touch.c: fix coding style

Mostly "foo* bar"-should-be-"foo *bar" warnings and space before brackets
This commit is contained in:
Johan Malm 2022-03-28 20:50:18 +01:00
parent bca2e9be60
commit c153bbc0b2

View file

@ -3,8 +3,8 @@
#include "labwc.h" #include "labwc.h"
static struct wlr_surface* static struct wlr_surface*
touch_get_coords(struct seat *seat, struct wlr_touch* touch, double x, double y, touch_get_coords(struct seat *seat, struct wlr_touch *touch, double x, double y,
double* nx, double* ny) double *nx, double *ny)
{ {
/* Convert coordinates: first [0, 1] => layout, then layout => surface */ /* Convert coordinates: first [0, 1] => layout, then layout => surface */
double lx, ly; double lx, ly;
@ -15,11 +15,11 @@ touch_get_coords(struct seat *seat, struct wlr_touch* touch, double x, double y,
wlr_scene_node_at(&seat->server->scene->node, lx, ly, nx, ny); wlr_scene_node_at(&seat->server->scene->node, lx, ly, nx, ny);
/* Find the surface and return it if it accepts touch events. */ /* Find the surface and return it if it accepts touch events. */
struct wlr_surface* surface = NULL; struct wlr_surface *surface = NULL;
if (node && node->type == WLR_SCENE_NODE_SURFACE) { if (node && node->type == WLR_SCENE_NODE_SURFACE) {
struct wlr_scene_surface *scene_surface = struct wlr_scene_surface *scene_surface =
wlr_scene_surface_from_node (node); wlr_scene_surface_from_node(node);
surface = scene_surface->surface; surface = scene_surface->surface;
} }
@ -58,11 +58,11 @@ touch_down(struct wl_listener *listener, void *data)
struct wlr_touch_down_event *event = data; struct wlr_touch_down_event *event = data;
double nx, ny; double nx, ny;
struct wlr_surface* surface = struct wlr_surface *surface = touch_get_coords(seat, event->touch,
touch_get_coords(seat, event->touch, event->x, event->y, &nx, &ny); event->x, event->y, &nx, &ny);
if (surface) { if (surface) {
wlr_seat_touch_notify_down(seat->seat, surface, event->time_msec, wlr_seat_touch_notify_down(seat->seat, surface,
event->touch_id, nx, ny); event->time_msec, event->touch_id, nx, ny);
} }
} }