[wip] move ssd_button related things into own file

This commit is contained in:
Consolatis 2023-08-24 00:16:12 +02:00
parent f42f5f41c5
commit bfacfc107f
8 changed files with 226 additions and 152 deletions

View file

@ -18,6 +18,7 @@ enum node_descriptor_type {
LAB_NODE_DESC_MENUITEM, LAB_NODE_DESC_MENUITEM,
LAB_NODE_DESC_TREE, LAB_NODE_DESC_TREE,
LAB_NODE_DESC_SSD_BUTTON, LAB_NODE_DESC_SSD_BUTTON,
LAB_NODE_DESC_SSD_ROUNDED,
}; };
struct node_descriptor { struct node_descriptor {
@ -79,4 +80,12 @@ struct menuitem *node_menuitem_from_node(
struct ssd_button *node_ssd_button_from_node( struct ssd_button *node_ssd_button_from_node(
struct wlr_scene_node *wlr_scene_node); struct wlr_scene_node *wlr_scene_node);
/**
* node_ssd_rounded_from_node - return ssd_rounded struct from node
* @wlr_scene_node: wlr_scene_node from which to return data
*/
struct ssd_rounded;
struct ssd_rounded *node_ssd_rounded_from_node(
struct wlr_scene_node *wlr_scene_node);
#endif /* LABWC_NODE_DESCRIPTOR_H */ #endif /* LABWC_NODE_DESCRIPTOR_H */

View file

@ -111,15 +111,18 @@ struct ssd_part *add_scene_rect(
struct ssd_part *add_scene_buffer( struct ssd_part *add_scene_buffer(
struct wl_list *list, enum ssd_part_type type, struct wl_list *list, enum ssd_part_type type,
struct wlr_scene_tree *parent, struct wlr_buffer *buffer, int x, int y); struct wlr_scene_tree *parent, struct wlr_buffer *buffer, int x, int y);
struct ssd_part *add_scene_button(
/* SSD button */
struct ssd_part *ssd_button_add(
struct wl_list *part_list, enum ssd_part_type type, struct wl_list *part_list, enum ssd_part_type type,
struct wlr_scene_tree *parent, float *bg_color, struct wlr_scene_tree *parent, float *bg_color,
struct wlr_buffer *icon_buffer, int x, struct view *view); struct wlr_buffer *icon_buffer, int x, struct view *view);
struct ssd_part *add_scene_button_corner( struct ssd_part *ssd_button_add_corner(
struct wl_list *part_list, enum ssd_part_type type, struct wl_list *part_list, enum ssd_part_type type,
enum ssd_part_type corner_type, struct wlr_scene_tree *parent, enum ssd_part_type corner_type, struct wlr_scene_tree *parent,
struct wlr_buffer *corner_buffer, struct wlr_buffer *icon_buffer, struct wlr_buffer *corner_buffer, struct wlr_buffer *icon_buffer,
int x, struct view *view); int x, struct view *view);
void ssd_button_enable_rounded_corner(struct ssd_part *ssd_part, float *color, bool enable);
/* SSD internal helpers */ /* SSD internal helpers */
struct ssd_part *ssd_get_part( struct ssd_part *ssd_get_part(

View file

@ -384,6 +384,7 @@ get_cursor_context(struct server *server)
return ret; return ret;
case LAB_NODE_DESC_NODE: case LAB_NODE_DESC_NODE:
case LAB_NODE_DESC_TREE: case LAB_NODE_DESC_TREE:
case LAB_NODE_DESC_SSD_ROUNDED:
break; break;
} }
} }

View file

@ -79,3 +79,12 @@ node_ssd_button_from_node(struct wlr_scene_node *wlr_scene_node)
assert(node_descriptor->type == LAB_NODE_DESC_SSD_BUTTON); assert(node_descriptor->type == LAB_NODE_DESC_SSD_BUTTON);
return (struct ssd_button *)node_descriptor->data; return (struct ssd_button *)node_descriptor->data;
} }
struct ssd_rounded *
node_ssd_rounded_from_node(struct wlr_scene_node *wlr_scene_node)
{
assert(wlr_scene_node->data);
struct node_descriptor *node_descriptor = wlr_scene_node->data;
assert(node_descriptor->type == LAB_NODE_DESC_SSD_ROUNDED);
return (struct ssd_rounded *)node_descriptor->data;
}

