mirror of
https://github.com/labwc/labwc.git
synced 2025-11-01 22:58:47 -04:00
session-lock: refactor
- Replaced `session_lock` with `session_lock_manager` which is persistent throughout the session. - Replaced `session_lock->abandoned` with `session_lock_manager->locked`. Old `session_lock->abandoned` is equal to `!session_lock_manager->lock && session_lock_manager->locked`. - Eliminated the use of global variables in `session-lock.c`. - Changed some function names.
This commit is contained in:
parent
65f7499f1c
commit
a39c8afc10
6 changed files with 111 additions and 110 deletions
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@ -314,7 +314,7 @@ struct server {
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struct wlr_gamma_control_manager_v1 *gamma_control_manager_v1;
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struct wl_listener gamma_control_set_gamma;
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struct session_lock *session_lock;
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struct session_lock_manager *session_lock_manager;
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struct wlr_foreign_toplevel_manager_v1 *foreign_toplevel_manager;
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@ -7,20 +7,30 @@
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struct output;
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struct server;
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struct session_lock {
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struct wlr_session_lock_v1 *lock;
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struct session_lock_manager {
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struct server *server;
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struct wlr_session_lock_manager_v1 *wlr_manager;
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struct wlr_surface *focused;
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bool abandoned;
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/*
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* When not locked: lock=NULL, locked=false
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* When locked: lock=non-NULL, locked=true
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* When lock is destroyed without being unlocked: lock=NULL, locked=true
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*/
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struct wlr_session_lock_v1 *lock;
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bool locked;
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struct wl_list session_lock_outputs;
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struct wl_listener new_surface;
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struct wl_listener unlock;
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struct wl_listener new_lock;
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struct wl_listener destroy;
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struct wl_listener lock_new_surface;
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struct wl_listener lock_unlock;
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struct wl_listener lock_destroy;
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};
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void session_lock_init(struct server *server);
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void session_lock_output_create(struct session_lock *lock, struct output *output);
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void session_lock_update_for_layout_change(void);
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void session_lock_output_create(struct session_lock_manager *manager, struct output *output);
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void session_lock_update_for_layout_change(struct server *server);
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#endif /* LABWC_SESSION_LOCK_H */
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@ -424,7 +424,7 @@ handle_compositor_keybindings(struct keyboard *keyboard,
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if (seat->active_client_while_inhibited) {
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return false;
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}
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if (seat->server->session_lock) {
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if (seat->server->session_lock_manager->locked) {
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return false;
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}
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@ -395,8 +395,8 @@ new_output_notify(struct wl_listener *listener, void *data)
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/* Create regions from config */
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regions_reconfigure_output(output);
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if (server->session_lock) {
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session_lock_output_create(server->session_lock, output);
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if (server->session_lock_manager->locked) {
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session_lock_output_create(server->session_lock_manager, output);
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}
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server->pending_output_layout_change--;
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@ -442,7 +442,7 @@ static void
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output_update_for_layout_change(struct server *server)
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{
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output_update_all_usable_areas(server, /*layout_changed*/ true);
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session_lock_update_for_layout_change();
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session_lock_update_for_layout_change(server);
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/*
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* "Move" each wlr_output_cursor (in per-output coordinates) to
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@ -621,7 +621,7 @@ seat_focus(struct seat *seat, struct wlr_surface *surface, bool is_lock_surface)
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* lock screen may lose focus and become impossible to unlock.
