mirror of
https://github.com/labwc/labwc.git
synced 2025-10-29 05:40:24 -04:00
interactive: reset tiled state when dragging out of snapped position
This ensures that client-side decorations (and maybe other client
behaviors) behave intuitively during interative moves, but means that
drag to snapped position -> drag to maximize -> un-maximize
will put the window back to its natural geometry (saved before the first
snap) rather than back to the snapped position. This is a change in
behavior, but a) simplifies the logic a bit, because the tiled state is
always in sync with the window geometry and b) in some sense is "more
correct", because the window has been "visually" un-tiled the minute the
window starts dragging.
Note that maximizing using an action (including the button) a window
that has been snapped and then un-maximizing the window will put the
window back to the snapped position, as it always has.
This commit is contained in:
parent
c1a2dd3e27
commit
9f51384b6a
1 changed files with 3 additions and 3 deletions
|
|
@ -69,6 +69,7 @@ interactive_begin(struct view *view, enum input_mode mode, uint32_t edges)
|
|||
geometry.height);
|
||||
|
||||
view_set_shade(view, false);
|
||||
view_set_untiled(view);
|
||||
view_restore_to(view, geometry);
|
||||
} else {
|
||||
/* Store natural geometry at start of move */
|
||||
|
|
@ -201,9 +202,8 @@ interactive_finish(struct view *view)
|
|||
}
|
||||
|
||||
if (view->server->input_mode == LAB_INPUT_STATE_MOVE) {
|
||||
/* Reset tiled state if not snapped */
|
||||
if (!snap_to_region(view) && !snap_to_edge(view)) {
|
||||
view_set_untiled(view);
|
||||
if (!snap_to_region(view)) {
|
||||
snap_to_edge(view);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue