Chase wlroots: prep work: ssd to tree

This commit is contained in:
Consolatis 2022-06-05 15:17:15 +02:00 committed by Johan Malm
parent 65a5315e42
commit b7c9d0e055
2 changed files with 43 additions and 40 deletions

View file

@ -48,7 +48,7 @@ ssd_titlebar_create(struct view *view)
/* Buttons */
add_scene_button_corner(&subtree->parts, LAB_SSD_BUTTON_WINDOW_MENU,
parent, corner_top_left,
&theme->xbm_menu_active_unpressed->base, -theme->border_width);
&theme->xbm_menu_active_unpressed->base, 0);
add_scene_button(&subtree->parts, LAB_SSD_BUTTON_ICONIFY, parent,
color, &theme->xbm_iconify_active_unpressed->base,
width - BUTTON_WIDTH * 3);
@ -103,8 +103,7 @@ ssd_titlebar_update(struct view *view)
case LAB_SSD_BUTTON_CLOSE:
if (is_direct_child(part->node, subtree)) {
wlr_scene_node_set_position(part->node,
width - BUTTON_WIDTH * 1,
-theme->border_width);
width - BUTTON_WIDTH * 1, 0);
}
continue;
default:
@ -147,11 +146,10 @@ ssd_update_title_positions(struct view *view)
{
struct theme *theme = view->server->theme;
int width = view->w;
int full_width = width + 2 * view->server->theme->border_width;
int title_bg_width = width - BUTTON_WIDTH * BUTTON_COUNT;
int x, y;
int buffer_height, buffer_width;
struct wlr_scene_rect *rect;
struct ssd_part *part;
struct ssd_sub_tree *subtree;
FOR_EACH_STATE(view, subtree) {
@ -163,29 +161,27 @@ ssd_update_title_positions(struct view *view)
buffer_width = part->buffer ? part->buffer->base.width : 0;
buffer_height = part->buffer ? part->buffer->base.height : 0;
x = 0;
x = BUTTON_WIDTH;
y = (theme->title_height - buffer_height) / 2;
rect = lab_wlr_scene_get_rect(part->node->parent);
if (rect->width <= 0) {
if (title_bg_width <= 0) {
wlr_scene_node_set_position(part->node, x, y);
continue;
}
if (theme->window_label_text_justify == LAB_JUSTIFY_CENTER) {
if (buffer_width + BUTTON_WIDTH * 2 <= rect->width) {
if (buffer_width + BUTTON_WIDTH * 2 <= title_bg_width) {
/* Center based on the full width */
x = (full_width - buffer_width) / 2;
x -= BUTTON_WIDTH;
x = (width - buffer_width) / 2;
} else {
/*
* Center based on the width between the buttons.
* Title jumps around once this is hit but its still
* better than to hide behind the buttons on the right.
*/
x = (rect->width - buffer_width) / 2;
x += (title_bg_width - buffer_width) / 2;
}
} else if (theme->window_label_text_justify == LAB_JUSTIFY_RIGHT) {
x = rect->width - buffer_width;
x += title_bg_width - buffer_width;
} else if (theme->window_label_text_justify == LAB_JUSTIFY_LEFT) {
/* TODO: maybe add some theme x padding here? */
}
@ -216,15 +212,12 @@ ssd_update_title(struct view *view)
};
float *text_color;
struct wlr_scene_rect *rect;
struct ssd_part *part;
struct ssd_part *parent_part;
struct ssd_sub_tree *subtree;
struct ssd_state_title_width *dstate;
FOR_EACH_STATE(view, subtree) {
parent_part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR);
assert(parent_part);
int title_bg_width = view->w - BUTTON_WIDTH * BUTTON_COUNT;
FOR_EACH_STATE(view, subtree) {
if (subtree == &view->ssd.titlebar.active) {
dstate = &state->active;
text_color = theme->window_active_label_text_color;
@ -233,14 +226,13 @@ ssd_update_title(struct view *view)
text_color = theme->window_inactive_label_text_color;
}
rect = lab_wlr_scene_get_rect(parent_part->node);
if (rect->width <= 0) {
if (title_bg_width <= 0) {
dstate->truncated = true;
continue;
}
if (title_unchanged
&& !dstate->truncated && dstate->width < rect->width) {
&& !dstate->truncated && dstate->width < title_bg_width) {
/* title the same + we don't need to resize title */
continue;
}
@ -249,11 +241,11 @@ ssd_update_title(struct view *view)
if (!part) {
/* Initialize part and wlr_scene_buffer without attaching a buffer */
part = add_scene_part(&subtree->parts, LAB_SSD_PART_TITLE);
part->node = &wlr_scene_buffer_create(parent_part->node, NULL)->node;
part->node = &wlr_scene_buffer_create(&subtree->tree->node, NULL)->node;
}
/* Generate and update the lab_data_buffer, drops the old buffer */
font_buffer_update(&part->buffer, rect->width, title, &font, text_color);
font_buffer_update(&part->buffer, title_bg_width, title, &font, text_color);
if (!part->buffer) {
/* This can happen for example by defining a font size of 0 */
wlr_log(WLR_ERROR, "Failed to create title buffer");
@ -266,7 +258,7 @@ ssd_update_title(struct view *view)
/* And finally update the cache */
dstate->width = part->buffer ? part->buffer->base.width : 0;
dstate->truncated = rect->width <= dstate->width;
dstate->truncated = title_bg_width <= dstate->width;
} FOR_EACH_END
if (!title_unchanged) {
@ -302,7 +294,7 @@ ssd_button_hover_enable(struct view *view, enum ssd_part_type type)
return NULL;
}
struct wlr_scene_node *child;
wl_list_for_each(child, &part->node->state.children, state.link) {
wl_list_for_each_reverse(child, &part->node->state.children, state.link) {
if (child->type == WLR_SCENE_NODE_RECT) {
wlr_scene_node_set_enabled(child, true);
return child;