common: Add znew/znew_n() macros

This commit is contained in:
John Lindgren 2022-09-18 15:22:26 -04:00
parent da57483961
commit a54d378e6c
26 changed files with 47 additions and 47 deletions

View file

@ -19,7 +19,7 @@ add_extent(struct wl_list *part_list, enum ssd_part_type type,
* part->geometry will get free'd automatically in ssd_destroy_parts().
*/
part->node = &wlr_scene_rect_create(parent, 0, 0, invisible)->node;
part->geometry = xzalloc(sizeof(struct wlr_box));
part->geometry = znew(struct wlr_box);
return part;
}

View file

@ -24,7 +24,7 @@ static struct ssd_button *
ssd_button_descriptor_create(struct wlr_scene_node *node)
{
/* Create new ssd_button */
struct ssd_button *button = xzalloc(sizeof(struct ssd_button));
struct ssd_button *button = znew(*button);
/* Let it destroy automatically when the scene node destroys */
button->destroy.notify = ssd_button_destroy_notify;
@ -39,7 +39,7 @@ ssd_button_descriptor_create(struct wlr_scene_node *node)
struct ssd_part *
add_scene_part(struct wl_list *part_list, enum ssd_part_type type)
{
struct ssd_part *part = xzalloc(sizeof(struct ssd_part));
struct ssd_part *part = znew(*part);
part->type = type;
wl_list_insert(part_list->prev, &part->link);
return part;