ssd: scale titlebar buttons to fit for very small views

This commit is contained in:
John Lindgren 2024-07-05 12:45:29 -04:00
parent a75301dae5
commit a7f9680cda
6 changed files with 132 additions and 62 deletions

View file

@ -65,6 +65,7 @@ struct ssd {
/* The top of the view, containing buttons, title, .. */ /* The top of the view, containing buttons, title, .. */
struct { struct {
int height; int height;
int button_width;
struct wlr_scene_tree *tree; struct wlr_scene_tree *tree;
struct ssd_sub_tree active; struct ssd_sub_tree active;
struct ssd_sub_tree inactive; struct ssd_sub_tree inactive;
@ -129,15 +130,15 @@ struct ssd_part *add_scene_button(
struct wl_list *part_list, enum ssd_part_type type, struct wl_list *part_list, enum ssd_part_type type,
struct wlr_scene_tree *parent, float *bg_color, struct wlr_scene_tree *parent, float *bg_color,
struct wlr_buffer *icon_buffer, struct wlr_buffer *hover_buffer, struct wlr_buffer *icon_buffer, struct wlr_buffer *hover_buffer,
int x, struct view *view); int x, int width, struct view *view);
void add_toggled_icon(struct ssd_button *button, struct wl_list *part_list, void add_toggled_icon(struct ssd_button *button, struct wl_list *part_list,
enum ssd_part_type type, struct wlr_buffer *icon_buffer, enum ssd_part_type type, struct wlr_buffer *icon_buffer,
struct wlr_buffer *hover_buffer); struct wlr_buffer *hover_buffer, int width);
struct ssd_part *add_scene_button_corner( struct ssd_part *add_scene_button_corner(
struct wl_list *part_list, enum ssd_part_type type, struct wl_list *part_list, enum ssd_part_type type,
enum ssd_part_type corner_type, struct wlr_scene_tree *parent, enum ssd_part_type corner_type, struct wlr_scene_tree *parent,
struct wlr_buffer *corner_buffer, struct wlr_buffer *icon_buffer, struct wlr_buffer *corner_buffer, struct wlr_buffer *icon_buffer,
struct wlr_buffer *hover_buffer, int x, struct view *view); struct wlr_buffer *hover_buffer, int x, int width, struct view *view);
/* SSD internal helpers */ /* SSD internal helpers */
struct ssd_part *ssd_get_part( struct ssd_part *ssd_get_part(

View file

@ -22,6 +22,7 @@ ssd_border_create(struct ssd *ssd)
int width = view->current.width; int width = view->current.width;
int height = view_effective_height(view, /* use_pending */ false); int height = view_effective_height(view, /* use_pending */ false);
int full_width = width + 2 * theme->border_width; int full_width = width + 2 * theme->border_width;
int button_width = ssd->titlebar.button_width;
float *color; float *color;
struct wlr_scene_tree *parent; struct wlr_scene_tree *parent;
@ -48,8 +49,8 @@ ssd_border_create(struct ssd *ssd)
add_scene_rect(&subtree->parts, LAB_SSD_PART_BOTTOM, parent, add_scene_rect(&subtree->parts, LAB_SSD_PART_BOTTOM, parent,
full_width, theme->border_width, 0, height, color); full_width, theme->border_width, 0, height, color);
add_scene_rect(&subtree->parts, LAB_SSD_PART_TOP, parent, add_scene_rect(&subtree->parts, LAB_SSD_PART_TOP, parent,
width - 2 * theme->window_button_width, theme->border_width, width - 2 * button_width, theme->border_width,
theme->border_width + theme->window_button_width, theme->border_width + button_width,
-(ssd->titlebar.height + theme->border_width), color); -(ssd->titlebar.height + theme->border_width), color);
} FOR_EACH_END } FOR_EACH_END
@ -93,6 +94,7 @@ ssd_border_update(struct ssd *ssd)
int width = view->current.width; int width = view->current.width;
int height = view_effective_height(view, /* use_pending */ false); int height = view_effective_height(view, /* use_pending */ false);
int full_width = width + 2 * theme->border_width; int full_width = width + 2 * theme->border_width;
int button_width = ssd->titlebar.button_width;
/* /*
* From here on we have to cover the following border scenarios: * From here on we have to cover the following border scenarios:
@ -121,10 +123,10 @@ ssd_border_update(struct ssd *ssd)
: 0; : 0;
int top_width = ssd->titlebar.height <= 0 || ssd->state.was_tiled_not_maximized int top_width = ssd->titlebar.height <= 0 || ssd->state.was_tiled_not_maximized
? full_width ? full_width
: width - 2 * theme->window_button_width; : width - 2 * button_width;
int top_x = ssd->titlebar.height <= 0 || ssd->state.was_tiled_not_maximized int top_x = ssd->titlebar.height <= 0 || ssd->state.was_tiled_not_maximized
? 0 ? 0
: theme->border_width + theme->window_button_width; : theme->border_width + button_width;
struct ssd_part *part; struct ssd_part *part;
struct wlr_scene_rect *rect; struct wlr_scene_rect *rect;

