config: increase default <snapping><range> to 10

...to make it easier to snap windows on the edge between two monitors.

Fixes: #2602
This commit is contained in:
Johan Malm 2025-03-04 21:14:41 +00:00 committed by Hiroaki Yamamoto
parent ba81866268
commit 9ca0b111f4
3 changed files with 3 additions and 3 deletions

View file

@ -409,7 +409,7 @@ extending outward from the snapped edge.
If an interactive move ends with the cursor a maximum distance *range*, If an interactive move ends with the cursor a maximum distance *range*,
(in pixels) from the edge of an output, the move will trigger a (in pixels) from the edge of an output, the move will trigger a
SnapToEdge action for that edge. A *range* of 0 disables snapping via SnapToEdge action for that edge. A *range* of 0 disables snapping via
interactive moves. Default is 1. interactive moves. Default is 10.
*<snapping><overlay><enabled>* [yes|no] *<snapping><overlay><enabled>* [yes|no]
Show an overlay when snapping to a window to an edge. Default is yes. Show an overlay when snapping to a window to an edge. Default is yes.

View file

@ -151,7 +151,7 @@
<snapping> <snapping>
<!-- Set range to 0 to disable window snapping completely --> <!-- Set range to 0 to disable window snapping completely -->
<range>1</range> <range>10</range>
<overlay enabled="yes"> <overlay enabled="yes">
<delay inner="500" outer="500" /> <delay inner="500" outer="500" />
</overlay> </overlay>

View file

@ -1486,7 +1486,7 @@ rcxml_init(void)
rc.unsnap_threshold = 20; rc.unsnap_threshold = 20;
rc.unmaximize_threshold = 150; rc.unmaximize_threshold = 150;
rc.snap_edge_range = 1; rc.snap_edge_range = 10;
rc.snap_overlay_enabled = true; rc.snap_overlay_enabled = true;
rc.snap_overlay_delay_inner = 500; rc.snap_overlay_delay_inner = 500;
rc.snap_overlay_delay_outer = 500; rc.snap_overlay_delay_outer = 500;