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*/
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struct server *server = seat->server;
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if (server->session_lock && !is_lock_surface) {
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if (server->session_lock_manager->locked && !is_lock_surface) {
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return;
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}
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@ -4,20 +4,14 @@
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#include "common/mem.h"
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#include "labwc.h"
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static struct wl_listener new_lock;
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static struct wl_listener manager_destroy;
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static struct wlr_session_lock_manager_v1 *wlr_session_lock_manager;
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static struct server *g_server;
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struct session_lock_output {
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struct wlr_scene_tree *tree;
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struct wlr_scene_rect *background;
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struct session_lock *lock;
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struct session_lock_manager *manager;
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struct output *output;
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struct wlr_session_lock_surface_v1 *surface;
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struct wl_list link; /* session_lock.outputs */
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struct wl_list link; /* session_lock_manager.outputs */
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struct wl_listener destroy;
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struct wl_listener commit;
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@ -26,39 +20,40 @@ struct session_lock_output {
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};
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static void
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focus_surface(struct session_lock *lock, struct wlr_surface *focused)
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focus_surface(struct session_lock_manager *manager, struct wlr_surface *focused)
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{
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lock->focused = focused;
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seat_focus_lock_surface(&g_server->seat, focused);
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manager->focused = focused;
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seat_focus_lock_surface(&manager->server->seat, focused);
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}
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static void
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refocus_output(struct session_lock_output *output)
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{
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/* Try to focus another session-lock surface */
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if (output->lock->focused != output->surface->surface) {
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if (output->manager->focused != output->surface->surface) {
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return;
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}
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struct session_lock_output *iter;
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wl_list_for_each(iter, &output->lock->session_lock_outputs, link) {
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wl_list_for_each(iter, &output->manager->session_lock_outputs, link) {
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if (iter == output || !iter->surface || !iter->surface->surface) {
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continue;
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}
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if (iter->surface->surface->mapped) {
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focus_surface(output->lock, iter->surface->surface);
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focus_surface(output->manager, iter->surface->surface);
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return;
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}
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}
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focus_surface(output->lock, NULL);
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focus_surface(output->manager, NULL);
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}
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static void
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handle_surface_map(struct wl_listener *listener, void *data)
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{
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struct session_lock_output *surf = wl_container_of(listener, surf, surface_map);
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if (!surf->lock->focused) {
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focus_surface(surf->lock, surf->surface->surface);
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struct session_lock_output *output =
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wl_container_of(listener, output, surface_map);
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if (!output->manager->focused) {
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focus_surface(output->manager, output->surface->surface);
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}
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}
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@ -79,21 +74,24 @@ static void
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lock_output_reconfigure(struct session_lock_output *output)
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{
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struct wlr_box box;
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wlr_output_layout_get_box(g_server->output_layout, output->output->wlr_output, &box);
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wlr_output_layout_get_box(output->manager->server->output_layout,
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output->output->wlr_output, &box);
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wlr_scene_rect_set_size(output->background, box.width, box.height);
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if (output->surface) {
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wlr_session_lock_surface_v1_configure(output->surface, box.width, box.height);
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wlr_session_lock_surface_v1_configure(
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output->surface, box.width, box.height);
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}
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}
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static void
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handle_new_surface(struct wl_listener *listener, void *data)
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{
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struct session_lock *lock = wl_container_of(listener, lock, new_surface);
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struct session_lock_manager *manager =
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wl_container_of(listener, manager, lock_new_surface);
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struct wlr_session_lock_surface_v1 *lock_surface = data;
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struct output *output = lock_surface->output->data;
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struct session_lock_output *lock_output;
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wl_list_for_each(lock_output, &lock->session_lock_outputs, link) {
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wl_list_for_each(lock_output, &manager->session_lock_outputs, link) {
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if (lock_output->output == output) {
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goto found_lock_output;
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}
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@ -130,14 +128,14 @@ session_lock_output_destroy(struct session_lock_output *output)
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}
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static void
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handle_destroy(struct wl_listener *listener, void *data)
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handle_output_destroy(struct wl_listener *listener, void *data)
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{
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struct session_lock_output *output = wl_container_of(listener, output, destroy);
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session_lock_output_destroy(output);
