mirror of
https://github.com/labwc/labwc.git
synced 2026-04-07 08:21:20 -04:00
Realign with codesniffer rules
This commit is contained in:
parent
5846a95f98
commit
987b2c2a89
15 changed files with 486 additions and 466 deletions
|
|
@ -1,3 +1,4 @@
|
|||
// SPDX-License-Identifier: GPL-2.0-only
|
||||
#include <assert.h>
|
||||
#include <wlr/types/wlr_scene.h>
|
||||
#include "common/borderset.h"
|
||||
|
|
@ -5,38 +6,41 @@
|
|||
#include "common/macros.h"
|
||||
#include "buffer.h"
|
||||
|
||||
struct borderset * getBorders(uint32_t id, int size, enum border_type type, int bevelSize) {
|
||||
struct borderset * current = borderCache;
|
||||
struct borderset * last;
|
||||
|
||||
struct borderset *getBorders(uint32_t id, int size, enum border_type type, int bevelSize)
|
||||
{
|
||||
struct borderset *current = borderCache;
|
||||
struct borderset *last;
|
||||
|
||||
// Preventing building nonsense borders:
|
||||
// If you try for a double bevel but it's so deep they would overlap, convert to a single bevel
|
||||
// If you try for a double bevel but it's so deep they would overlap,
|
||||
// convert to a single bevel
|
||||
if (type == BORDER_DOUBLE && (bevelSize > size/2)) {
|
||||
type = BORDER_SINGLE;
|
||||
}
|
||||
|
||||
if (type == BORDER_DOUBLE_INSET && (bevelSize > size/2)) {
|
||||
|
||||
if (type == BORDER_DOUBLE_INSET && (bevelSize > size/2)) {
|
||||
type = BORDER_INSET;
|
||||
}
|
||||
|
||||
|
||||
// Anything with a size of 0 is converted to a 1-pixel flat border so as to prevent empty allocations
|
||||
|
||||
|
||||
// Anything with a size of 0 is converted to a 1-pixel flat border so as to
|
||||
// prevent empty allocations
|
||||
|
||||
if (size < 1) {
|
||||
type = BORDER_FLAT;
|
||||
size = 1;
|
||||
}
|
||||
|
||||
while (current != NULL) {
|
||||
if (current->size == size && current->id == id && current->type == type && current->bevelSize == bevelSize) {
|
||||
|
||||
while (current) {
|
||||
if (current->size == size && current->id == id &&
|
||||
current->type == type && current->bevelSize == bevelSize) {
|
||||
return current;
|
||||
}
|
||||
last = current;
|
||||
current = current -> next;
|
||||
last = current;
|
||||
current = current->next;
|
||||
}
|
||||
// Fall through, we need to create a buffer.
|
||||
|
||||
if (borderCache == NULL) {
|
||||
|
||||
if (!borderCache) {
|
||||
borderCache = createBuffer(id, size, type, bevelSize);
|
||||
return borderCache;
|
||||
} else {
|
||||
|
|
@ -46,41 +50,45 @@ struct borderset * getBorders(uint32_t id, int size, enum border_type type, int
|
|||
return NULL;
|
||||
}
|
||||
|
||||
struct borderset * createBuffer(uint32_t id, int size, enum border_type type, int bevelSize) {
|
||||
struct borderset *newBorderset = znew(*newBorderset);
|
||||
struct borderset *createBuffer(uint32_t id, int size, enum border_type type, int bevelSize)
|
||||
{
|
||||
struct borderset *new_borderset = znew(*new_borderset);
|
||||
|
||||
new_borderset->next = NULL;
|
||||
new_borderset->id = id;
|
||||
new_borderset->size = size;
|
||||
new_borderset->type = type;
|
||||
new_borderset->bevelSize = bevelSize;
|
||||
|
||||
|
||||
newBorderset->next = NULL;
|
||||
newBorderset->id = id;
|
||||
newBorderset->size = size;
|
||||
newBorderset->type = type;
|
||||
newBorderset->bevelSize = bevelSize;
|
||||
|
||||
|
||||
|
||||
// Use ID as a AARRGGBB colour
|
||||
uint8_t a = id >> 24 & 255;
|
||||
uint8_t r = id >> 16 & 255;
|
||||
uint8_t g = id >> 8 & 255;
|
||||
uint8_t b = id & 255;
