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overlay: allow to draw both/either of filled/outlined rectangle
Filled/outlined rectangles shown as snapping overlay are now enabled/disabled independently with `snapping.overlay.[region|edge].bg.enabled` and `snapping.overlay.[region|edge].border.enabled`. To keep the default behavior, `*.bg.enabled` is yes and `*.border.enabled` is no for hardware-based renderers, while `*.bg.enabled` is no and `*.border.enabled` is yes for software-based (pixman) renderer. Users can now use a filled rectangle as an overlay even with pixman renderer. However, this may severely impact performance when used with translucent `snapping.overlay.[region|edge].bg.color`. This commit includes a refactor to use substruct `theme_snapping_overlay` inside `theme` in order to pass it to `create_overlay_rect()` in a cleaner way. Breaking changes is: - `snapping.overlay.[region|edge].fill` is now removed.
This commit is contained in:
parent
34290ef629
commit
b0ba585ff8
9 changed files with 160 additions and 122 deletions
30
src/debug.c
30
src/debug.c
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@ -138,13 +138,13 @@ get_special(struct server *server, struct wlr_scene_node *node)
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if (node == &server->seat.drag.icons->node) {
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return "seat->drag.icons";
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}
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if (server->seat.overlay.region_rect.node
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&& node == server->seat.overlay.region_rect.node) {
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if (server->seat.overlay.region_rect.tree
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&& node == &server->seat.overlay.region_rect.tree->node) {
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/* Created on-demand */
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return "seat->overlay.region_rect";
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}
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if (server->seat.overlay.edge_rect.node
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&& node == server->seat.overlay.edge_rect.node) {
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if (server->seat.overlay.edge_rect.tree
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&& node == &server->seat.overlay.edge_rect.tree->node) {
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/* Created on-demand */
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return "seat->overlay.edge_rect";
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}
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@ -219,17 +219,23 @@ dump_tree(struct server *server, struct wlr_scene_node *node,
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}
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printf("%.*s %*c %4d %4d [%p]\n", max_width - 1, type, padding, ' ', x, y, node);
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struct multi_rect *osd_preview_outline =
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server->osd_state.preview_outline;
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struct multi_rect *region_snapping_overlay_outline =
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server->seat.overlay.region_rect.border_rect;
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struct multi_rect *edge_snapping_overlay_outline =
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server->seat.overlay.edge_rect.border_rect;
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if ((IGNORE_MENU && node == &server->menu_tree->node)
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|| (IGNORE_SSD && last_view
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&& ssd_debug_is_root_node(last_view->ssd, node))
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|| (IGNORE_OSD_PREVIEW_OUTLINE && server->osd_state.preview_outline
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&& node == &server->osd_state.preview_outline->tree->node)
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|| (IGNORE_SNAPPING_PREVIEW_OUTLINE && server->seat.overlay.region_rect.node
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&& !server->seat.overlay.region_rect.fill
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&& node == server->seat.overlay.region_rect.node)
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|| (IGNORE_SNAPPING_PREVIEW_OUTLINE && server->seat.overlay.edge_rect.node
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&& !server->seat.overlay.edge_rect.fill
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&& node == server->seat.overlay.edge_rect.node)) {
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|| (IGNORE_OSD_PREVIEW_OUTLINE && osd_preview_outline
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&& node == &osd_preview_outline->tree->node)
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|| (IGNORE_SNAPPING_PREVIEW_OUTLINE
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&& region_snapping_overlay_outline
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&& node == ®ion_snapping_overlay_outline->tree->node)
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|| (IGNORE_SNAPPING_PREVIEW_OUTLINE
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&& edge_snapping_overlay_outline
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&& node == &edge_snapping_overlay_outline->tree->node)) {
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printf("%*c%s\n", pos + 4 + INDENT_SIZE, ' ', "<skipping children>");
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return;
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}
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