view: Add view_reload_ssd()

Gather related logic from `reload_config_and_theme()` in `server.c` and
`ssd_reload()` in `ssd.c` into a new function, `view_reload_ssd()`.

Also drop the `view->mapped` check since we want to update any view that
has SSD nodes created, mapped or not.
This commit is contained in:
John Lindgren 2022-11-26 02:13:42 -05:00 committed by Johan Malm
parent b150e11cd3
commit ac9228e7f8
5 changed files with 12 additions and 16 deletions

View file

@ -150,7 +150,6 @@ void ssd_create(struct view *view);
void ssd_set_active(struct view *view, bool active);
void ssd_update_title(struct view *view);
void ssd_update_geometry(struct view *view);
void ssd_reload(struct view *view);
void ssd_destroy(struct view *view);
void ssd_update_button_hover(struct wlr_scene_node *node,
struct ssd_hover_state *hover_state);

View file

@ -154,6 +154,7 @@ void view_snap_to_edge(struct view *view, const char *direction,
const char *view_get_string_prop(struct view *view, const char *prop);
void view_update_title(struct view *view);
void view_update_app_id(struct view *view);
void view_reload_ssd(struct view *view);
void view_impl_map(struct view *view);
void view_adjust_size(struct view *view, int *w, int *h);