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touch.c: fix coding style (sx,sy) vs (nx,ny)
Prefer surface to node naming convention for coordinates
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2 changed files with 17 additions and 8 deletions
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@ -12,6 +12,15 @@ cursor: add special feature
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And please wrap the main commit message at max 74 characters, otherwise `git log` and similar look so weird.
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And please wrap the main commit message at max 74 characters, otherwise `git log` and similar look so weird.
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## Naming Convention
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There are three types of coordinate systems: surface, output and layout - for
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which the variables (sx, sy), (ox, oy) and (lx, ly) are used respectively in
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line with wlroots.
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With the introduction of the scene-graph API, some wlroots functions also use
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node coordinates (nx, ny) but we prefer (sx, sy) where possible.
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[coding style]: https://git.sr.ht/~sircmpwn/cstyle
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[coding style]: https://git.sr.ht/~sircmpwn/cstyle
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[commit messages]: https://gitlab.freedesktop.org/wlroots/wlroots/-/blob/master/CONTRIBUTING.md#commit-messages
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[commit messages]: https://gitlab.freedesktop.org/wlroots/wlroots/-/blob/master/CONTRIBUTING.md#commit-messages
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[checkpatch.pl]: https://github.com/johanmalm/checkpatch.pl
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[checkpatch.pl]: https://github.com/johanmalm/checkpatch.pl
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16
src/touch.c
16
src/touch.c
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@ -4,7 +4,7 @@
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static struct wlr_surface*
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static struct wlr_surface*
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touch_get_coords(struct seat *seat, struct wlr_touch *touch, double x, double y,
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touch_get_coords(struct seat *seat, struct wlr_touch *touch, double x, double y,
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double *nx, double *ny)
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double *sx, double *sy)
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{
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{
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/* Convert coordinates: first [0, 1] => layout, then layout => surface */
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/* Convert coordinates: first [0, 1] => layout, then layout => surface */
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double lx, ly;
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double lx, ly;
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@ -12,7 +12,7 @@ touch_get_coords(struct seat *seat, struct wlr_touch *touch, double x, double y,
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x, y, &lx, &ly);
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x, y, &lx, &ly);
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struct wlr_scene_node *node =
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struct wlr_scene_node *node =
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wlr_scene_node_at(&seat->server->scene->node, lx, ly, nx, ny);
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wlr_scene_node_at(&seat->server->scene->node, lx, ly, sx, sy);
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/* Find the surface and return it if it accepts touch events. */
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/* Find the surface and return it if it accepts touch events. */
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struct wlr_surface *surface = NULL;
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struct wlr_surface *surface = NULL;
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@ -36,10 +36,10 @@ touch_motion(struct wl_listener *listener, void *data)
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struct wlr_touch_motion_event *event = data;
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struct wlr_touch_motion_event *event = data;
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wlr_idle_notify_activity(seat->wlr_idle, seat->seat);
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wlr_idle_notify_activity(seat->wlr_idle, seat->seat);
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double nx, ny;
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double sx, sy;
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if (touch_get_coords(seat, event->touch, event->x, event->y, &nx, &ny)) {
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if (touch_get_coords(seat, event->touch, event->x, event->y, &sx, &sy)) {
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wlr_seat_touch_notify_motion(seat->seat, event->time_msec,
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wlr_seat_touch_notify_motion(seat->seat, event->time_msec,
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event->touch_id, nx, ny);
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event->touch_id, sx, sy);
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}
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}
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}
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}
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@ -57,12 +57,12 @@ touch_down(struct wl_listener *listener, void *data)
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struct seat *seat = wl_container_of(listener, seat, touch_down);
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struct seat *seat = wl_container_of(listener, seat, touch_down);
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struct wlr_touch_down_event *event = data;
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struct wlr_touch_down_event *event = data;
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double nx, ny;
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double sx, sy;
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struct wlr_surface *surface = touch_get_coords(seat, event->touch,
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struct wlr_surface *surface = touch_get_coords(seat, event->touch,
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event->x, event->y, &nx, &ny);
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event->x, event->y, &sx, &sy);
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if (surface) {
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if (surface) {
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wlr_seat_touch_notify_down(seat->seat, surface,
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wlr_seat_touch_notify_down(seat->seat, surface,
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event->time_msec, event->touch_id, nx, ny);
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event->time_msec, event->touch_id, sx, sy);
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}
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}
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}
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}
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