mirror of
https://github.com/labwc/labwc.git
synced 2025-11-01 22:58:47 -04:00
overlay: allow to draw both/either of filled/outlined rectangle
Filled/outlined rectangles shown as snapping overlay are now enabled/disabled independently with `snapping.overlay.[region|edge].bg.enabled` and `snapping.overlay.[region|edge].border.enabled`. To keep the default behavior, `*.bg.enabled` is yes and `*.border.enabled` is no for hardware-based renderers, while `*.bg.enabled` is no and `*.border.enabled` is yes for software-based (pixman) renderer. Users can now use a filled rectangle as an overlay even with pixman renderer. However, this may severely impact performance when used with translucent `snapping.overlay.[region|edge].bg.color`. This commit includes a refactor to use substruct `theme_snapping_overlay` inside `theme` in order to pass it to `create_overlay_rect()` in a cleaner way. Breaking changes is: - `snapping.overlay.[region|edge].fill` is now removed.
This commit is contained in:
parent
34290ef629
commit
b0ba585ff8
9 changed files with 160 additions and 122 deletions
|
|
@ -1,62 +1,54 @@
|
|||
// SPDX-License-Identifier: GPL-2.0-only
|
||||
#include <assert.h>
|
||||
#include <wlr/render/pixman.h>
|
||||
#include "labwc.h"
|
||||
#include "overlay.h"
|
||||
#include "view.h"
|
||||
#include "theme.h"
|
||||
|
||||
static void
|
||||
create_overlay_rect(struct seat *seat, struct overlay_rect *rect, int fill,
|
||||
float bg_color[4], int border_width, float border_colors[3][4])
|
||||
create_overlay_rect(struct seat *seat, struct overlay_rect *rect,
|
||||
struct theme_snapping_overlay *theme)
|
||||
{
|
||||
struct server *server = seat->server;
|
||||
|
||||
rect->fill = fill;
|
||||
/* For pixman renderer, always render outlines to save CPU resource */
|
||||
if (wlr_renderer_is_pixman(server->renderer)) {
|
||||
rect->fill = false;
|
||||
rect->bg_enabled = theme->bg_enabled;
|
||||
rect->border_enabled = theme->border_enabled;
|
||||
rect->tree = wlr_scene_tree_create(&server->scene->tree);
|
||||
|
||||
if (rect->bg_enabled) {
|
||||
/* Create a filled rectangle */
|
||||
rect->bg_rect = wlr_scene_rect_create(
|
||||
rect->tree, 0, 0, theme->bg_color);
|
||||
}
|
||||
|
||||
if (rect->fill) {
|
||||
/* Create a filled rectangle */
|
||||
rect->scene_rect = wlr_scene_rect_create(&server->scene->tree,
|
||||
0, 0, bg_color);
|
||||
rect->node = &rect->scene_rect->node;
|
||||
} else {
|
||||
if (rect->border_enabled) {
|
||||
/* Create outlines */
|
||||
float *colors[3] = {
|
||||
border_colors[0],
|
||||
border_colors[1],
|
||||
border_colors[2],
|
||||
theme->border_color[0],
|
||||
theme->border_color[1],
|
||||
theme->border_color[2],
|
||||
};
|
||||
rect->pixman_rect = multi_rect_create(&server->scene->tree,
|
||||
colors, border_width);
|
||||
rect->node = &rect->pixman_rect->tree->node;
|
||||
rect->border_rect = multi_rect_create(
|
||||
rect->tree, colors, theme->border_width);
|
||||
}
|
||||
|
||||
wlr_scene_node_set_enabled(rect->node, false);
|
||||
wlr_scene_node_set_enabled(&rect->tree->node, false);
|
||||
}
|
||||
|
||||
void overlay_reconfigure(struct seat *seat)
|
||||
{
|
||||
if (seat->overlay.region_rect.node) {
|
||||
wlr_scene_node_destroy(seat->overlay.region_rect.node);
|
||||
if (seat->overlay.region_rect.tree) {
|
||||
wlr_scene_node_destroy(&seat->overlay.region_rect.tree->node);
|
||||
}
|
||||