|
||||
|
||||
uint32_t r1 = r * 5 / 4;
|
||||
if (r1 > a) r1=a;
|
||||
uint32_t g1 = g * 5 / 4;
|
||||
if (g1 > a) g1=a;
|
||||
uint32_t b1 = b * 5 / 4;
|
||||
if (b1 > a) b1=a;
|
||||
|
||||
/* darker outline */
|
||||
uint32_t r1 = r * 5 / 4;
|
||||
if (r1 > a) {
|
||||
r1 = a;
|
||||
}
|
||||
uint32_t g1 = g * 5 / 4;
|
||||
if (g1 > a) {
|
||||
g1 = a;
|
||||
}
|
||||
uint32_t b1 = b * 5 / 4;
|
||||
if (b1 > a) {
|
||||
b1 = a;
|
||||
}
|
||||
|
||||
/* darker outline */
|
||||
uint32_t r0 = r / 2;
|
||||
uint32_t g0 = g / 2;
|
||||
uint32_t b0 = b / 2;
|
||||
|
||||
|
||||
uint32_t hl32 = ((uint32_t)a << 24) | ((uint32_t)r1 << 16)
|
||||
| ((uint32_t)g1 << 8) | (uint32_t)b1;
|
||||
uint32_t ll32 = ((uint32_t)a << 24) | ((uint32_t)r0 << 16)
|
||||
| ((uint32_t)g0 << 8) | (uint32_t)b0;
|
||||
uint32_t temp;
|
||||
uint32_t temp;
|
||||
|
||||
// All borders have NxN corners
|
||||
uint32_t *tl = znew_n(uint32_t, size*size);
|
||||
|
|
@ -93,198 +101,182 @@ struct borderset * createBuffer(uint32_t id, int size, enum border_type type, i
|
|||
uint32_t *bottom = NULL;
|
||||
size_t side_size = 0;
|
||||
|
||||
switch(type) {
|
||||
case BORDER_INSET:
|
||||
temp = ll32;
|
||||
ll32 = hl32;
|
||||
hl32 = temp;
|
||||
// Fall throgh intentional
|
||||
case BORDER_SINGLE: // Single bevel borders have 1x1 sides
|
||||
top = znew(uint32_t);
|
||||
left = znew(uint32_t);
|
||||
right = znew(uint32_t);
|
||||
bottom = znew(uint32_t);
|
||||
side_size = 1;
|
||||
*top = hl32;
|
||||
*left = hl32;
|
||||
*right = ll32;
|
||||
*bottom = ll32;
|
||||
|
||||
// Fill with solid
|
||||
for (int j=0; j<size;j++) {
|
||||
for (int k=0; k<size;k++) {
|
||||
tl[PIXEL(j, k, size)] = hl32;
|
||||
tr[PIXEL(size - 1 - j, k, size)] = (j > k) ? hl32 : ll32;
|
||||
bl[PIXEL(size - 1 -j, k, size)] = (j > k) ? hl32 : ll32;
|
||||
br[PIXEL(j, k, size)] = ll32;
|
||||
}
|
||||
switch (type) {
|
||||
case BORDER_INSET:
|
||||
temp = ll32;
|
||||
ll32 = hl32;
|
||||
hl32 = temp;
|
||||
// Fall throgh intentional
|
||||
case BORDER_SINGLE: // Single bevel borders have 1x1 sides
|
||||
top = znew(uint32_t);
|
||||
left = znew(uint32_t);
|
||||
right = znew(uint32_t);
|
||||
bottom = znew(uint32_t);
|
||||
side_size = 1;
|
||||
*top = hl32;
|
||||
*left = hl32;
|
||||
*right = ll32;
|
||||
*bottom = ll32;
|
||||
|
||||
// Fill with solid
|
||||
for (int j = 0; j < size; j++) {
|
||||
for (int k = 0; k < size; k++) {
|
||||
tl[PIXEL(j, k, size)] = hl32;
|
||||
tr[PIXEL(size - 1 - j, k, size)] = (j > k) ? hl32 : ll32;
|
||||
bl[PIXEL(size - 1 -j, k, size)] = (j > k) ? hl32 : ll32;
|
||||
br[PIXEL(j, k, size)] = ll32;
|
||||
}
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case BORDER_DOUBLE_INSET:
|
||||
temp = ll32;
|
||||
ll32 = hl32;
|
||||
hl32 = temp;
|
||||
// Fall throgh intentional
|
||||
case BORDER_DOUBLE:
|
||||
top = znew_n(uint32_t, size);
|
||||
left = znew_n(uint32_t, size);
|
||||
right = znew_n(uint32_t, size);
|
||||
bottom = znew_n(uint32_t, size);
|
||||
side_size = size;
|
||||
|
||||
for (int i = 0; i < size; i++) {
|
||||
if (i < bevelSize) {
|
||||
left[i] = hl32;
|
||||
top[i] = hl32;
|
||||
right[i] = hl32;
|
||||
bottom[i] = hl32;
|
||||
|
||||
} else if (i > (size-bevelSize-1)) {
|
||||
left[i] = ll32;
|
||||
top[i] = ll32;
|
||||
right[i] = ll32;
|
||||
bottom[i] = ll32;
|
||||
|
||||
} else {
|
||||
left[i] = id;
|
||||
top[i] = id;
|
||||
right[i] = id;
|
||||
bottom[i] = id;
|
||||
}
|
||||
}
|
||||
|
||||
// Blank corners...
|
||||
for (int i = 0; i < size; i++) {
|
||||
for (int j = 0; j < size; j++) {
|
||||
tl[PIXEL(i, j, size)] = id;
|
||||
tr[PIXEL(i, j, size)] = id;
|
||||
bl[PIXEL(i, j, size)] = id;
|
||||
br[PIXEL(i, j, size)] = id;
|
||||
}
|
||||
}
|
||||
|
||||
// Main Corners
|
||||
for (int i = 0; i < bevelSize; i++) {
|
||||
// Solid bar parts
|
||||
for (int j = 0; j < size; j++) {
|
||||
// Top left corner: Entire "bevel size" top rows are highlighted
|
||||
tl[PIXEL(j, i, size)] = hl32;
|
||||
// First "bevel size" top columns are highlighted
|
||||
tl[PIXEL(i, j, size)] = hl32;
|
||||
|
||||
// Bottom Right corner: Entire "bevel size" last rows are lowlight
|
||||
br[PIXEL(j, (size-1-i), size)] = ll32;
|
||||
// Last "bevel size" columns are lowlight
|
||||
br[PIXEL((size-1-i), j, size)] = ll32;
|
||||
|
||||
// Bottom left corner: Entire "bevel size" last rows are lowlight
|
||||
bl[PIXEL(j, (size-1-i), size)] = ll32;
|
||||
// First "bevel size" columns are highlight, except for
|
||||
// the bottom right corner
|
||||
bl[PIXEL(i, j, size)] = hl32;
|
||||
|
||||
// Top Right corner: Entire "bevel size" first rows are highlight
|
||||
tr[PIXEL(j, i, size)] = hl32;
|
||||
// Last "bevel size" columns are lowlight, except for the top left
|
||||
tr[PIXEL((size-1-i), j, size)] = ll32;
|
||||
}
|
||||
}
|
||||
// Beveled Corner Parts
|
||||
for (int i = 0; i < bevelSize; i++) {
|
||||
for (int j = 0; j < bevelSize; j++) {
|
||||
// Outer Corners
|
||||
// Bottom left corner:
|
||||
// First "bevel size" columns are highlight, except
|
||||
// for the bottom right corner
|
||||
bl[PIXEL(i, (size - 1 - j), size)] = (j >= i) ? hl32 : ll32;
|
||||
|
||||
// Top Right corner:
|
||||
// Last "bevel size" columns are lowlight, except for the top left
|
||||
tr[PIXEL((size-1-i), j, size)] = (j > i) ? ll32 : hl32;
|
||||
|
||||
// Inner Corners
|
||||
// Top left corner: Bottom right is all dark
|
||||
tl[PIXEL((size-1-i), (size - 1 - j), size)] = ll32;
|
||||
|
||||
// Bottom Right corner: Top left is all light
|
||||
br[PIXEL(i, j, size)] = hl32;
|
||||
|
||||
// Top Right corner:
|
||||
// Interior bottom left is dark on top, light on bottom
|
||||
tr[PIXEL(i, (size-1-j), size)] = (i > j) ? hl32 : ll32;
|
||||
|
||||
// Bottom Left corner:
|
||||
// Interior top right is dark on top, light on bottom
|
||||
bl[PIXEL((size-1-i), j, size)] = (i > j) ? ll32 : hl32;
|
||||
}
|
||||
}
|
||||
|
||||
break;
|
||||
|
||||
case BORDER_DOUBLE_INSET:
|
||||
temp = ll32;
|
||||
ll32 = hl32;
|
||||
hl32 = temp;
|
||||
// Fall throgh intentional
|
||||
case BORDER_DOUBLE:
|
||||
top = znew_n(uint32_t, size);
|
||||
left = znew_n(uint32_t, size);
|
||||
right = znew_n(uint32_t, size);
|
||||
bottom = znew_n(uint32_t, size);
|
||||
side_size = size;
|
||||
case BORDER_FLAT: // Placeholder that uses buffers but for a flat colour
|
||||
case BORDER_NONE: // Provided as a fallback but should not be actually requested/rendered
|
||||
top = znew(uint32_t);
|
||||
left = znew(uint32_t);
|
||||
right = znew(uint32_t);
|
||||
bottom = znew(uint32_t);
|
||||
side_size = 1;
|
||||
*top = id;
|
||||
*left = id;
|
||||
*right = id;
|
||||
*bottom = id;
|
||||
|
||||
for (int i = 0; i < size; i++) {
|
||||
if (i<bevelSize) {
|
||||
