overlay: allow to draw both/either of filled/outlined rectangle

Filled/outlined rectangles shown as snapping overlay are now enabled/disabled
independently with `snapping.overlay.[region|edge].bg.enabled` and
`snapping.overlay.[region|edge].border.enabled`.

To keep the default behavior, `*.bg.enabled` is yes and `*.border.enabled` is
no for hardware-based renderers, while `*.bg.enabled` is no and
`*.border.enabled` is yes for software-based (pixman) renderer.

Users can now use a filled rectangle as an overlay even with pixman renderer.
However, this may severely impact performance when used with translucent
`snapping.overlay.[region|edge].bg.color`.

This commit includes a refactor to use substruct `theme_snapping_overlay`
inside `theme` in order to pass it to `create_overlay_rect()` in a cleaner way.

Breaking changes is:
- `snapping.overlay.[region|edge].fill` is now removed.
This commit is contained in:
tokyo4j 2024-04-21 02:30:31 +09:00 committed by Johan Malm
parent 34290ef629
commit b0ba585ff8
9 changed files with 160 additions and 122 deletions

View file

@ -8,14 +8,13 @@
#include "view.h"
struct overlay_rect {
struct wlr_scene_node *node;
bool fill;
union {
/* if fill is true */
struct wlr_scene_rect *scene_rect;
/* if fill is false */
struct multi_rect *pixman_rect;
};
struct wlr_scene_tree *tree;
bool bg_enabled;
struct wlr_scene_rect *bg_rect;
bool border_enabled;
struct multi_rect *border_rect;
};
struct overlay {