Add highlight/shadow controls for beveled items

This commit is contained in:
Jack Zeal 2026-04-06 20:09:51 -07:00
parent 6dffb80d6a
commit b2803b8f4d
14 changed files with 173 additions and 19 deletions

View file

@ -151,7 +151,9 @@ create_item_scene(struct wlr_scene_tree *parent, struct view *view,
.width = switcher_theme->item_width,
.height = switcher_theme->item_height,
.border_type = theme->osd_border_type,
.bevel_width = theme->osd_border_bevel_width
.bevel_width = theme->osd_border_bevel_width,
.highlight = theme->osd_highlight,
.shadow = theme->osd_shadow
};
item->active_bg = lab_scene_rect_create(tree, &opts);
@ -285,7 +287,9 @@ cycle_osd_thumbnail_init(struct cycle_osd_output *osd_output)
.width = items_width + 2 * padding,
.height = items_height + 2 * padding,
.border_type = theme->osd_border_type,
.bevel_width = theme->osd_border_bevel_width
.bevel_width = theme->osd_border_bevel_width,
.highlight = theme->osd_highlight,
.shadow = theme->osd_shadow
};
struct lab_scene_rect *bg =
lab_scene_rect_create(osd_output->tree, &bg_opts);