left[i] = hl32;
|
||||
top[i] = hl32;
|
||||
right[i] = hl32;
|
||||
bottom[i] = hl32;
|
||||
|
||||
} else if (i > (size-bevelSize-1)) {
|
||||
left[i] = ll32;
|
||||
top[i] = ll32;
|
||||
right[i] = ll32;
|
||||
bottom[i] = ll32;
|
||||
|
||||
} else {
|
||||
left[i] = id;
|
||||
top[i] = id;
|
||||
right[i] = id;
|
||||
bottom[i] = id;
|
||||
}
|
||||
// Fill with solid
|
||||
for (int j = 0; j < size; j++) {
|
||||
for (int k = 0; k < size; k++) {
|
||||
tl[PIXEL(j, k, size)] = id;
|
||||
tr[PIXEL(size - 1 - j, k, size)] = id;
|
||||
bl[PIXEL(size - 1 -j, k, size)] = id;
|
||||
br[PIXEL(j, k, size)] = id;
|
||||
}
|
||||
}
|
||||
|
||||
// Blank corners...
|
||||
for (int i=0; i<size;i++) {
|
||||
for (int j=0; j<size;j++) {
|
||||
tl[PIXEL(i, j, size)] = id;
|
||||
tr[PIXEL(i, j, size)] = id;
|
||||
bl[PIXEL(i, j, size)] = id;
|
||||
br[PIXEL(i, j, size)] = id;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
// Main Corners
|
||||
for (int i=0; i < bevelSize; i++) {
|
||||
|
||||
// Solid bar parts
|
||||
for (int j=0; j<size; j++) {
|
||||
// Top left corner: Entire "bevel size" top rows are highlighted
|
||||
tl[PIXEL(j, i, size)] = hl32;
|
||||
// First "bevel size" top columns are highlighted
|
||||
tl[PIXEL(i, j, size)] = hl32;
|
||||
|
||||
// Bottom Right corner: Entire "bevel size" last rows are lowlight
|
||||
br[PIXEL(j, (size-1-i), size)] = ll32;
|
||||
// Last "bevel size" columns are lowlight
|
||||
br[PIXEL((size-1-i), j, size)] = ll32;
|
||||
|
||||
|
||||
// Bottom left corner: Entire "bevel size" last rows are lowlight
|
||||
bl[PIXEL(j, (size-1-i), size)] = ll32;
|
||||
// First "bevel size" columns are highlight, except for the bottom right corner
|
||||
bl[PIXEL(i, j, size)] = hl32;
|
||||
|
||||
// Top Right corner: Entire "bevel size" first rows are highlight
|
||||
tr[PIXEL(j, i, size)] = hl32;
|
||||
// Last "bevel size" columns are lowlight, except for the top left
|
||||
tr[PIXEL((size-1-i), j, size)] = ll32;
|
||||
|
||||
}
|
||||
}
|
||||
// Beveled Corner Parts
|
||||
for (int i=0; i < bevelSize; i++) {
|
||||
|
||||
for (int j=0; j<bevelSize; j++) {
|
||||
// Outer Corners
|
||||
// Bottom left corner:
|
||||
// First "bevel size" columns are highlight, except for the bottom right corner
|
||||
bl[PIXEL(i, (size - 1 - j), size)] = (j >= i) ? hl32 : ll32;
|
||||
|
||||
// Top Right corner:
|
||||
// Last "bevel size" columns are lowlight, except for the top left
|
||||
tr[PIXEL((size-1-i), j, size)] = (j > i) ? ll32 : hl32;
|
||||
|
||||
|
||||
// Inner Corners
|
||||
// Top left corner: Bottom right is all dark
|
||||
tl[PIXEL((size-1-i), (size - 1 - j), size)] = ll32;
|
||||
|
||||
// Bottom Right corner: Top left is all light
|
||||
br[PIXEL(i, j, size)] = hl32;
|
||||
|
||||
// Top Right corner:
|
||||
// Interior bottom left is dark on top, light on bottom
|
||||
tr[PIXEL(i, (size-1-j), size)] = (i > j) ? hl32 : ll32;
|
||||
|
||||
// Bottom Left corner:
|
||||
// Interior top right is dark on top, light on bottom
|
||||
bl[PIXEL((size-1-i), j, size)] = (i > j) ? ll32 : hl32;
|
||||
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
}
|
||||
|
||||
|
||||
|
||||
|
||||
break;
|
||||
|
||||
case BORDER_FLAT: // Placeholder that uses buffers but for a flat colour