View file

@ -32,8 +32,8 @@ ssd_extents_create(struct ssd *ssd)
struct theme *theme = view->server->theme; struct theme *theme = view->server->theme;
struct wl_list *part_list = &ssd->extents.parts; struct wl_list *part_list = &ssd->extents.parts;
int extended_area = SSD_EXTENDED_AREA; int extended_area = SSD_EXTENDED_AREA;
int corner_size = extended_area + theme->border_width + int corner_size = extended_area + theme->border_width
theme->window_button_width / 2; + ssd->titlebar.button_width / 2;
ssd->extents.tree = wlr_scene_tree_create(ssd->tree); ssd->extents.tree = wlr_scene_tree_create(ssd->tree);
struct wlr_scene_tree *parent = ssd->extents.tree; struct wlr_scene_tree *parent = ssd->extents.tree;
@ -110,8 +110,8 @@ ssd_extents_update(struct ssd *ssd)
int full_height = height + theme->border_width * 2 + ssd->titlebar.height; int full_height = height + theme->border_width * 2 + ssd->titlebar.height;
int full_width = width + 2 * theme->border_width; int full_width = width + 2 * theme->border_width;
int extended_area = SSD_EXTENDED_AREA; int extended_area = SSD_EXTENDED_AREA;
int corner_size = extended_area + theme->border_width + int corner_size = extended_area + theme->border_width
theme->window_button_width / 2; + ssd->titlebar.button_width / 2;
int side_width = full_width + extended_area * 2 - corner_size * 2; int side_width = full_width + extended_area * 2 - corner_size * 2;
int side_height = full_height + extended_area * 2 - corner_size * 2; int side_height = full_height + extended_area * 2 - corner_size * 2;

