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chase wlroots: Add support for HDR10 output
v2: Switch XRGB to XBGR
v3: Rewrite HDR mode checking and setting
v4: Restructure HDR support detection
v5: Fix code style
v6: Fix old style function declaration
v7: This function should be declared static
v8: This helper function can accept a const struct on input
v9: Rebase now that 0.20 is merged
v10: Rewrite with multiple color format attempts
v11: Add in the parts that accidentally got left in my
original color-management-v1 patch
v12: Add missing function prototype
v13: Apply suggested changes
v14: Changed HDR application setup in new output
v15: Rewrite configure_new_output to use lab_wlr_scene_output_commit
v16: Fixed application of HDR on external mode or output config change
v17: Fixed it for real this time instead of crashing
v18: Moved the effective resolution collection, plus one style change.
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5 changed files with 228 additions and 4 deletions
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@ -36,6 +36,12 @@ enum tearing_mode {
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LAB_TEARING_FULLSCREEN_FORCED,
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};
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enum render_bit_depth {
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LAB_RENDER_BIT_DEPTH_DEFAULT = 0,
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LAB_RENDER_BIT_DEPTH_8,
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LAB_RENDER_BIT_DEPTH_10,
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};
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enum tiling_events_mode {
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LAB_TILING_EVENTS_NEVER = 0,
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LAB_TILING_EVENTS_REGION = 1 << 0,
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@ -74,6 +80,7 @@ struct rcxml {
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int gap;
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enum adaptive_sync_mode adaptive_sync;
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enum tearing_mode allow_tearing;
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enum render_bit_depth target_render_depth;
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bool auto_enable_outputs;
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bool reuse_output_mode;
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uint32_t allowed_interfaces;
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