|
||||
case BORDER_NONE: // Provided as a fallback but should not be actually requested/rendered
|
||||
top = znew(uint32_t);
|
||||
left = znew(uint32_t);
|
||||
right = znew(uint32_t);
|
||||
bottom = znew(uint32_t);
|
||||
side_size = 1;
|
||||
*top = id;
|
||||
*left = id;
|
||||
*right = id;
|
||||
*bottom = id;
|
||||
|
||||
// Fill with solid
|
||||
for (int j=0; j<size;j++) {
|
||||
for (int k=0; k<size;k++) {
|
||||
tl[PIXEL(j, k, size)] = id;
|
||||
tr[PIXEL(size - 1 - j, k, size)] = id;
|
||||
bl[PIXEL(size - 1 -j, k, size)] = id;
|
||||
br[PIXEL(j, k, size)] = id;
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
|
||||
break;
|
||||
}
|
||||
assert(side_size > 0);
|
||||
|
||||
newBorderset->top = buffer_create_from_data(top, 1, side_size, 4);
|
||||
newBorderset->left = buffer_create_from_data(left, side_size, 1, side_size * 4);
|
||||
newBorderset->right = buffer_create_from_data(right, side_size, 1, side_size * 4);
|
||||
newBorderset->bottom = buffer_create_from_data(bottom, 1, side_size, 4);
|
||||
new_borderset->top = buffer_create_from_data(top, 1, side_size, 4);
|
||||
new_borderset->left = buffer_create_from_data(left, side_size, 1, side_size * 4);
|
||||
new_borderset->right = buffer_create_from_data(right, side_size, 1, side_size * 4);
|
||||
new_borderset->bottom = buffer_create_from_data(bottom, 1, side_size, 4);
|
||||
|
||||
newBorderset->tl = buffer_create_from_data(tl, size, size, size * 4);
|
||||
newBorderset->tr = buffer_create_from_data(tr, size, size, size * 4);
|
||||
newBorderset->bl = buffer_create_from_data(bl, size, size, size * 4);
|
||||
newBorderset->br = buffer_create_from_data(br, size, size, size * 4);
|
||||
new_borderset->tl = buffer_create_from_data(tl, size, size, size * 4);
|
||||
new_borderset->tr = buffer_create_from_data(tr, size, size, size * 4);
|
||||
new_borderset->bl = buffer_create_from_data(bl, size, size, size * 4);
|
||||
new_borderset->br = buffer_create_from_data(br, size, size, size * 4);
|
||||
|
||||
return newBorderset;
|
||||
return new_borderset;
|
||||
}
|
||||
|
||||
|
||||
struct bufferset * generateBufferset(struct wlr_scene_tree * tree, struct borderset *borderset, int bw)
|
||||
struct bufferset *generateBufferset(struct wlr_scene_tree *tree,
|
||||
struct borderset *borderset, int bw)
|
||||
{
|
||||
struct bufferset * bufferset = znew(struct bufferset);
|
||||
struct bufferset *bufferset = znew(struct bufferset);
|
||||
|
||||
bufferset->top = wlr_scene_buffer_create(tree, &borderset->top->base);
|
||||
bufferset->left= wlr_scene_buffer_create(tree, &borderset->left->base);
|
||||
bufferset->left = wlr_scene_buffer_create(tree, &borderset->left->base);
|
||||
bufferset->right = wlr_scene_buffer_create(tree, &borderset->right->base);
|
||||
bufferset->bottom = wlr_scene_buffer_create(tree, &borderset->bottom->base);
|
||||
bufferset->tl = wlr_scene_buffer_create(tree, &borderset->tl->base);
|
||||
|
|
@ -308,62 +300,58 @@ struct bufferset * generateBufferset(struct wlr_scene_tree * tree, struct border
|
|||
|
||||
void renderBufferset(struct bufferset *bufferset, int width, int height, int y)
|
||||
{
|
||||
renderBuffersetXY(bufferset, width, height, 0, y);
|
||||
renderBuffersetXY(bufferset, width, height, 0, y);