View file

@ -82,7 +82,7 @@ struct ssd_part *
add_scene_button_corner(struct wl_list *part_list, enum ssd_part_type type, add_scene_button_corner(struct wl_list *part_list, enum ssd_part_type type,
enum ssd_part_type corner_type, struct wlr_scene_tree *parent, enum ssd_part_type corner_type, struct wlr_scene_tree *parent,
struct wlr_buffer *corner_buffer, struct wlr_buffer *icon_buffer, struct wlr_buffer *corner_buffer, struct wlr_buffer *icon_buffer,
struct wlr_buffer *hover_buffer, int x, struct view *view) struct wlr_buffer *hover_buffer, int x, int width, struct view *view)
{ {
int offset_x; int offset_x;
float invisible[4] = { 0, 0, 0, 0 }; float invisible[4] = { 0, 0, 0, 0 };
@ -106,17 +106,29 @@ add_scene_button_corner(struct wl_list *part_list, enum ssd_part_type type,
* Background, x and y adjusted for border_width which is * Background, x and y adjusted for border_width which is
* already included in rendered theme.c / corner_buffer * already included in rendered theme.c / corner_buffer
*/ */
struct ssd_part *corner_part =
add_scene_buffer(part_list, corner_type, parent, corner_buffer, add_scene_buffer(part_list, corner_type, parent, corner_buffer,
-offset_x, -rc.theme->border_width); -offset_x, -rc.theme->border_width);
/*
* Scale down corner if needed for very small views. The
* rendering will not be perfect, but this is an abnormal case
* so we probably don't care.
*/
wlr_scene_buffer_set_dest_size(
wlr_scene_buffer_from_node(corner_part->node),
width + rc.theme->border_width,
rc.theme->title_height + rc.theme->border_width);
/* Finally just put a usual theme button on top, using an invisible hitbox */ /* Finally just put a usual theme button on top, using an invisible hitbox */
add_scene_button(part_list, type, parent, invisible, icon_buffer, hover_buffer, 0, view); add_scene_button(part_list, type, parent, invisible, icon_buffer,
hover_buffer, 0, width, view);
return button_root; return button_root;
} }
static struct wlr_box static struct wlr_box
get_scale_box(struct wlr_buffer *buffer, double container_width, get_scale_box(struct wlr_buffer *buffer, double container_width,
double container_height) double container_height, double max_scale)
{ {
struct wlr_box icon_geo = { struct wlr_box icon_geo = {
.width = buffer->width, .width = buffer->width,
@ -127,6 +139,7 @@ get_scale_box(struct wlr_buffer *buffer, double container_width,
if (icon_geo.width && icon_geo.height) { if (icon_geo.width && icon_geo.height) {
double scale = MIN(container_width / icon_geo.width, double scale = MIN(container_width / icon_geo.width,
container_height / icon_geo.height); container_height / icon_geo.height);
scale = MIN(scale, max_scale);
if (scale < 1.0f) { if (scale < 1.0f) {
icon_geo.width = (double)icon_geo.width * scale; icon_geo.width = (double)icon_geo.width * scale;
icon_geo.height = (double)icon_geo.height * scale; icon_geo.height = (double)icon_geo.height * scale;
@ -144,7 +157,7 @@ struct ssd_part *
add_scene_button(struct wl_list *part_list, enum ssd_part_type type, add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
struct wlr_scene_tree *parent, float *bg_color, struct wlr_scene_tree *parent, float *bg_color,
struct wlr_buffer *icon_buffer, struct wlr_buffer *hover_buffer, struct wlr_buffer *icon_buffer, struct wlr_buffer *hover_buffer,
int x, struct view *view) int x, int width, struct view *view)
{ {
struct ssd_part *button_root = add_scene_part(part_list, type); struct ssd_part *button_root = add_scene_part(part_list, type);
parent = wlr_scene_tree_create(parent); parent = wlr_scene_tree_create(parent);
@ -153,13 +166,19 @@ add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
/* Background */ /* Background */
