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view: increase accuracy of center-alignment
When center-aligning, take into account usable area and server-side decoration (if used).
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parent
6b4d9b9383
commit
a234e71b29
1 changed files with 9 additions and 10 deletions
19
src/view.c
19
src/view.c
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@ -1,4 +1,5 @@
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// SPDX-License-Identifier: GPL-2.0-only
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#include <assert.h>
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#include <stdio.h>
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#include <strings.h>
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#include "labwc.h"
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@ -138,20 +139,18 @@ view_output(struct view *view)
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static bool
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view_compute_centered_position(struct view *view, int w, int h, int *x, int *y)
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{
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struct wlr_output *wlr_output = view_wlr_output(view);
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struct output *output = view_output(view);
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assert(output);
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struct wlr_output *wlr_output = output->wlr_output;
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if (!wlr_output) {
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return false;
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}
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struct wlr_output_layout *layout = view->server->output_layout;
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struct wlr_output_layout_output *ol_output =
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wlr_output_layout_get(layout, wlr_output);
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if (!ol_output) {
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return false;
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}
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*x = ol_output->x + wlr_output->width / wlr_output->scale / 2 - w / 2;
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*y = ol_output->y + wlr_output->height / wlr_output->scale / 2 - h / 2;
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struct wlr_box usable = output_usable_area_in_layout_coords(output);
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int width = w + view->margin.left + view->margin.right;
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int height = h + view->margin.top + view->margin.bottom;
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*x = usable.x + usable.width / wlr_output->scale / 2 - width / 2;
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*y = usable.y + usable.height / wlr_output->scale / 2 - height / 2;
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return true;
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}
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