layers.c: fix coding style

This commit is contained in:
Johan Malm 2022-03-02 20:23:20 +00:00
parent a1d93cc97c
commit 99361d6ad8

View file

@ -54,12 +54,15 @@ arrange_layers(struct output *output)
ZWLR_LAYER_SHELL_V1_LAYER_OVERLAY,
ZWLR_LAYER_SHELL_V1_LAYER_TOP,
};
size_t nlayers = sizeof(layers_above_shell) / sizeof(layers_above_shell[0]);
size_t nlayers = sizeof(layers_above_shell)
/ sizeof(layers_above_shell[0]);
struct lab_layer_surface *layer, *topmost = NULL;
for (size_t i = 0; i < nlayers; ++i) {
wl_list_for_each_reverse (layer,
&output->layers[layers_above_shell[i]], link) {
if (layer->scene_layer_surface->layer_surface->current.keyboard_interactive) {
struct wlr_layer_surface_v1 *layer_surface =
layer->scene_layer_surface->layer_surface;
if (layer_surface->current.keyboard_interactive) {
topmost = layer;
break;
}
@ -318,9 +321,6 @@ new_layer_surface_notify(struct wl_listener *listener, void *data)
surface->server = server;
surface->scene_layer_surface->layer_surface = layer_surface;
// /* wlr_surface->data needed to find parent in xdg_surface_new() */
// layer_surface->surface->data = surface->scene_layer_surface->node;
surface->output_destroy.notify = output_destroy_notify;
wl_signal_add(&layer_surface->output->events.destroy,
&surface->output_destroy);