|
||||
}
|
||||
|
||||
void renderBuffersetXY(struct bufferset *bufferset, int width, int height, int x, int y)
|
||||
{
|
||||
|
||||
wlr_scene_buffer_set_dest_size(bufferset->top,
|
||||
width - 2 * bufferset->border_width, bufferset->border_width);
|
||||
width - 2 * bufferset->border_width, bufferset->border_width);
|
||||
wlr_scene_node_set_position(&bufferset->top->node,
|
||||
x+bufferset->border_width,y);
|
||||
x+bufferset->border_width, y);
|
||||
|
||||
wlr_scene_buffer_set_dest_size(bufferset->bottom,
|
||||
width - 2 * bufferset->border_width, bufferset->border_width);
|
||||
width - 2 * bufferset->border_width, bufferset->border_width);
|
||||
wlr_scene_node_set_position(&bufferset->bottom->node,
|
||||
x+bufferset->border_width, y+height - bufferset->border_width);
|
||||
|
||||
x+bufferset->border_width, y+height - bufferset->border_width);
|
||||
|
||||
wlr_scene_buffer_set_dest_size(bufferset->left,
|
||||
bufferset->border_width, height - bufferset->border_width * 2);
|
||||
wlr_scene_node_set_position(&bufferset->left->node,
|
||||
x, bufferset->border_width+y);
|
||||
x, bufferset->border_width+y);
|
||||
|
||||
wlr_scene_buffer_set_dest_size(bufferset->right,
|
||||
bufferset->border_width, height - bufferset->border_width * 2);
|
||||
wlr_scene_node_set_position(&bufferset->right->node,
|
||||
x+width - bufferset->border_width, y+ bufferset->border_width);
|
||||
x+width - bufferset->border_width, y+bufferset->border_width);
|
||||
|
||||
wlr_scene_buffer_set_dest_size(bufferset->tl,
|
||||
bufferset->border_width, bufferset->border_width);
|
||||
bufferset->border_width, bufferset->border_width);
|
||||
wlr_scene_node_set_position(&bufferset->tl->node,
|
||||
x,y);
|
||||
x, y);
|
||||
|
||||
wlr_scene_buffer_set_dest_size(bufferset->tr,
|
||||
bufferset->border_width, bufferset->border_width);
|
||||
bufferset->border_width, bufferset->border_width);
|
||||
wlr_scene_node_set_position(&bufferset->tr->node,
|
||||
x+width-bufferset->border_width, y);
|
||||
|
||||
x+width-bufferset->border_width, y);
|
||||
|
||||
wlr_scene_buffer_set_dest_size(bufferset->br,
|
||||
bufferset->border_width, bufferset->border_width);
|
||||
bufferset->border_width, bufferset->border_width);
|
||||
wlr_scene_node_set_position(&bufferset->br->node,
|
||||
x+width-bufferset->border_width , y+height-bufferset->border_width);
|
||||
|
||||
x+width-bufferset->border_width, y+height-bufferset->border_width);
|
||||
|
||||
wlr_scene_buffer_set_dest_size(bufferset->bl,
|
||||
bufferset->border_width, bufferset->border_width);
|
||||
bufferset->border_width, bufferset->border_width);
|
||||
wlr_scene_node_set_position(&bufferset->bl->node,
|
||||
x, height-bufferset->border_width+y);
|
||||
|
||||
x, height-bufferset->border_width+y);
|
||||
}
|
||||
|
||||
void clearBorderCache(struct borderset * borderset)
|
||||
void clearBorderCache(struct borderset *borderset)
|
||||
{
|
||||
if (borderset == NULL)
|
||||
if (!borderset) {
|
||||
return;
|
||||
if (borderset->next != NULL) {
|
||||
}
|
||||
if (borderset->next) {
|
||||
clearBorderCache(borderset->next);
|
||||
}
|
||||
wlr_buffer_drop(&borderset->top->base);
|
||||
|
|
|
|||
Loading…
Add table
Add a link
Reference in a new issue