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ssd: support window icons
The default `titleLayout` is updated to `icon:iconify,max,close` which replaces the window menu button with the window icon. When the icon file is not found or could not be loaded, the window menu icon as before is shown. The icon theme can be selected with `<theme><icon>`. This commit adds libsfdo as an optional dependency. `-Dicon=disabled` can be passsed to `meson setup` command in order to disable window icon, in which case the window icon is always replaced with a window menu button.
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32 changed files with 452 additions and 142 deletions
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@ -104,6 +104,23 @@ get_scale_box(struct wlr_buffer *buffer, double container_width,
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return icon_geo;
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}
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void
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update_window_icon_buffer(struct wlr_scene_node *button_node,
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struct wlr_buffer *buffer)
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{
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struct wlr_scene_buffer *scene_buffer =
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wlr_scene_buffer_from_node(button_node);
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struct wlr_box icon_geo = get_scale_box(buffer,
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rc.theme->window_button_width,
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rc.theme->title_height);
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wlr_scene_buffer_set_buffer(scene_buffer, buffer);
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wlr_scene_buffer_set_dest_size(scene_buffer,
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icon_geo.width, icon_geo.height);
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wlr_scene_node_set_position(button_node, icon_geo.x, icon_geo.y);
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}
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struct ssd_part *
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add_scene_button(struct wl_list *part_list, enum ssd_part_type type,
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struct wlr_scene_tree *parent, struct wlr_buffer *icon_buffer,
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