if (seat->overlay.edge_rect.node) {
|
||||
wlr_scene_node_destroy(seat->overlay.edge_rect.node);
|
||||
if (seat->overlay.edge_rect.tree) {
|
||||
wlr_scene_node_destroy(&seat->overlay.edge_rect.tree->node);
|
||||
}
|
||||
|
||||
struct theme *theme = seat->server->theme;
|
||||
create_overlay_rect(seat, &seat->overlay.region_rect,
|
||||
theme->snapping_overlay_region_fill,
|
||||
theme->snapping_overlay_region_bg_color,
|
||||
theme->snapping_overlay_region_border_width,
|
||||
theme->snapping_overlay_region_border_color);
|
||||
&theme->snapping_overlay_region);
|
||||
create_overlay_rect(seat, &seat->overlay.edge_rect,
|
||||
theme->snapping_overlay_edge_fill,
|
||||
theme->snapping_overlay_edge_bg_color,
|
||||
theme->snapping_overlay_edge_border_width,
|
||||
theme->snapping_overlay_edge_border_color);
|
||||
&theme->snapping_overlay_edge);
|
||||
}
|
||||
|
||||
static void
|
||||
|
|
@ -65,20 +57,20 @@ show_overlay(struct seat *seat, struct overlay_rect *rect, struct wlr_box *box)
|
|||
struct server *server = seat->server;
|
||||
struct view *view = server->grabbed_view;
|
||||
assert(view);
|
||||
struct wlr_scene_node *node = rect->node;
|
||||
|
||||
if (!node) {
|
||||
if (!rect->tree) {
|
||||
overlay_reconfigure(seat);
|
||||
node = rect->node;
|
||||
assert(node);
|
||||
assert(rect->tree);
|
||||
}
|
||||
|
||||
if (rect->fill) {
|
||||
wlr_scene_rect_set_size(rect->scene_rect, box->width, box->height);
|
||||
} else {
|
||||
multi_rect_set_size(rect->pixman_rect, box->width, box->height);
|
||||
if (rect->bg_enabled) {
|
||||
wlr_scene_rect_set_size(rect->bg_rect, box->width, box->height);
|
||||
}
|
||||
if (rect->border_enabled) {
|
||||
multi_rect_set_size(rect->border_rect, box->width, box->height);
|
||||
}
|
||||
|
||||
struct wlr_scene_node *node = &rect->tree->node;
|
||||
wlr_scene_node_reparent(node, view->scene_tree->node.parent);
|
||||
wlr_scene_node_place_below(node, &view->scene_tree->node);
|
||||
wlr_scene_node_set_position(node, box->x, box->y);
|
||||
|
|
@ -88,13 +80,13 @@ show_overlay(struct seat *seat, struct overlay_rect *rect, struct wlr_box *box)
|
|||
static void
|
||||
inactivate_overlay(struct overlay *overlay)
|
||||
{
|
||||
if (overlay->region_rect.node) {
|
||||
if (overlay->region_rect.tree) {
|
||||
wlr_scene_node_set_enabled(
|
||||
overlay->region_rect.node, false);
|
||||
&overlay->region_rect.tree->node, false);
|
||||
}
|
||||
if (overlay->edge_rect.node) {
|
||||
if (overlay->edge_rect.tree) {
|
||||
wlr_scene_node_set_enabled(
|
||||
overlay->edge_rect.node, false);
|
||||
&overlay->edge_rect.tree->node, false);
|
||||
}
|
||||
overlay->active.region = NULL;
|
||||
overlay->active.edge = VIEW_EDGE_INVALID;
|
||||
|
|
@ -259,12 +251,12 @@ overlay_hide(struct seat *seat)
|
|||
* Reparent the rectangle nodes to server's scene-tree so they don't
|
||||
* get destroyed on view destruction
|
||||
*/
|
||||
if (overlay->region_rect.node) {
|
||||
wlr_scene_node_reparent(overlay->region_rect.node,
|
||||
if (overlay->region_rect.tree) {
|
||||
wlr_scene_node_reparent(&overlay->region_rect.tree->node,
|
||||
&server->scene->tree);
|
||||
}
|
||||
if (overlay->edge_rect.node) {
|
||||
wlr_scene_node_reparent(overlay->edge_rect.node,
|
||||
if (overlay->edge_rect.tree) {
|
||||
wlr_scene_node_reparent(&overlay->edge_rect.tree->node,
|
||||
&server->scene->tree);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue