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cursor.c: Keep sending adjusted motion events while button is pressed
This allows to keep dragging a scrollbar or selecting text even when moving outside of the window. Fixes #241
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4 changed files with 34 additions and 0 deletions
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@ -82,6 +82,18 @@ struct seat {
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/* if set, views cannot receive focus */
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struct wlr_layer_surface_v1 *focused_layer;
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/**
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* active_view will usually be NULL and is only set on button press
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* while the mouse is over a view surface and reset to NULL on button
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* release.
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* It is used to send cursor motion events to a surface even though
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* the cursor has left the surface in the meantime.
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*
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* This allows to keep dragging a scrollbar or selecting text even
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* when moving outside of the window.
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*/
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struct view *active_view;
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struct wl_client *active_client_while_inhibited;
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struct wl_list inputs;
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struct wl_listener new_input;
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16
src/cursor.c
16
src/cursor.c
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@ -195,6 +195,15 @@ process_cursor_motion(struct server *server, uint32_t time)
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} else if (server->input_mode == LAB_INPUT_STATE_RESIZE) {
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process_cursor_resize(server, time);
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return;
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} else if (server->seat.active_view && !server->seat.drag_icon) {
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/* Button has been pressed while over a view surface */
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struct view *view = server->seat.active_view;
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double sx = server->seat.cursor->x - view->x;
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double sy = server->seat.cursor->y - view->y;
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sx = sx < 0 ? 0 : (sx > view->w ? view->w : sx);
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sy = sy < 0 ? 0 : (sy > view->h ? view->h : sy);
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wlr_seat_pointer_notify_motion(server->seat.seat, time, sx, sy);
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return;
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}
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/* Otherwise, find view under the pointer and send the event along */
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@ -317,6 +326,7 @@ start_drag(struct wl_listener *listener, void *data)
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{
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struct seat *seat = wl_container_of(listener, seat, start_drag);
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struct wlr_drag *wlr_drag = data;
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seat->active_view = NULL;
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seat->drag_icon = wlr_drag->icon;
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wl_signal_add(&seat->drag_icon->events.destroy, &seat->destroy_drag);
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}
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@ -647,6 +657,8 @@ cursor_button(struct wl_listener *listener, void *data)
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/* handle _release_ */
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if (event->state == WLR_BUTTON_RELEASED) {
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server->seat.active_view = NULL;
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if (server->input_mode == LAB_INPUT_STATE_MENU) {
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if (close_menu) {
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if (server->menu_current) {
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@ -674,6 +686,10 @@ cursor_button(struct wl_listener *listener, void *data)
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}
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/* Handle _press */
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if (view_area == LAB_SSD_CLIENT) {
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server->seat.active_view = view;
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}
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if (server->input_mode == LAB_INPUT_STATE_MENU) {
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if (view_area != LAB_SSD_MENU) {
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/* We close the menu on release so we don't leak a stray release */
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@ -85,6 +85,9 @@ handle_destroy(struct wl_listener *listener, void *data)
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wlr_foreign_toplevel_handle_v1_destroy(view->toplevel_handle);
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}
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interactive_end(view);
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if (view->server->seat.active_view == view) {
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view->server->seat.active_view = NULL;
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}
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wl_list_remove(&view->link);
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wl_list_remove(&view->destroy.link);
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if (view->scene_tree) {
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@ -99,6 +99,9 @@ handle_destroy(struct wl_listener *listener, void *data)
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wlr_foreign_toplevel_handle_v1_destroy(view->toplevel_handle);
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}
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interactive_end(view);
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if (view->server->seat.active_view == view) {
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view->server->seat.active_view = NULL;
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}
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view->xwayland_surface = NULL;
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wl_list_remove(&view->link);
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wl_list_remove(&view->map.link);
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