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ssd: scale titlebar buttons to fit for very small views
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parent
a75301dae5
commit
a7f9680cda
6 changed files with 132 additions and 62 deletions
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@ -27,6 +27,7 @@ ssd_titlebar_create(struct ssd *ssd)
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struct view *view = ssd->view;
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struct theme *theme = view->server->theme;
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int width = view->current.width;
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int button_width = ssd->titlebar.button_width;
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float *color;
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struct wlr_scene_tree *parent;
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@ -90,29 +91,30 @@ ssd_titlebar_create(struct ssd *ssd)
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/* Title */
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add_scene_rect(&subtree->parts, LAB_SSD_PART_TITLEBAR, parent,
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width - theme->window_button_width * SSD_BUTTON_COUNT,
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theme->title_height, theme->window_button_width, 0, color);
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width - button_width * SSD_BUTTON_COUNT, theme->title_height,
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button_width, 0, color);
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/* Buttons */
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add_scene_button_corner(&subtree->parts,
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LAB_SSD_BUTTON_WINDOW_MENU, LAB_SSD_PART_CORNER_TOP_LEFT, parent,
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corner_top_left, menu_button_unpressed, menu_button_hover, 0, view);
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LAB_SSD_BUTTON_WINDOW_MENU, LAB_SSD_PART_CORNER_TOP_LEFT,
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parent, corner_top_left, menu_button_unpressed,
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menu_button_hover, 0, button_width, view);
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add_scene_button(&subtree->parts, LAB_SSD_BUTTON_ICONIFY, parent,
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color, iconify_button_unpressed, iconify_button_hover,
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width - theme->window_button_width * 3, view);
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width - button_width * 3, button_width, view);
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/* Maximize button has an alternate state when maximized */
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struct ssd_part *btn_max_root = add_scene_button(
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&subtree->parts, LAB_SSD_BUTTON_MAXIMIZE, parent,
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color, maximize_button_unpressed, maximize_button_hover,
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width - theme->window_button_width * 2, view);
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width - button_width * 2, button_width, view);
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struct ssd_button *btn_max = node_ssd_button_from_node(btn_max_root->node);
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add_toggled_icon(btn_max, &subtree->parts, LAB_SSD_BUTTON_MAXIMIZE,
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restore_button_unpressed, restore_button_hover);
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restore_button_unpressed, restore_button_hover, button_width);
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add_scene_button_corner(&subtree->parts,
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LAB_SSD_BUTTON_CLOSE, LAB_SSD_PART_CORNER_TOP_RIGHT, parent,
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corner_top_right, close_button_unpressed, close_button_hover,
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width - theme->window_button_width * 1, view);
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width - button_width * 1, button_width, view);
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} FOR_EACH_END
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ssd_update_title(ssd);
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@ -189,8 +191,9 @@ void
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ssd_titlebar_update(struct ssd *ssd)
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{
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struct view *view = ssd->view;
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int width = view->current.width;
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struct theme *theme = view->server->theme;
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int width = view->current.width;
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int button_width = ssd->titlebar.button_width;
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bool maximized = view->maximized == VIEW_AXIS_BOTH;
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bool tiled_not_maximized = view_is_tiled_and_notify_tiled(ssd->view)
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@ -218,25 +221,25 @@ ssd_titlebar_update(struct ssd *ssd)
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case LAB_SSD_PART_TITLEBAR:
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wlr_scene_rect_set_size(
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wlr_scene_rect_from_node(part->node),
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width - theme->window_button_width * SSD_BUTTON_COUNT,
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width - button_width * SSD_BUTTON_COUNT,
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theme->title_height);
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continue;
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case LAB_SSD_BUTTON_ICONIFY:
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if (is_direct_child(part->node, subtree)) {
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wlr_scene_node_set_position(part->node,
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width - theme->window_button_width * 3, 0);
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width - button_width * 3, 0);
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}
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continue;
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case LAB_SSD_BUTTON_MAXIMIZE:
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if (is_direct_child(part->node, subtree)) {
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wlr_scene_node_set_position(part->node,
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width - theme->window_button_width * 2, 0);
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width - button_width * 2, 0);
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}
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continue;
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case LAB_SSD_PART_CORNER_TOP_RIGHT:
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if (is_direct_child(part->node, subtree)) {
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wlr_scene_node_set_position(part->node,
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width - theme->window_button_width * 1, 0);
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width - button_width * 1, 0);
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}
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continue;
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default:
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@ -270,6 +273,20 @@ ssd_titlebar_destroy(struct ssd *ssd)
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ssd->titlebar.tree = NULL;
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}
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static int
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get_title_width(int view_width, int button_width)
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{
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/*
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* Always return 0 if the button width is narrower than default.
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* Simply computing (width - button_width * SSD_BUTTON_COUNT)
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* gives undesired widths of 1 to (SSD_BUTTON_COUNT - 1) pixels
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* due to rounding errors (since button_width is an integer).
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*/
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int theme_button_width = rc.theme->window_button_width;
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return (button_width < theme_button_width) ? 0
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: view_width - theme_button_width * SSD_BUTTON_COUNT;
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}
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/*
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* For ssd_update_title* we do not early out because
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* .active and .inactive may result in different sizes
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@ -288,7 +305,8 @@ ssd_update_title_positions(struct ssd *ssd)
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struct view *view = ssd->view;
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struct theme *theme = view->server->theme;
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int width = view->current.width;
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int title_bg_width = width - theme->window_button_width * SSD_BUTTON_COUNT;
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int button_width = ssd->titlebar.button_width;
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int title_bg_width = get_title_width(width, button_width);
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int x, y;
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int buffer_height, buffer_width;
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@ -304,7 +322,7 @@ ssd_update_title_positions(struct ssd *ssd)
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buffer_width = part->buffer ? part->buffer->width : 0;
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buffer_height = part->buffer ? part->buffer->height : 0;
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x = theme->window_button_width;
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x = button_width;
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y = (theme->title_height - buffer_height) / 2;
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if (title_bg_width <= 0) {
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@ -314,7 +332,7 @@ ssd_update_title_positions(struct ssd *ssd)
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wlr_scene_node_set_enabled(part->node, true);
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if (theme->window_label_text_justify == LAB_JUSTIFY_CENTER) {
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if (buffer_width + theme->window_button_width * 2 <= title_bg_width) {
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if (buffer_width + button_width * 2 <= title_bg_width) {
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/* Center based on the full width */
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x = (width - buffer_width) / 2;
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} else {
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@ -357,8 +375,8 @@ ssd_update_title(struct ssd *ssd)
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struct ssd_part *part;
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struct ssd_sub_tree *subtree;
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struct ssd_state_title_width *dstate;
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int title_bg_width = view->current.width
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- theme->window_button_width * SSD_BUTTON_COUNT;
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int title_bg_width = get_title_width(view->current.width,
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ssd->titlebar.button_width);
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FOR_EACH_STATE(ssd, subtree) {
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if (subtree == &ssd->titlebar.active) {
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