struct ssd_part *bg_rect = add_scene_rect(part_list, type, parent, struct ssd_part *bg_rect = add_scene_rect(part_list, type, parent,
rc.theme->window_button_width, rc.theme->title_height, 0, 0, width, rc.theme->title_height, 0, 0, bg_color);
bg_color);
/* Icon */ /* Icon */
struct wlr_scene_tree *icon_tree = wlr_scene_tree_create(parent); struct wlr_scene_tree *icon_tree = wlr_scene_tree_create(parent);
/*
* Always scale icon down proportionally if the button is
* narrowed from the default (as for a very small view). The
* hover icon is already pre-rendered in a default-size buffer
* and so doesn't need this extra step.
*/
double max_icon_scale = (double)width / rc.theme->window_button_width;
struct wlr_box icon_geo = get_scale_box(icon_buffer, struct wlr_box icon_geo = get_scale_box(icon_buffer,
rc.theme->window_button_width, rc.theme->title_height); width, rc.theme->title_height, max_icon_scale);
struct ssd_part *icon_part = add_scene_buffer(part_list, type, struct ssd_part *icon_part = add_scene_buffer(part_list, type,
icon_tree, icon_buffer, icon_geo.x, icon_geo.y); icon_tree, icon_buffer, icon_geo.x, icon_geo.y);
@ -172,7 +191,7 @@ add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
struct wlr_scene_tree *hover_tree = wlr_scene_tree_create(parent); struct wlr_scene_tree *hover_tree = wlr_scene_tree_create(parent);
wlr_scene_node_set_enabled(&hover_tree->node, false); wlr_scene_node_set_enabled(&hover_tree->node, false);
struct wlr_box hover_geo = get_scale_box(hover_buffer, struct wlr_box hover_geo = get_scale_box(hover_buffer,
rc.theme->window_button_width, rc.theme->title_height); width, rc.theme->title_height, /*max_scale*/ 1.0);
struct ssd_part *hover_part = add_scene_buffer(part_list, type, struct ssd_part *hover_part = add_scene_buffer(part_list, type,
hover_tree, hover_buffer, hover_geo.x, hover_geo.y); hover_tree, hover_buffer, hover_geo.x, hover_geo.y);
@ -197,11 +216,18 @@ add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
void void
add_toggled_icon(struct ssd_button *button, struct wl_list *part_list, add_toggled_icon(struct ssd_button *button, struct wl_list *part_list,
enum ssd_part_type type, struct wlr_buffer *icon_buffer, enum ssd_part_type type, struct wlr_buffer *icon_buffer,
struct wlr_buffer *hover_buffer) struct wlr_buffer *hover_buffer, int width)
{ {
/* Alternate icon */ /* Alternate icon */
/*
* Always scale icon down proportionally if the button is
* narrowed from the default (as for a very small view). The
* hover icon is already pre-rendered in a default-size buffer
* and so doesn't need this extra step.
*/
double max_icon_scale = (double)width / rc.theme->window_button_width;
struct wlr_box icon_geo = get_scale_box(icon_buffer, struct wlr_box icon_geo = get_scale_box(icon_buffer,
rc.theme->window_button_width, rc.theme->title_height); width, rc.theme->title_height, max_icon_scale);
struct ssd_part *alticon_part = add_scene_buffer(part_list, type, struct ssd_part *alticon_part = add_scene_buffer(part_list, type,
button->icon_tree, icon_buffer, icon_geo.x, icon_geo.y); button->icon_tree, icon_buffer, icon_geo.x, icon_geo.y);
@ -213,7 +239,7 @@ add_toggled_icon(struct ssd_button *button, struct wl_list *part_list,
wlr_scene_node_set_enabled(alticon_part->node, false); wlr_scene_node_set_enabled(alticon_part->node, false);
struct wlr_box hover_geo = get_scale_box(hover_buffer, struct wlr_box hover_geo = get_scale_box(hover_buffer,
rc.theme->window_button_width, rc.theme->title_height); width, rc.theme->title_height, /*max_scale*/ 1.0);
struct ssd_part *althover_part = add_scene_buffer(part_list, type, struct ssd_part *althover_part = add_scene_buffer(part_list, type,
button->hover_tree, hover_buffer, hover_geo.x, hover_geo.y); button->hover_tree, hover_buffer, hover_geo.x, hover_geo.y);

