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input: warp cursor to touch coordinates
This makes the behavior consistent with non-touch capable surfaces and the desktop.
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1 changed files with 4 additions and 0 deletions
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@ -77,6 +77,8 @@ handle_touch_motion(struct wl_listener *listener, void *data)
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double sx = lx - touch_point->x_offset;
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double sy = ly - touch_point->y_offset;
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wlr_cursor_warp_absolute(seat->cursor,
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&event->touch->base, event->x, event->y);
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wlr_seat_touch_notify_motion(seat->seat, event->time_msec,
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event->touch_id, sx, sy);
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} else {
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@ -133,6 +135,8 @@ handle_touch_down(struct wl_listener *listener, void *data)
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}
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}
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wlr_cursor_warp_absolute(seat->cursor,
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&event->touch->base, event->x, event->y);
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wlr_seat_touch_notify_down(seat->seat, touch_point->surface,
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event->time_msec, event->touch_id, sx, sy);
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} else {
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