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}
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static void
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handle_commit(struct wl_listener *listener, void *data)
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handle_output_commit(struct wl_listener *listener, void *data)
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{
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struct wlr_output_event_commit *event = data;
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struct session_lock_output *output = wl_container_of(listener, output, commit);
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@ -152,18 +150,15 @@ static void
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align_session_lock_tree(struct output *output)
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{
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struct wlr_box box;
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wlr_output_layout_get_box(g_server->output_layout, output->wlr_output, &box);
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wlr_output_layout_get_box(output->server->output_layout,
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output->wlr_output, &box);
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wlr_scene_node_set_position(&output->session_lock_tree->node, box.x, box.y);
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}
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void
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session_lock_output_create(struct session_lock *lock, struct output *output)
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session_lock_output_create(struct session_lock_manager *manager, struct output *output)
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{
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struct session_lock_output *lock_output = znew(*lock_output);
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if (!lock_output) {
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wlr_log(WLR_ERROR, "session-lock: out of memory");
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goto exit_session;
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}
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struct wlr_scene_tree *tree = wlr_scene_tree_create(output->session_lock_tree);
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if (!tree) {
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@ -191,17 +186,17 @@ session_lock_output_create(struct session_lock *lock, struct output *output)
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lock_output->output = output;
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lock_output->tree = tree;
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lock_output->background = background;
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lock_output->lock = lock;
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lock_output->manager = manager;
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lock_output->destroy.notify = handle_destroy;
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lock_output->destroy.notify = handle_output_destroy;
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wl_signal_add(&tree->node.events.destroy, &lock_output->destroy);
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lock_output->commit.notify = handle_commit;
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lock_output->commit.notify = handle_output_commit;
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wl_signal_add(&output->wlr_output->events.commit, &lock_output->commit);
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lock_output_reconfigure(lock_output);
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wl_list_insert(&lock->session_lock_outputs, &lock_output->link);
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wl_list_insert(&manager->session_lock_outputs, &lock_output->link);
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return;
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exit_session:
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@ -211,130 +206,126 @@ exit_session:
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}
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static void
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session_lock_destroy(struct session_lock *lock)
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session_lock_destroy(struct session_lock_manager *manager)
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{
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struct session_lock_output *lock_output, *next;
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wl_list_for_each_safe(lock_output, next, &lock->session_lock_outputs, link) {
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wl_list_for_each_safe(lock_output, next, &manager->session_lock_outputs, link) {
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wlr_scene_node_destroy(&lock_output->tree->node);
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}
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if (g_server->session_lock == lock) {
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g_server->session_lock = NULL;
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if (manager->lock) {
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wl_list_remove(&manager->lock_destroy.link);
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wl_list_remove(&manager->lock_unlock.link);
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wl_list_remove(&manager->lock_new_surface.link);
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}
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if (!lock->abandoned) {
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wl_list_remove(&lock->destroy.link);
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wl_list_remove(&lock->unlock.link);
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wl_list_remove(&lock->new_surface.link);
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}
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free(lock);
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manager->lock = NULL;
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}
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static void
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handle_unlock(struct wl_listener *listener, void *data)
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handle_lock_unlock(struct wl_listener *listener, void *data)
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{
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struct session_lock *lock = wl_container_of(listener, lock, unlock);
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session_lock_destroy(lock);
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desktop_focus_topmost_view(g_server);
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struct session_lock_manager *manager =
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wl_container_of(listener, manager, lock_unlock);
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session_lock_destroy(manager);
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manager->locked = false;
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desktop_focus_topmost_view(manager->server);
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}
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static void
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handle_session_lock_destroy(struct wl_listener *listener, void *data)
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handle_lock_destroy(struct wl_listener *listener, void *data)
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{
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struct session_lock *lock = wl_container_of(listener, lock, destroy);
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struct session_lock_manager *manager =
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wl_container_of(listener, manager, lock_destroy);
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float *black = (float[4]) { 0.f, 0.f, 0.f, 1.f };
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struct session_lock_output *lock_output;
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wl_list_for_each(lock_output, &lock->session_lock_outputs, link) {
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wl_list_for_each(lock_output, &manager->session_lock_outputs, link) {
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wlr_scene_rect_set_color(lock_output->background, black);
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}
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lock->abandoned = true;
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wl_list_remove(&lock->destroy.link);
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wl_list_remove(&lock->unlock.link);
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wl_list_remove(&lock->new_surface.link);
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wl_list_remove(&manager->lock_destroy.link);
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wl_list_remove(&manager->lock_unlock.link);
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wl_list_remove(&manager->lock_new_surface.link);
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}
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static void
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handle_new_session_lock(struct wl_listener *listener, void *data)
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{
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struct session_lock_manager *manager =
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wl_container_of(listener, manager, new_lock);
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struct wlr_session_lock_v1 *lock = data;
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/* One already exists */
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if (g_server->session_lock) {
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if (g_server->session_lock->abandoned) {
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wlr_log(WLR_INFO, "replacing abandoned lock");
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session_lock_destroy(g_server->session_lock);
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} else {
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wlr_log(WLR_ERROR, "session already locked");
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wlr_session_lock_v1_destroy(lock);
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return;
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}
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}
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struct session_lock *session_lock = znew(*session_lock);
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if (!session_lock) {
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wlr_log(WLR_ERROR, "session-lock: out of memory");
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if (manager->lock) {
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wlr_log(WLR_ERROR, "session already locked");
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wlr_session_lock_v1_destroy(lock);
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return;
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}
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if (manager->locked) {
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wlr_log(WLR_INFO, "replacing abandoned lock");
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session_lock_destroy(manager);
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}
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assert(wl_list_empty(&manager->session_lock_outputs));
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wl_list_init(&session_lock->session_lock_outputs);
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struct output *output;
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wl_list_for_each(output, &g_server->outputs, link) {
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session_lock_output_create(session_lock, output);
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wl_list_for_each(output, &manager->server->outputs, link) {
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session_lock_output_create(manager, output);
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}
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session_lock->new_surface.notify = handle_new_surface;
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wl_signal_add(&lock->events.new_surface, &session_lock->new_surface);
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manager->lock_new_surface.notify = handle_new_surface;
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wl_signal_add(&lock->events.new_surface, &manager->lock_new_surface);
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session_lock->unlock.notify = handle_unlock;
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wl_signal_add(&lock->events.unlock, &session_lock->unlock);
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manager->lock_unlock.notify = handle_lock_unlock;
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wl_signal_add(&lock->events.unlock, &manager->lock_unlock);
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session_lock->destroy.notify = handle_session_lock_destroy;
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wl_signal_add(&lock->events.destroy, &session_lock->destroy);
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manager->lock_destroy.notify = handle_lock_destroy;
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wl_signal_add(&lock->events.destroy, &manager->lock_destroy);
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manager->locked = true;
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wlr_session_lock_v1_send_locked(lock);
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g_server->session_lock = session_lock;
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}
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static void
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handle_manager_destroy(struct wl_listener *listener, void *data)
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{
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if (g_server->session_lock) {
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session_lock_destroy(g_server->session_lock);
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}
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wl_list_remove(&new_lock.link);
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wl_list_remove(&manager_destroy.link);
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wlr_session_lock_manager = NULL;
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struct session_lock_manager *manager =
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wl_container_of(listener, manager, destroy);
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session_lock_destroy(manager);
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wl_list_remove(&manager->new_lock.link);
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wl_list_remove(&manager->destroy.link);
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manager->server->session_lock_manager = NULL;
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free(manager);
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}
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void
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session_lock_init(struct server *server)
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{
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g_server = server;
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wlr_session_lock_manager = wlr_session_lock_manager_v1_create(server->wl_display);
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struct session_lock_manager *manager = znew(*manager);
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server->session_lock_manager = manager;
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manager->server = server;
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manager->wlr_manager = wlr_session_lock_manager_v1_create(server->wl_display);
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wl_list_init(&manager->session_lock_outputs);
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new_lock.notify = handle_new_session_lock;
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wl_signal_add(&wlr_session_lock_manager->events.new_lock, &new_lock);
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manager->new_lock.notify = handle_new_session_lock;
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wl_signal_add(&manager->wlr_manager->events.new_lock, &manager->new_lock);
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manager_destroy.notify = handle_manager_destroy;
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wl_signal_add(&wlr_session_lock_manager->events.destroy, &manager_destroy);
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manager->destroy.notify = handle_manager_destroy;
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wl_signal_add(&manager->wlr_manager->events.destroy, &manager->destroy);
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}
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void
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session_lock_update_for_layout_change(void)
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session_lock_update_for_layout_change(struct server *server)
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{
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if (!g_server->session_lock) {
|
||||
if (!server->session_lock_manager->locked) {
|
||||
return;
|
||||
}
|
||||
|
||||
struct output *output;
|
||||
wl_list_for_each(output, &g_server->outputs, link) {
|
||||
wl_list_for_each(output, &server->outputs, link) {
|
||||
align_session_lock_tree(output);
|
||||
}
|
||||
|
||||
struct session_lock *lock = g_server->session_lock;
|
||||
struct session_lock_manager *manager = server->session_lock_manager;
|
||||
struct session_lock_output *lock_output;
|
||||
wl_list_for_each(lock_output, &lock->session_lock_outputs, link) {
|
||||
wl_list_for_each(lock_output, &manager->session_lock_outputs, link) {
|
||||
lock_output_reconfigure(lock_output);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue