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	view: set inter-view gap correctly in SnapToEdge
When arranging views side-by-side or above-below using SnapToEdge, the gap between views should be rc.gap rather than 2x rc.gap
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					 1 changed files with 24 additions and 8 deletions
				
			
		
							
								
								
									
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			@ -309,15 +309,31 @@ view_get_edge_snap_box(struct view *view, struct output *output, enum view_edge
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	struct border border = view_border(view);
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	struct wlr_box usable = output_usable_area_in_layout_coords(output);
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	int x_offset = edge == VIEW_EDGE_RIGHT ? usable.width / 2 : 0;
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	int y_offset = edge == VIEW_EDGE_DOWN ? usable.height / 2 : 0;
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	int base_width = (edge == VIEW_EDGE_LEFT || edge == VIEW_EDGE_RIGHT) ? usable.width / 2 : usable.width;
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	int base_height = (edge == VIEW_EDGE_UP || edge == VIEW_EDGE_DOWN) ? usable.height / 2 : usable.height;
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	int x_offset = edge == VIEW_EDGE_RIGHT
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		? (usable.width + rc.gap) / 2 : rc.gap;
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	int y_offset = edge == VIEW_EDGE_DOWN
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		? (usable.height + rc.gap) / 2 : rc.gap;
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	int base_width, base_height;
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	switch (edge) {
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	case VIEW_EDGE_LEFT:
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	case VIEW_EDGE_RIGHT:
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		base_width = (usable.width - 3 * rc.gap) / 2;
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		base_height = usable.height - 2 * rc.gap;
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		break;
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	case VIEW_EDGE_UP:
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	case VIEW_EDGE_DOWN:
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		base_width = usable.width - 2 * rc.gap;
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		base_height = (usable.height - 3 * rc.gap) / 2;
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		break;
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	default:
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		break;
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	}
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	struct wlr_box dst = {
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		.x = x_offset + usable.x + border.left + rc.gap,
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		.y = y_offset + usable.y + border.top + rc.gap,
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		.width = base_width - border.left - border.right - 2 * rc.gap,
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		.height = base_height - border.top - border.bottom - 2 * rc.gap,
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		.x = x_offset + usable.x + border.left,
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		.y = y_offset + usable.y + border.top,
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		.width = base_width - border.left - border.right,
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		.height = base_height - border.top - border.bottom,
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	};
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	return dst;
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