View file

@ -1,8 +1,9 @@
labwc_sources += files( labwc_sources += files(
'resize_indicator.c', 'resize_indicator.c',
'ssd.c', 'ssd.c',
'ssd_border.c',
'ssd_button.c',
'ssd_extents.c',
'ssd_part.c', 'ssd_part.c',
'ssd_titlebar.c', 'ssd_titlebar.c',
'ssd_border.c',
'ssd_extents.c',
) )

187
src/ssd/ssd_button.c Normal file
View file

@ -0,0 +1,187 @@
// SPDX-License-Identifier: GPL-2.0-only
#include <assert.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/util/box.h>
#include "common/mem.h"
#include "common/scene-helpers.h"
#include "config/rcxml.h"
#include "labwc.h" /* for MIN() */
#include "node.h"
#include "ssd-internal.h"
struct ssd_rounded {
struct ssd_button *button;
struct wlr_scene_node *node;
struct wl_listener destroy;
};
static void
ssd_button_destroy_notify(struct wl_listener *listener, void *data)
{
struct ssd_button *button = wl_container_of(listener, button, destroy);
wl_list_remove(&button->destroy.link);
free(button);
}
/*
* Create a new node_descriptor containing a link to a new ssd_button struct.
* Both will be destroyed automatically once the scene_node they are attached
* to is destroyed.
*/
static struct ssd_button *
ssd_button_descriptor_create(struct wlr_scene_node *node)
{
/* Create new ssd_button */
struct ssd_button *button = znew(*button);
/* Let it destroy automatically when the scene node destroys */
button->destroy.notify = ssd_button_destroy_notify;
wl_signal_add(&node->events.destroy, &button->destroy);
/* And finally attach the ssd_button to a node descriptor */
node_descriptor_create(node, LAB_NODE_DESC_SSD_BUTTON, button);
return button;
}
static void
ssd_rounded_destroy_notify(struct wl_listener *listener, void *data)
{
struct ssd_rounded *rounded = wl_container_of(listener, rounded, destroy);
wl_list_remove(&rounded->destroy.link);
free(rounded);
}
static struct ssd_rounded *
ssd_rounded_descriptor_create(struct wlr_scene_node *node)
{
struct ssd_rounded *rounded = znew(*rounded);
rounded->destroy.notify = ssd_rounded_destroy_notify;
wl_signal_add(&node->events.destroy, &rounded->destroy);
node_descriptor_create(node, LAB_NODE_DESC_SSD_ROUNDED, rounded);
return rounded;
}
static struct wlr_box
get_scale_box(struct wlr_buffer *buffer, double container_width, double container_height)
{
struct wlr_box icon_geo = {
.width = buffer->width,
.height = buffer->height
};
/* Scale down buffer if required */
if (icon_geo.width && icon_geo.height) {
double scale = MIN(container_width / icon_geo.width,
container_height / icon_geo.height);
if (scale < 1.0f) {
icon_geo.width = (double)icon_geo.width * scale;
icon_geo.height = (double)icon_geo.height * scale;
}
}
/* Center buffer on both axis */
icon_geo.x = (container_width - icon_geo.width) / 2;
icon_geo.y = (container_height - icon_geo.height) / 2;
return icon_geo;
}
struct ssd_part *
ssd_button_add_corner(struct wl_list *part_list, enum ssd_part_type type,
enum ssd_part_type corner_type, struct wlr_scene_tree *parent,
struct wlr_buffer *corner_buffer, struct wlr_buffer *icon_buffer,
int x, struct view *view)
{
int offset_x;
float invisible[4] = { 0, 0, 0, 0 };