View file

@ -27,6 +27,7 @@ ssd_titlebar_create(struct ssd *ssd)
struct view *view = ssd->view; struct view *view = ssd->view;
struct theme *theme = view->server->theme; struct theme *theme = view->server->theme;
int width = view->current.width; int width = view->current.width;
int button_width = ssd->titlebar.button_width;
float *color; float *color;
struct wlr_scene_tree *parent; struct wlr_scene_tree *parent;
@ -90,29 +91,30 @@ ssd_titlebar_create(struct ssd *ssd)
/* Title */ /* Title */
add_scene_rect(&subtree->parts, LAB_SSD_PART_TITLEBAR, parent, add_scene_rect(&subtree->parts, LAB_SSD_PART_TITLEBAR, parent,
width - theme->window_button_width * SSD_BUTTON_COUNT, width - button_width * SSD_BUTTON_COUNT, theme->title_height,
theme->title_height, theme->window_button_width, 0, color); button_width, 0, color);
/* Buttons */ /* Buttons */
add_scene_button_corner(&subtree->parts, add_scene_button_corner(&subtree->parts,
LAB_SSD_BUTTON_WINDOW_MENU, LAB_SSD_PART_CORNER_TOP_LEFT, parent, LAB_SSD_BUTTON_WINDOW_MENU, LAB_SSD_PART_CORNER_TOP_LEFT,
corner_top_left, menu_button_unpressed, menu_button_hover, 0, view); parent, corner_top_left, menu_button_unpressed,
menu_button_hover, 0, button_width, view);
add_scene_button(&subtree->parts, LAB_SSD_BUTTON_ICONIFY, parent, add_scene_button(&subtree->parts, LAB_SSD_BUTTON_ICONIFY, parent,
color, iconify_button_unpressed, iconify_button_hover, color, iconify_button_unpressed, iconify_button_hover,
width - theme->window_button_width * 3, view); width - button_width * 3, button_width, view);
/* Maximize button has an alternate state when maximized */ /* Maximize button has an alternate state when maximized */
struct ssd_part *btn_max_root = add_scene_button( struct ssd_part *btn_max_root = add_scene_button(
&subtree->parts, LAB_SSD_BUTTON_MAXIMIZE, parent, &subtree->parts, LAB_SSD_BUTTON_MAXIMIZE, parent,
color, maximize_button_unpressed, maximize_button_hover, color, maximize_button_unpressed, maximize_button_hover,
width - theme->window_button_width * 2, view); width - button_width * 2, button_width, view);
struct ssd_button *btn_max = node_ssd_button_from_node(btn_max_root->node); struct ssd_button *btn_max = node_ssd_button_from_node(btn_max_root->node);
add_toggled_icon(btn_max, &subtree->parts, LAB_SSD_BUTTON_MAXIMIZE, add_toggled_icon(btn_max, &subtree->parts, LAB_SSD_BUTTON_MAXIMIZE,
restore_button_unpressed, restore_button_hover); restore_button_unpressed, restore_button_hover, button_width);
add_scene_button_corner(&subtree->parts, add_scene_button_corner(&subtree->parts,
LAB_SSD_BUTTON_CLOSE, LAB_SSD_PART_CORNER_TOP_RIGHT, parent, LAB_SSD_BUTTON_CLOSE, LAB_SSD_PART_CORNER_TOP_RIGHT, parent,
corner_top_right, close_button_unpressed, close_button_hover, corner_top_right, close_button_unpressed, close_button_hover,
width - theme->window_button_width * 1, view); width - button_width * 1, button_width, view);
} FOR_EACH_END } FOR_EACH_END
ssd_update_title(ssd); ssd_update_title(ssd);
@ -189,8 +191,9 @@ void
ssd_titlebar_update(struct ssd *ssd) ssd_titlebar_update(struct ssd *ssd)
{ {
struct view *view = ssd->view; struct view *view = ssd->view;
int width = view->current.width;
struct theme *theme = view->server->theme; struct theme *theme = view->server->theme;
int width = view->current.width;
int button_width = ssd->titlebar.button_width;
bool maximized = view->maximized == VIEW_AXIS_BOTH; bool maximized = view->maximized == VIEW_AXIS_BOTH;
bool tiled_not_maximized = view_is_tiled_and_notify_tiled(ssd->view) bool tiled_not_maximized = view_is_tiled_and_notify_tiled(ssd->view)
@ -218,25 +221,25 @@ ssd_titlebar_update(struct ssd *ssd)
case LAB_SSD_PART_TITLEBAR: case LAB_SSD_PART_TITLEBAR:
wlr_scene_rect_set_size( wlr_scene_rect_set_size(
wlr_scene_rect_from_node(part->node), wlr_scene_rect_from_node(part->node),
width - theme->window_button_width * SSD_BUTTON_COUNT, width - button_width * SSD_BUTTON_COUNT,
theme->title_height); theme->title_height);
