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	config: increase default <snapping><range> to 10
...to make it easier to snap windows on the edge between two monitors. Fixes: #2602
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					 3 changed files with 3 additions and 3 deletions
				
			
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					@ -409,7 +409,7 @@ extending outward from the snapped edge.
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	If an interactive move ends with the cursor a maximum distance *range*,
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						If an interactive move ends with the cursor a maximum distance *range*,
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	(in pixels) from the edge of an output, the move will trigger a
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						(in pixels) from the edge of an output, the move will trigger a
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	SnapToEdge action for that edge. A *range* of 0 disables snapping via
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						SnapToEdge action for that edge. A *range* of 0 disables snapping via
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	interactive moves. Default is 1.
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						interactive moves. Default is 10.
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*<snapping><overlay><enabled>* [yes|no]
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					*<snapping><overlay><enabled>* [yes|no]
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	Show an overlay when snapping to a window to an edge. Default is yes.
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						Show an overlay when snapping to a window to an edge. Default is yes.
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					@ -151,7 +151,7 @@
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  <snapping>
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					  <snapping>
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    <!-- Set range to 0 to disable window snapping completely -->
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					    <!-- Set range to 0 to disable window snapping completely -->
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    <range>1</range>
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					    <range>10</range>
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    <overlay enabled="yes">
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					    <overlay enabled="yes">
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      <delay inner="500" outer="500" />
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					      <delay inner="500" outer="500" />
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    </overlay>
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					    </overlay>
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					@ -1486,7 +1486,7 @@ rcxml_init(void)
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	rc.unsnap_threshold = 20;
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						rc.unsnap_threshold = 20;
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	rc.unmaximize_threshold = 150;
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						rc.unmaximize_threshold = 150;
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	rc.snap_edge_range = 1;
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						rc.snap_edge_range = 10;
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	rc.snap_overlay_enabled = true;
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						rc.snap_overlay_enabled = true;
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	rc.snap_overlay_delay_inner = 500;
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						rc.snap_overlay_delay_inner = 500;
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	rc.snap_overlay_delay_outer = 500;
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						rc.snap_overlay_delay_outer = 500;
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