overlay: allow to draw both/either of filled/outlined rectangle

Filled/outlined rectangles shown as snapping overlay are now enabled/disabled
independently with `snapping.overlay.[region|edge].bg.enabled` and
`snapping.overlay.[region|edge].border.enabled`.

To keep the default behavior, `*.bg.enabled` is yes and `*.border.enabled` is
no for hardware-based renderers, while `*.bg.enabled` is no and
`*.border.enabled` is yes for software-based (pixman) renderer.

Users can now use a filled rectangle as an overlay even with pixman renderer.
However, this may severely impact performance when used with translucent
`snapping.overlay.[region|edge].bg.color`.

This commit includes a refactor to use substruct `theme_snapping_overlay`
inside `theme` in order to pass it to `create_overlay_rect()` in a cleaner way.

Breaking changes is:
- `snapping.overlay.[region|edge].fill` is now removed.
This commit is contained in:
tokyo4j 2024-04-21 02:30:31 +09:00 committed by Johan Malm
parent 34290ef629
commit b0ba585ff8
9 changed files with 160 additions and 122 deletions

View file

@ -1,62 +1,54 @@
// SPDX-License-Identifier: GPL-2.0-only
#include <assert.h>
#include <wlr/render/pixman.h>
#include "labwc.h"
#include "overlay.h"
#include "view.h"
#include "theme.h"
static void
create_overlay_rect(struct seat *seat, struct overlay_rect *rect, int fill,
float bg_color[4], int border_width, float border_colors[3][4])
create_overlay_rect(struct seat *seat, struct overlay_rect *rect,
struct theme_snapping_overlay *theme)
{
struct server *server = seat->server;
rect->fill = fill;
/* For pixman renderer, always render outlines to save CPU resource */
if (wlr_renderer_is_pixman(server->renderer)) {
rect->fill = false;
rect->bg_enabled = theme->bg_enabled;
rect->border_enabled = theme->border_enabled;
rect->tree = wlr_scene_tree_create(&server->scene->tree);
if (rect->bg_enabled) {
/* Create a filled rectangle */
rect->bg_rect = wlr_scene_rect_create(
rect->tree, 0, 0, theme->bg_color);
}
if (rect->fill) {
/* Create a filled rectangle */
rect->scene_rect = wlr_scene_rect_create(&server->scene->tree,
0, 0, bg_color);
rect->node = &rect->scene_rect->node;
} else {
if (rect->border_enabled) {
/* Create outlines */
float *colors[3] = {
border_colors[0],
border_colors[1],
border_colors[2],
theme->border_color[0],
theme->border_color[1],
theme->border_color[2],
};
rect->pixman_rect = multi_rect_create(&server->scene->tree,
colors, border_width);
rect->node = &rect->pixman_rect->tree->node;
rect->border_rect = multi_rect_create(
rect->tree, colors, theme->border_width);
}
wlr_scene_node_set_enabled(rect->node, false);
wlr_scene_node_set_enabled(&rect->tree->node, false);
}
void overlay_reconfigure(struct seat *seat)
{
if (seat->overlay.region_rect.node) {
wlr_scene_node_destroy(seat->overlay.region_rect.node);
if (seat->overlay.region_rect.tree) {
wlr_scene_node_destroy(&seat->overlay.region_rect.tree->node);
}
if (seat->overlay.edge_rect.node) {
wlr_scene_node_destroy(seat->overlay.edge_rect.node);
if (seat->overlay.edge_rect.tree) {
wlr_scene_node_destroy(&seat->overlay.edge_rect.tree->node);
}
struct theme *theme = seat->server->theme;
create_overlay_rect(seat, &seat->overlay.region_rect,
theme->snapping_overlay_region_fill,
theme->snapping_overlay_region_bg_color,
theme->snapping_overlay_region_border_width,
theme->snapping_overlay_region_border_color);
&theme->snapping_overlay_region);
create_overlay_rect(seat, &seat->overlay.edge_rect,
theme->snapping_overlay_edge_fill,
theme->snapping_overlay_edge_bg_color,
theme->snapping_overlay_edge_border_width,
theme->snapping_overlay_edge_border_color);
&theme->snapping_overlay_edge);
}
static void
@ -65,20 +57,20 @@ show_overlay(struct seat *seat, struct overlay_rect *rect, struct wlr_box *box)
struct server *server = seat->server;
struct view *view = server->grabbed_view;
assert(view);
struct wlr_scene_node *node = rect->node;
if (!node) {
if (!rect->tree) {
overlay_reconfigure(seat);
node = rect->node;
assert(node);
assert(rect->tree);
}
if (rect->fill) {
wlr_scene_rect_set_size(rect->scene_rect, box->width, box->height);
} else {
multi_rect_set_size(rect->pixman_rect, box->width, box->height);
if (rect->bg_enabled) {
wlr_scene_rect_set_size(rect->bg_rect, box->width, box->height);
}
if (rect->border_enabled) {
multi_rect_set_size(rect->border_rect, box->width, box->height);
}
struct wlr_scene_node *node = &rect->tree->node;
wlr_scene_node_reparent(node, view->scene_tree->node.parent);
wlr_scene_node_place_below(node, &view->scene_tree->node);
wlr_scene_node_set_position(node, box->x, box->y);
@ -88,13 +80,13 @@ show_overlay(struct seat *seat, struct overlay_rect *rect, struct wlr_box *box)
static void
inactivate_overlay(struct overlay *overlay)
{
if (overlay->region_rect.node) {
if (overlay->region_rect.tree) {
wlr_scene_node_set_enabled(
overlay->region_rect.node, false);
&overlay->region_rect.tree->node, false);
}
if (overlay->edge_rect.node) {
if (overlay->edge_rect.tree) {
wlr_scene_node_set_enabled(
overlay->edge_rect.node, false);
&overlay->edge_rect.tree->node, false);
}
overlay->active.region = NULL;
overlay->active.edge = VIEW_EDGE_INVALID;
@ -259,12 +251,12 @@ overlay_hide(struct seat *seat)
* Reparent the rectangle nodes to server's scene-tree so they don't
* get destroyed on view destruction
*/
if (overlay->region_rect.node) {
wlr_scene_node_reparent(overlay->region_rect.node,
if (overlay->region_rect.tree) {
wlr_scene_node_reparent(&overlay->region_rect.tree->node,
&server->scene->tree);
}
if (overlay->edge_rect.node) {
wlr_scene_node_reparent(overlay->edge_rect.node,
if (overlay->edge_rect.tree) {
wlr_scene_node_reparent(&overlay->edge_rect.tree->node,
&server->scene->tree);
}
}