if (corner_type == LAB_SSD_PART_CORNER_TOP_LEFT) {
offset_x = rc.theme->border_width;
} else if (corner_type == LAB_SSD_PART_CORNER_TOP_RIGHT) {
offset_x = 0;
} else {
assert(false && "invalid corner button type");
}
struct ssd_part *button_corner_root = add_scene_part(part_list, corner_type);
parent = wlr_scene_tree_create(parent);
button_corner_root->node = &parent->node;
wlr_scene_node_set_position(button_corner_root->node, x, 0);
/*
* Background, x and y adjusted for border_width which is
* already included in rendered theme.c / corner_buffer
*/
struct ssd_part *button_rounded = add_scene_buffer(part_list, corner_type,
parent, corner_buffer, -offset_x, -rc.theme->border_width);
/* Finally just put a usual theme button on top, using an invisible hitbox */
struct ssd_part *button_part =
ssd_button_add(part_list, type, parent, invisible, icon_buffer, 0, view);
/* And store the rounded corner scene node */
struct ssd_button *ssd_button = node_ssd_button_from_node(button_part->node);
struct ssd_rounded *rounded = ssd_rounded_descriptor_create(button_corner_root->node);
rounded->node = button_rounded->node;
rounded->button = ssd_button;
return button_corner_root;
}
struct ssd_part *
ssd_button_add(struct wl_list *part_list, enum ssd_part_type type,
struct wlr_scene_tree *parent, float *bg_color,
struct wlr_buffer *icon_buffer, int x, struct view *view)
{
struct wlr_scene_node *hover;
float hover_bg[4] = {0.15f, 0.15f, 0.15f, 0.3f};
struct ssd_part *button_root = add_scene_part(part_list, type);
parent = wlr_scene_tree_create(parent);
button_root->node = &parent->node;
wlr_scene_node_set_position(button_root->node, x, 0);
/* Background */
struct ssd_part *bg_rect = add_scene_rect(part_list, type, parent,
SSD_BUTTON_WIDTH, rc.theme->title_height, 0, 0, bg_color);
/* Icon */
struct wlr_box icon_geo = get_scale_box(icon_buffer,
SSD_BUTTON_WIDTH, rc.theme->title_height);
struct ssd_part *icon_part = add_scene_buffer(part_list, type,
parent, icon_buffer, icon_geo.x, icon_geo.y);
/* Make sure big icons are scaled down if necessary */
wlr_scene_buffer_set_dest_size(
wlr_scene_buffer_from_node(icon_part->node),
icon_geo.width, icon_geo.height);
/* Hover overlay */
hover = add_scene_rect(part_list, type, parent, SSD_BUTTON_WIDTH,
rc.theme->title_height, 0, 0, hover_bg)->node;
wlr_scene_node_set_enabled(hover, false);
struct ssd_button *button = ssd_button_descriptor_create(button_root->node);
button->type = type;
button->view = view;
button->hover = hover;
button->background = bg_rect->node;
return button_root;
}
void
ssd_button_enable_rounded_corner(struct ssd_part *corner_tree, float *bg_color, bool enable)
{
assert(corner_tree);
struct ssd_rounded *rounded = node_ssd_rounded_from_node(corner_tree->node);
/* Toggle background between invisible and titlebar background color */
struct wlr_scene_rect *rect = lab_wlr_scene_get_rect(rounded->button->background);
wlr_scene_rect_set_color(rect, enable ? (float[4]) {0, 0, 0, 0} : bg_color);
/* Toggle rounded corner image itself */
wlr_scene_node_set_enabled(rounded->node, enable);
}

