view: separate (un)minimize and (un)map logic

Map/unmap logic is currently re-used for minimize/unminimize, but lots
of it doesn't actually apply in that case. This is both confusing and
creates some extra complexity, such as:

 - extra "client_request" parameter to unmap(), in which case it has to
   still do some cleanup even if view->mapped is already false

 - various "view->mapped || view->minimized" checks when we really just
   mean "is the view mapped"

To clean this all up, let's put the logic that really is common into
a new view_update_visiblity() function, and stop using map/unmap for
minimize/unminimize.

Note that this changes the meaning of "view->mapped", which used to
mean "mapped and not minimized" but now really just means "mapped".
I left some "view->mapped" conditions as-is (rather than changing to
"view->mapped && !view->minimized") where it seemed to make sense.

v2: add view_update_visibility() as suggested by tokyo4j
This commit is contained in:
John Lindgren 2025-11-20 19:41:00 -05:00 committed by Hiroaki Yamamoto
parent 20087e89b2
commit b5e2eb216e
6 changed files with 75 additions and 110 deletions

View file

@ -3,7 +3,6 @@
#include "view-impl-common.h"
#include "foreign-toplevel/foreign.h"
#include "labwc.h"
#include "output.h"
#include "view.h"
#include "window-rules.h"
@ -28,10 +27,8 @@ view_impl_init_foreign_toplevel(struct view *view)
void
view_impl_map(struct view *view)
{
/* Leave minimized, if minimized before map */
if (!view->minimized) {
desktop_focus_view(view, /*raise*/ true);
}
view_update_visibility(view);
if (!view->been_mapped) {
window_rules_apply(view, LAB_WINDOW_RULE_EVENT_ON_FIRST_MAP);
}
@ -49,12 +46,6 @@ view_impl_map(struct view *view)
}
}
/*
* Some clients (e.g. Steam's Big Picture Mode window) request
* fullscreen before mapping.
*/
desktop_update_top_layer_visibility(view->server);
wlr_log(WLR_DEBUG, "[map] identifier=%s, title=%s",
view->app_id, view->title);
}
@ -62,30 +53,15 @@ view_impl_map(struct view *view)
void
view_impl_unmap(struct view *view)
{
struct server *server = view->server;
/*
* When exiting an xwayland application with multiple views
* mapped, a race condition can occur: after the topmost view
* is unmapped, the next view under it is offered focus, but is
* also unmapped before accepting focus (so server->active_view
* remains NULL). To avoid being left with no active view at
* all, check for that case also.
*/
if (view == server->active_view || !server->active_view) {
desktop_focus_topmost_view(server);
}
desktop_update_top_layer_visibility(view->server);
view_update_visibility(view);
/*
* We may need to disable adaptive sync if view was fullscreen.
*
* FIXME: this logic doesn't account for multiple fullscreen
* views. It should probably be combined with the existing
* logic in desktop_update_top_layer_visibility().
* Destroy the foreign toplevel handle so the unmapped view
* doesn't show up in panels and the like.
*/
if (view->fullscreen) {
output_set_has_fullscreen_view(view->output, false);
if (view->foreign_toplevel) {
foreign_toplevel_destroy(view->foreign_toplevel);
view->foreign_toplevel = NULL;
}
}