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view: Add view_reload_ssd()
Gather related logic from `reload_config_and_theme()` in `server.c` and `ssd_reload()` in `ssd.c` into a new function, `view_reload_ssd()`. Also drop the `view->mapped` check since we want to update any view that has SSD nodes created, mapped or not.
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5 changed files with 12 additions and 16 deletions
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@ -150,7 +150,6 @@ void ssd_create(struct view *view);
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void ssd_set_active(struct view *view, bool active);
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void ssd_update_title(struct view *view);
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void ssd_update_geometry(struct view *view);
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void ssd_reload(struct view *view);
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void ssd_destroy(struct view *view);
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void ssd_update_button_hover(struct wlr_scene_node *node,
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struct ssd_hover_state *hover_state);
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@ -154,6 +154,7 @@ void view_snap_to_edge(struct view *view, const char *direction,
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const char *view_get_string_prop(struct view *view, const char *prop);
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void view_update_title(struct view *view);
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void view_update_app_id(struct view *view);
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void view_reload_ssd(struct view *view);
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void view_impl_map(struct view *view);
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void view_adjust_size(struct view *view, int *w, int *h);
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