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osd: place osd at the center of output rather than usable area
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parent
0f62648d39
commit
9b6e2b71e6
2 changed files with 17 additions and 13 deletions
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@ -1,5 +1,6 @@
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// SPDX-License-Identifier: GPL-2.0-only
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#include <assert.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/util/box.h>
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#include <wlr/util/log.h>
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@ -84,13 +85,13 @@ osd_classic_create(struct output *output, struct wl_array *views)
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bool show_workspace = wl_list_length(&rc.workspace_config.workspaces) > 1;
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const char *workspace_name = server->workspaces.current->name;
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int output_width, output_height;
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wlr_output_effective_resolution(output->wlr_output,
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&output_width, &output_height);
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struct wlr_box output_box;
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wlr_output_layout_get_box(server->output_layout, output->wlr_output,
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&output_box);
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int w = switcher_theme->width;
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if (switcher_theme->width_is_percent) {
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w = output_width * switcher_theme->width / 100;
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w = output_box.width * switcher_theme->width / 100;
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}
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int h = wl_array_len(views) * switcher_theme->item_height
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+ 2 * rc.theme->osd_border_width + 2 * switcher_theme->padding;
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@ -214,10 +215,9 @@ osd_classic_create(struct output *output, struct wl_array *views)
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error:;
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/* Center OSD */
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struct wlr_box usable = output_usable_area_in_layout_coords(output);
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wlr_scene_node_set_position(&output->osd_scene.tree->node,
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usable.x + usable.width / 2 - w / 2,
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usable.y + usable.height / 2 - h / 2);
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output_box.x + (output_box.width - w) / 2,
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output_box.y + (output_box.height - h) / 2);
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}
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static void
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@ -1,8 +1,9 @@
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// SPDX-License-Identifier: GPL-2.0-only
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#include <assert.h>
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#include <wlr/render/swapchain.h>
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#include <wlr/types/wlr_scene.h>
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#include <wlr/render/allocator.h>
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#include <wlr/render/swapchain.h>
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#include <wlr/types/wlr_output_layout.h>
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#include <wlr/types/wlr_scene.h>
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#include "config/rcxml.h"
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#include "common/array.h"
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#include "common/box.h"
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@ -211,7 +212,8 @@ osd_thumbnail_create(struct output *output, struct wl_array *views)
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{
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assert(!output->osd_scene.tree);
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struct theme *theme = output->server->theme;
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struct server *server = output->server;
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struct theme *theme = server->theme;
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struct window_switcher_thumbnail_theme *switcher_theme =
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&theme->osd_window_switcher_thumbnail;
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int padding = theme->osd_border_width + switcher_theme->padding;
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@ -252,9 +254,11 @@ osd_thumbnail_create(struct output *output, struct wl_array *views)
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wlr_scene_node_lower_to_bottom(&bg->tree->node);
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/* center */
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struct wlr_box usable = output_usable_area_in_layout_coords(output);
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int lx = usable.x + (usable.width - bg_opts.width) / 2;
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int ly = usable.y + (usable.height - bg_opts.height) / 2;
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struct wlr_box output_box;
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wlr_output_layout_get_box(server->output_layout, output->wlr_output,
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&output_box);
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int lx = output_box.x + (output_box.width - bg_opts.width) / 2;
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int ly = output_box.y + (output_box.height - bg_opts.height) / 2;
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wlr_scene_node_set_position(&output->osd_scene.tree->node, lx, ly);
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}
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