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	layers: position each layer_tree correctly relative to its output
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					 1 changed files with 11 additions and 0 deletions
				
			
		
							
								
								
									
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								src/layers.c
									
										
									
									
									
								
							
							
						
						
									
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								src/layers.c
									
										
									
									
									
								
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			@ -26,6 +26,14 @@ arrange_layers(struct output *output)
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		&full_area.width, &full_area.height);
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	struct wlr_box usable_area = full_area;
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	struct server *server = output->server;
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	struct wlr_scene_output *scene_output =
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		wlr_scene_get_scene_output(server->scene, output->wlr_output);
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	if (!scene_output) {
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		wlr_log(WLR_DEBUG, "no wlr_scene_output");
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		return;
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	}
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	for (int i = 0; i < LAB_NR_LAYERS; i++) {
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		struct lab_layer_surface *lab_layer_surface;
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		wl_list_for_each(lab_layer_surface, &output->layers[i], link) {
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			@ -34,6 +42,9 @@ arrange_layers(struct output *output)
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			wlr_scene_layer_surface_v1_configure(
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				scene_layer_surface, &full_area, &usable_area);
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		}
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		wlr_scene_node_set_position(&output->layer_tree[i]->node,
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			scene_output->x, scene_output->y);
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	}
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	memcpy(&output->usable_area, &usable_area, sizeof(struct wlr_box));
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