osd: place osd at the center of output rather than usable area

This commit is contained in:
tokyo4j 2025-11-02 11:29:50 +09:00 committed by Consolatis
parent 0f62648d39
commit 9b6e2b71e6
2 changed files with 17 additions and 13 deletions

View file

@ -1,5 +1,6 @@
// SPDX-License-Identifier: GPL-2.0-only
#include <assert.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/util/box.h>
#include <wlr/util/log.h>
@ -84,13 +85,13 @@ osd_classic_create(struct output *output, struct wl_array *views)
bool show_workspace = wl_list_length(&rc.workspace_config.workspaces) > 1;
const char *workspace_name = server->workspaces.current->name;
int output_width, output_height;
wlr_output_effective_resolution(output->wlr_output,
&output_width, &output_height);
struct wlr_box output_box;
wlr_output_layout_get_box(server->output_layout, output->wlr_output,
&output_box);
int w = switcher_theme->width;
if (switcher_theme->width_is_percent) {
w = output_width * switcher_theme->width / 100;
w = output_box.width * switcher_theme->width / 100;
}
int h = wl_array_len(views) * switcher_theme->item_height
+ 2 * rc.theme->osd_border_width + 2 * switcher_theme->padding;
@ -214,10 +215,9 @@ osd_classic_create(struct output *output, struct wl_array *views)
error:;
/* Center OSD */
struct wlr_box usable = output_usable_area_in_layout_coords(output);
wlr_scene_node_set_position(&output->osd_scene.tree->node,
usable.x + usable.width / 2 - w / 2,
usable.y + usable.height / 2 - h / 2);
output_box.x + (output_box.width - w) / 2,
output_box.y + (output_box.height - h) / 2);
}
static void

View file

@ -1,8 +1,9 @@
// SPDX-License-Identifier: GPL-2.0-only
#include <assert.h>
#include <wlr/render/swapchain.h>
#include <wlr/types/wlr_scene.h>
#include <wlr/render/allocator.h>
#include <wlr/render/swapchain.h>
#include <wlr/types/wlr_output_layout.h>
#include <wlr/types/wlr_scene.h>
#include "config/rcxml.h"
#include "common/array.h"
#include "common/box.h"
@ -211,7 +212,8 @@ osd_thumbnail_create(struct output *output, struct wl_array *views)
{
assert(!output->osd_scene.tree);
struct theme *theme = output->server->theme;
struct server *server = output->server;
struct theme *theme = server->theme;
struct window_switcher_thumbnail_theme *switcher_theme =
&theme->osd_window_switcher_thumbnail;
int padding = theme->osd_border_width + switcher_theme->padding;
@ -252,9 +254,11 @@ osd_thumbnail_create(struct output *output, struct wl_array *views)
wlr_scene_node_lower_to_bottom(&bg->tree->node);
/* center */
struct wlr_box usable = output_usable_area_in_layout_coords(output);
int lx = usable.x + (usable.width - bg_opts.width) / 2;
int ly = usable.y + (usable.height - bg_opts.height) / 2;
struct wlr_box output_box;
wlr_output_layout_get_box(server->output_layout, output->wlr_output,
&output_box);
int lx = output_box.x + (output_box.width - bg_opts.width) / 2;
int ly = output_box.y + (output_box.height - bg_opts.height) / 2;
wlr_scene_node_set_position(&output->osd_scene.tree->node, lx, ly);
}