view: decouple always-on-top windows from the omnipresent state

Before this commit, always-on-{top,bottom} windows were always visible
on all workspaces (omnipresent) because the they were not in
per-workspace trees like normal windows.

This commit fixes this by introducing per-layer trees in
`struct workspace`.

I also added `enum view_layer` and `view->layer` for simplicity.
This commit is contained in:
tokyo4j 2026-02-03 19:18:53 +09:00
parent 55a256f2fa
commit b21daabf77
11 changed files with 75 additions and 90 deletions

View file

@ -82,6 +82,12 @@ enum view_wants_focus {
VIEW_WANTS_FOCUS_UNLIKELY,
};
enum view_layer {
VIEW_LAYER_NORMAL = 0,
VIEW_LAYER_ALWAYS_ON_TOP,
VIEW_LAYER_ALWAYS_ON_BOTTOM,
};
struct view;
struct wlr_surface;
struct foreign_toplevel;
@ -183,6 +189,7 @@ struct view {
bool fullscreen;
bool tearing_hint;
enum lab_tristate force_tearing;
enum view_layer layer;
bool visible_on_all_workspaces;
enum lab_edge tiled;
enum lab_edge edges_visible;
@ -527,9 +534,6 @@ void view_toggle_maximize(struct view *view, enum view_axis axis);
bool view_wants_decorations(struct view *view);
void view_toggle_decorations(struct view *view);
bool view_is_always_on_top(struct view *view);
bool view_is_always_on_bottom(struct view *view);
bool view_is_omnipresent(struct view *view);
void view_toggle_always_on_top(struct view *view);
void view_toggle_always_on_bottom(struct view *view);
void view_toggle_visible_on_all_workspaces(struct view *view);