View file

@ -7,35 +7,6 @@
#include "node.h" #include "node.h"
#include "ssd-internal.h" #include "ssd-internal.h"
/* Internal helpers */
static void
ssd_button_destroy_notify(struct wl_listener *listener, void *data)
{
struct ssd_button *button = wl_container_of(listener, button, destroy);
wl_list_remove(&button->destroy.link);
free(button);
}
/*
* Create a new node_descriptor containing a link to a new ssd_button struct.
* Both will be destroyed automatically once the scene_node they are attached
* to is destroyed.
*/
static struct ssd_button *
ssd_button_descriptor_create(struct wlr_scene_node *node)
{
/* Create new ssd_button */
struct ssd_button *button = znew(*button);
/* Let it destroy automatically when the scene node destroys */
button->destroy.notify = ssd_button_destroy_notify;
wl_signal_add(&node->events.destroy, &button->destroy);
/* And finally attach the ssd_button to a node descriptor */
node_descriptor_create(node, LAB_NODE_DESC_SSD_BUTTON, button);
return button;
}
/* Internal API */ /* Internal API */
struct ssd_part * struct ssd_part *
add_scene_part(struct wl_list *part_list, enum ssd_part_type type) add_scene_part(struct wl_list *part_list, enum ssd_part_type type)
@ -78,107 +49,6 @@ add_scene_buffer(struct wl_list *list, enum ssd_part_type type,
return part; return part;
} }
struct ssd_part *
add_scene_button_corner(struct wl_list *part_list, enum ssd_part_type type,
enum ssd_part_type corner_type, struct wlr_scene_tree *parent,
struct wlr_buffer *corner_buffer, struct wlr_buffer *icon_buffer,
int x, struct view *view)
{
int offset_x;
float invisible[4] = { 0, 0, 0, 0 };
if (corner_type == LAB_SSD_PART_CORNER_TOP_LEFT) {
offset_x = rc.theme->border_width;
} else if (corner_type == LAB_SSD_PART_CORNER_TOP_RIGHT) {
offset_x = 0;
} else {
assert(false && "invalid corner button type");
}
struct ssd_part *button_root = add_scene_part(part_list, corner_type);
parent = wlr_scene_tree_create(parent);
button_root->node = &parent->node;
wlr_scene_node_set_position(button_root->node, x, 0);
/*
* Background, x and y adjusted for border_width which is
* already included in rendered theme.c / corner_buffer
*/
add_scene_buffer(part_list, corner_type, parent, corner_buffer,
-offset_x, -rc.theme->border_width);
/* Finally just put a usual theme button on top, using an invisible hitbox */
add_scene_button(part_list, type, parent, invisible, icon_buffer, 0, view);
return button_root;
}
static struct wlr_box
get_scale_box(struct wlr_buffer *buffer, double container_width,
double container_height)
{
struct wlr_box icon_geo = {
.width = buffer->width,
.height = buffer->height
};
/* Scale down buffer if required */
if (icon_geo.width && icon_geo.height) {
double scale = MIN(container_width / icon_geo.width,
container_height / icon_geo.height);
if (scale < 1.0f) {
icon_geo.width = (double)icon_geo.width * scale;
icon_geo.height = (double)icon_geo.height * scale;
}
}
/* Center buffer on both axis */
icon_geo.x = (container_width - icon_geo.width) / 2;
icon_geo.y = (container_height - icon_geo.height) / 2;
return icon_geo;
}
struct ssd_part *
add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
struct wlr_scene_tree *parent, float *bg_color,
struct wlr_buffer *icon_buffer, int x, struct view *view)
{
struct wlr_scene_node *hover;
float hover_bg[4] = {0.15f, 0.15f, 0.15f, 0.3f};
struct ssd_part *button_root = add_scene_part(part_list, type);
parent = wlr_scene_tree_create(parent);
button_root->node = &parent->node;
wlr_scene_node_set_position(button_root->node, x, 0);
/* Background */
struct ssd_part *bg_rect = add_scene_rect(part_list, type, parent,
SSD_BUTTON_WIDTH, rc.theme->title_height, 0, 0, bg_color);
/* Icon */
struct wlr_box icon_geo = get_scale_box(icon_buffer,
SSD_BUTTON_WIDTH, rc.theme->title_height);
struct ssd_part *icon_part = add_scene_buffer(part_list, type,
parent, icon_buffer, icon_geo.x, icon_geo.y);
/* Make sure big icons are scaled down if necessary */
wlr_scene_buffer_set_dest_size(
wlr_scene_buffer_from_node(icon_part->node),
icon_geo.width, icon_geo.height);
/* Hover overlay */
hover = add_scene_rect(part_list, type, parent, SSD_BUTTON_WIDTH,
rc.theme->title_height, 0, 0, hover_bg)->node;
wlr_scene_node_set_enabled(hover, false);
struct ssd_button *button = ssd_button_descriptor_create(button_root->node);
button->type = type;
button->view = view;
button->hover = hover;
button->background = bg_rect->node;
return button_root;
}
struct ssd_part * struct ssd_part *
ssd_get_part(struct wl_list *part_list, enum ssd_part_type type) ssd_get_part(struct wl_list *part_list, enum ssd_part_type type)
{ {

