)) {
use_natural = true;
}
/*
* Whether or not the view has moved, the layout has changed.
* Ensure that the view now has a valid last-layout geometry.
*/
update_last_layout_geometry(view);
}
if (!is_floating) {
view_apply_special_geometry(view);
} else if (was_fullscreen) {
} else if (use_natural) {
/*
* Move the window to its natural location, either because it
* was fullscreen or we are trying to restore a prior layout.
*/
view_apply_natural_geometry(view);
} else {
/* reposition view if it's offscreen */
/* Otherwise, just ensure the view is on screen. */
struct wlr_box geometry = view->pending;
if (view_adjust_floating_geometry(view, &geometry)) {
view_move_resize(view, geometry);
}
}
if (view->toplevel.handle) {
foreign_toplevel_update_outputs(view);
}
@ -1542,6 +1661,7 @@ view_snap_to_edge(struct view *view, enum view_edge edge,
} else if (store_natural_geometry) {
/* store current geometry as new natural_geometry */
view_store_natural_geometry(view);
view_invalidate_last_layout_geometry(view);
}
view_set_untiled(view);
view_set_output(view, output);
@ -1571,6 +1691,7 @@ view_snap_to_region(struct view *view, struct region *region,
} else if (store_natural_geometry) {
/* store current geometry as new natural_geometry */
view_store_natural_geometry(view);
view_invalidate_last_layout_geometry(view);
}
view_set_untiled(view);
view->tiled_region = region;