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view: Add view_reload_ssd()
Gather related logic from `reload_config_and_theme()` in `server.c` and `ssd_reload()` in `ssd.c` into a new function, `view_reload_ssd()`. Also drop the `view->mapped` check since we want to update any view that has SSD nodes created, mapped or not.
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5 changed files with 12 additions and 16 deletions
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@ -150,7 +150,6 @@ void ssd_create(struct view *view);
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void ssd_set_active(struct view *view, bool active);
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void ssd_update_title(struct view *view);
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void ssd_update_geometry(struct view *view);
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void ssd_reload(struct view *view);
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void ssd_destroy(struct view *view);
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void ssd_update_button_hover(struct wlr_scene_node *node,
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struct ssd_hover_state *hover_state);
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@ -154,6 +154,7 @@ void view_snap_to_edge(struct view *view, const char *direction,
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const char *view_get_string_prop(struct view *view, const char *prop);
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void view_update_title(struct view *view);
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void view_update_app_id(struct view *view);
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void view_reload_ssd(struct view *view);
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void view_impl_map(struct view *view);
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void view_adjust_size(struct view *view, int *w, int *h);
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@ -16,7 +16,6 @@
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#include "labwc.h"
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#include "layers.h"
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#include "menu/menu.h"
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#include "ssd.h"
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#include "theme.h"
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#include "view.h"
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#include "workspaces.h"
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@ -40,10 +39,7 @@ reload_config_and_theme(void)
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struct view *view;
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wl_list_for_each(view, &g_server->views, link) {
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if (!view->mapped || !view->ssd_enabled) {
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continue;
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}
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ssd_reload(view);
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view_reload_ssd(view);
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}
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menu_reconfigure(g_server);
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@ -191,16 +191,6 @@ ssd_update_geometry(struct view *view)
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view->ssd.state.y = view->y;
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}
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void ssd_reload(struct view *view)
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{
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if (!view->ssd.tree) {
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return;
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}
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ssd_destroy(view);
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ssd_create(view);
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}
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void
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ssd_destroy(struct view *view)
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{
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10
src/view.c
10
src/view.c
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@ -871,6 +871,16 @@ view_update_app_id(struct view *view)
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view->toplevel_handle, app_id);
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}
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void
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view_reload_ssd(struct view *view)
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{
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assert(view);
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if (view->ssd_enabled) {
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ssd_destroy(view);
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ssd_create(view);
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}
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}
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void
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view_destroy(struct view *view)
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{
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