View file

@ -67,16 +67,16 @@ ssd_titlebar_create(struct ssd *ssd)
width - SSD_BUTTON_WIDTH * SSD_BUTTON_COUNT, theme->title_height, width - SSD_BUTTON_WIDTH * SSD_BUTTON_COUNT, theme->title_height,
SSD_BUTTON_WIDTH, 0, color); SSD_BUTTON_WIDTH, 0, color);
/* Buttons */ /* Buttons */
add_scene_button_corner(&subtree->parts, ssd_button_add_corner(&subtree->parts,
LAB_SSD_BUTTON_WINDOW_MENU, LAB_SSD_PART_CORNER_TOP_LEFT, parent, LAB_SSD_BUTTON_WINDOW_MENU, LAB_SSD_PART_CORNER_TOP_LEFT, parent,
corner_top_left, menu_button_unpressed, 0, view); corner_top_left, menu_button_unpressed, 0, view);
add_scene_button(&subtree->parts, LAB_SSD_BUTTON_ICONIFY, parent, ssd_button_add(&subtree->parts, LAB_SSD_BUTTON_ICONIFY, parent,
color, iconify_button_unpressed, color, iconify_button_unpressed,
width - SSD_BUTTON_WIDTH * 3, view); width - SSD_BUTTON_WIDTH * 3, view);
add_scene_button(&subtree->parts, LAB_SSD_BUTTON_MAXIMIZE, parent, ssd_button_add(&subtree->parts, LAB_SSD_BUTTON_MAXIMIZE, parent,
color, maximize_button_unpressed, color, maximize_button_unpressed,
width - SSD_BUTTON_WIDTH * 2, view); width - SSD_BUTTON_WIDTH * 2, view);
add_scene_button_corner(&subtree->parts, ssd_button_add_corner(&subtree->parts,
LAB_SSD_BUTTON_CLOSE, LAB_SSD_PART_CORNER_TOP_RIGHT, parent, LAB_SSD_BUTTON_CLOSE, LAB_SSD_PART_CORNER_TOP_RIGHT, parent,
corner_top_right, close_button_unpressed, corner_top_right, close_button_unpressed,
width - SSD_BUTTON_WIDTH * 1, view); width - SSD_BUTTON_WIDTH * 1, view);
@ -95,24 +95,18 @@ set_squared_corners(struct ssd *ssd, bool enable)
{ {
struct ssd_part *part; struct ssd_part *part;
struct ssd_sub_tree *subtree; struct ssd_sub_tree *subtree;
enum ssd_part_type ssd_type[2] = { LAB_SSD_BUTTON_WINDOW_MENU, LAB_SSD_BUTTON_CLOSE }; enum ssd_part_type ssd_type[2] = {
LAB_SSD_PART_CORNER_TOP_LEFT,
LAB_SSD_PART_CORNER_TOP_RIGHT
};
FOR_EACH_STATE(ssd, subtree) { FOR_EACH_STATE(ssd, subtree) {
float *bg_color = subtree == &ssd->titlebar.active
? rc.theme->window_active_title_bg_color
: rc.theme->window_inactive_title_bg_color;
for (size_t i = 0; i < sizeof(ssd_type) / sizeof(ssd_type[0]); i++) { for (size_t i = 0; i < sizeof(ssd_type) / sizeof(ssd_type[0]); i++) {
part = ssd_get_part(&subtree->parts, ssd_type[i]); part = ssd_get_part(&subtree->parts, ssd_type[i]);
struct ssd_button *button = node_ssd_button_from_node(part->node); ssd_button_enable_rounded_corner(part, bg_color, !enable);
/* Toggle background between invisible and titlebar background color */
struct wlr_scene_rect *rect = lab_wlr_scene_get_rect(button->background);
wlr_scene_rect_set_color(rect, !enable ? (float[4]) {0, 0, 0, 0} : (
subtree == &ssd->titlebar.active
? rc.theme->window_active_title_bg_color
: rc.theme->window_inactive_title_bg_color));
/* Toggle rounded corner image itself */
struct wlr_scene_node *rounded_corner =
wl_container_of(part->node->link.prev, rounded_corner, link);
wlr_scene_node_set_enabled(rounded_corner, !enable);
} }
} FOR_EACH_END } FOR_EACH_END