continue; continue;
case LAB_SSD_BUTTON_ICONIFY: case LAB_SSD_BUTTON_ICONIFY:
if (is_direct_child(part->node, subtree)) { if (is_direct_child(part->node, subtree)) {
wlr_scene_node_set_position(part->node, wlr_scene_node_set_position(part->node,
width - theme->window_button_width * 3, 0); width - button_width * 3, 0);
} }
continue; continue;
case LAB_SSD_BUTTON_MAXIMIZE: case LAB_SSD_BUTTON_MAXIMIZE:
if (is_direct_child(part->node, subtree)) { if (is_direct_child(part->node, subtree)) {
wlr_scene_node_set_position(part->node, wlr_scene_node_set_position(part->node,
width - theme->window_button_width * 2, 0); width - button_width * 2, 0);
} }
continue; continue;
case LAB_SSD_PART_CORNER_TOP_RIGHT: case LAB_SSD_PART_CORNER_TOP_RIGHT:
if (is_direct_child(part->node, subtree)) { if (is_direct_child(part->node, subtree)) {
wlr_scene_node_set_position(part->node, wlr_scene_node_set_position(part->node,
width - theme->window_button_width * 1, 0); width - button_width * 1, 0);
} }
continue; continue;
default: default:
@ -270,6 +273,20 @@ ssd_titlebar_destroy(struct ssd *ssd)
ssd->titlebar.tree = NULL; ssd->titlebar.tree = NULL;
} }
static int
get_title_width(int view_width, int button_width)
{
/*
* Always return 0 if the button width is narrower than default.
* Simply computing (width - button_width * SSD_BUTTON_COUNT)
* gives undesired widths of 1 to (SSD_BUTTON_COUNT - 1) pixels
* due to rounding errors (since button_width is an integer).
*/
int theme_button_width = rc.theme->window_button_width;
return (button_width < theme_button_width) ? 0
: view_width - theme_button_width * SSD_BUTTON_COUNT;
}
/* /*
* For ssd_update_title* we do not early out because * For ssd_update_title* we do not early out because
* .active and .inactive may result in different sizes * .active and .inactive may result in different sizes
@ -288,7 +305,8 @@ ssd_update_title_positions(struct ssd *ssd)
struct view *view = ssd->view; struct view *view = ssd->view;
struct theme *theme = view->server->theme; struct theme *theme = view->server->theme;
int width = view->current.width; int width = view->current.width;
int title_bg_width = width - theme->window_button_width * SSD_BUTTON_COUNT; int button_width = ssd->titlebar.button_width;
int title_bg_width = get_title_width(width, button_width);
int x, y; int x, y;
int buffer_height, buffer_width; int buffer_height, buffer_width;
@ -304,7 +322,7 @@ ssd_update_title_positions(struct ssd *ssd)
buffer_width = part->buffer ? part->buffer->width : 0; buffer_width = part->buffer ? part->buffer->width : 0;
buffer_height = part->buffer ? part->buffer->height : 0; buffer_height = part->buffer ? part->buffer->height : 0;
x = theme->window_button_width; x = button_width;
y = (theme->title_height - buffer_height) / 2; y = (theme->title_height - buffer_height) / 2;
if (title_bg_width <= 0) { if (title_bg_width <= 0) {
@ -314,7 +332,7 @@ ssd_update_title_positions(struct ssd *ssd)
wlr_scene_node_set_enabled(part->node, true); wlr_scene_node_set_enabled(part->node, true);
if (theme->window_label_text_justify == LAB_JUSTIFY_CENTER) { if (theme->window_label_text_justify == LAB_JUSTIFY_CENTER) {
if (buffer_width + theme->window_button_width * 2 <= title_bg_width) { if (buffer_width + button_width * 2 <= title_bg_width) {
/* Center based on the full width */ /* Center based on the full width */
x = (width - buffer_width) / 2; x = (width - buffer_width) / 2;
} else { } else {
@ -357,8 +375,8 @@ ssd_update_title(struct ssd *ssd)
struct ssd_part *part; struct ssd_part *part;
struct ssd_sub_tree *subtree; struct ssd_sub_tree *subtree;
struct ssd_state_title_width *dstate; struct ssd_state_title_width *dstate;
int title_bg_width = view->current.width int title_bg_width = get_title_width(view->current.width,
- theme->window_button_width * SSD_BUTTON_COUNT; ssd->titlebar.button_width);
FOR_EACH_STATE(ssd, subtree) { FOR_EACH_STATE(ssd, subtree) {
if (subtree == &ssd->titlebar.active) { if (subtree == &ssd->titlebar.active) {

