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view: Call view_moved() immediately after map
At least for XWayland surfaces, handle_commit() is not always called after map(), and as a result, the scene-graph node is never positioned. Not sure 100% if the same can occur with XDG surfaces, but the extra view_moved() call should be harmless, so add it there too for consistency.
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2 changed files with 2 additions and 2 deletions
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@ -307,7 +307,7 @@ xdg_toplevel_view_map(struct view *view)
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view_maximize(view, true);
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}
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view_discover_output(view);
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view_moved(view);
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view->been_mapped = true;
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}
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