View file

@ -176,6 +176,15 @@ ssd_resize_edges(enum ssd_part_type type)
} }
} }
static int
get_button_width(int view_width)
{
/* view_width may be 0 if view isn't mapped yet */
int theme_button_width = rc.theme->window_button_width;
return (view_width > 0 && view_width < theme_button_width * SSD_BUTTON_COUNT)
? view_width / SSD_BUTTON_COUNT : theme_button_width;
}
struct ssd * struct ssd *
ssd_create(struct view *view, bool active) ssd_create(struct view *view, bool active)
{ {
@ -186,6 +195,7 @@ ssd_create(struct view *view, bool active)
ssd->tree = wlr_scene_tree_create(view->scene_tree); ssd->tree = wlr_scene_tree_create(view->scene_tree);
wlr_scene_node_lower_to_bottom(&ssd->tree->node); wlr_scene_node_lower_to_bottom(&ssd->tree->node);
ssd->titlebar.height = view->server->theme->title_height; ssd->titlebar.height = view->server->theme->title_height;
ssd->titlebar.button_width = get_button_width(view->current.width);
ssd_shadow_create(ssd); ssd_shadow_create(ssd);
ssd_extents_create(ssd); ssd_extents_create(ssd);
/* /*
@ -223,6 +233,21 @@ ssd_update_margin(struct ssd *ssd)
ssd->margin = ssd_thickness(ssd->view); ssd->margin = ssd_thickness(ssd->view);
} }
/*
* Clears pointers to this view's SSD from the global hover state.
* Must be called before the SSD or any buttons are destroyed.
*/
static void
ssd_reset_hover_state(struct ssd *ssd)
{
struct ssd_hover_state *hover_state =
ssd->view->server->ssd_hover_state;
if (hover_state->view == ssd->view) {
hover_state->view = NULL;
hover_state->button = NULL;
}
}
void void
ssd_update_geometry(struct ssd *ssd) ssd_update_geometry(struct ssd *ssd)
{ {
@ -233,20 +258,9 @@ ssd_update_geometry(struct ssd *ssd)
struct wlr_box cached = ssd->state.geometry; struct wlr_box cached = ssd->state.geometry;
struct wlr_box current = ssd->view->current; struct wlr_box current = ssd->view->current;
int min_view_width = rc.theme->window_button_width * SSD_BUTTON_COUNT;
int eff_width = current.width; int eff_width = current.width;
int eff_height = view_effective_height(ssd->view, /* use_pending */ false); int eff_height = view_effective_height(ssd->view, /* use_pending */ false);
if (eff_width > 0 && eff_width < min_view_width) {
/*
* Prevent negative values in calculations like
* `width - SSD_BUTTON_WIDTH * SSD_BUTTON_COUNT`
*/
wlr_log(WLR_ERROR,
"view width is smaller than its minimal value");
return;
}
if (eff_width == cached.width && eff_height == cached.height) { if (eff_width == cached.width && eff_height == cached.height) {
if (current.x != cached.x || current.y != cached.y) { if (current.x != cached.x || current.y != cached.y) {
/* Dynamically resize extents based on position and usable_area */ /* Dynamically resize extents based on position and usable_area */
@ -274,6 +288,22 @@ ssd_update_geometry(struct ssd *ssd)
} }
return; return;
} }
/*
* Rather than resizing/re-rendering individual buttons and
* icons in ssd_titlebar_update(), it's simpler to just recreate
* them all. This case is only hit for abnormally small views,
* so it's probably not worth optimizing further.
*/
int button_width = get_button_width(current.width);
if (button_width != ssd->titlebar.button_width) {
/* Reset hover state before recreating buttons */
ssd_reset_hover_state(ssd);
ssd_titlebar_destroy(ssd);
ssd->titlebar.button_width = button_width;
ssd_titlebar_create(ssd);
}
ssd_extents_update(ssd); ssd_extents_update(ssd);
ssd_titlebar_update(ssd); ssd_titlebar_update(ssd);
ssd_border_update(ssd); ssd_border_update(ssd);
@ -302,16 +332,9 @@ ssd_destroy(struct ssd *ssd)
return; return;
} }
/* Maybe reset hover view */
struct view *view = ssd->view;
struct ssd_hover_state *hover_state;
hover_state = view->server->ssd_hover_state;
if (hover_state->view == view) {
hover_state->view = NULL;
hover_state->button = NULL;
}
/* Destroy subcomponents */ /* Destroy subcomponents */
/* Reset hover state before destroying */
ssd_reset_hover_state(ssd);
ssd_titlebar_destroy(ssd); ssd_titlebar_destroy(ssd);
ssd_border_destroy(ssd); ssd_border_destroy(ssd);
ssd_extents_destroy(ssd); ssd_extents_destroy(ssd);