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keyboard: allow applying keyboard layout per window
Fixes #1076 It can be enabled with a config like ~/.config/labwc/rc.xml: <keyboard layoutScope="window"> ~/.config/labwc/environment: XKB_DEFAULT_LAYOUT=de,us XKB_DEFAULT_OPTIONS=grp:alt_shift_toggle,grp_led:scroll With a configuration like this each window should now remember the active keyboard layout when switching between windows. By default, the keyboard layout keeps being a global state.
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9 changed files with 66 additions and 3 deletions
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@ -735,6 +735,12 @@ entry(xmlNode *node, char *nodename, char *content)
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rc.repeat_delay = atoi(content);
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} else if (!strcasecmp(nodename, "numlock.keyboard")) {
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set_bool(content, &rc.kb_numlock_enable);
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} else if (!strcasecmp(nodename, "layoutScope.keyboard")) {
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/*
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* This can be changed to an enum later on
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* if we decide to also support "application".
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*/
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rc.kb_layout_per_window = !strcasecmp(content, "window");
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} else if (!strcasecmp(nodename, "screenEdgeStrength.resistance")) {
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rc.screen_edge_strength = atoi(content);
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} else if (!strcasecmp(nodename, "range.snapping")) {
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@ -953,6 +959,7 @@ rcxml_init(void)
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rc.repeat_rate = 25;
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rc.repeat_delay = 600;
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rc.kb_numlock_enable = true;
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rc.kb_layout_per_window = false;
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rc.screen_edge_strength = 20;
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rc.snap_edge_range = 1;
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@ -84,6 +84,7 @@ keyboard_modifiers_notify(struct wl_listener *listener, void *data)
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}
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}
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}
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wlr_seat_set_keyboard(seat->seat, wlr_keyboard);
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wlr_seat_keyboard_notify_modifiers(seat->seat, &wlr_keyboard->modifiers);
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}
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@ -485,7 +486,6 @@ keyboard_key_notify(struct wl_listener *listener, void *data)
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struct seat *seat = keyboard->base.seat;
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struct wlr_keyboard_key_event *event = data;
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struct wlr_seat *wlr_seat = seat->seat;
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struct wlr_keyboard *wlr_keyboard = keyboard->wlr_keyboard;
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idle_manager_notify_activity(seat->seat);
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/* any new press/release cancels current keybind repeat */
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@ -497,7 +497,7 @@ keyboard_key_notify(struct wl_listener *listener, void *data)
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start_keybind_repeat(seat->server, keyboard, event);
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}
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} else {
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wlr_seat_set_keyboard(wlr_seat, wlr_keyboard);
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wlr_seat_set_keyboard(wlr_seat, keyboard->wlr_keyboard);
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wlr_seat_keyboard_notify_key(wlr_seat, event->time_msec,
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event->keycode, event->state);
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}
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@ -530,6 +530,41 @@ keyboard_set_numlock(struct wlr_keyboard *keyboard)
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keyboard->modifiers.latched, locked, keyboard->modifiers.group);
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}
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void
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keyboard_update_layout(struct seat *seat, xkb_layout_index_t layout)
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{
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assert(seat);
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struct input *input;
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struct keyboard *keyboard;
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struct wlr_keyboard *kb = NULL;
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/* We are not using wlr_seat_get_keyboard() here because it might be a virtual one */
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wl_list_for_each(input, &seat->inputs, link) {
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if (input->wlr_input_device->type != WLR_INPUT_DEVICE_KEYBOARD) {
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continue;
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}
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keyboard = (struct keyboard *)input;
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if (keyboard->is_virtual) {
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continue;
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}
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kb = keyboard->wlr_keyboard;
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break;
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}
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if (!kb) {
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wlr_log(WLR_INFO, "Restoring kb layout failed: no physical keyboard found");
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return;
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}
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if (kb->modifiers.group == layout) {
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return;
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}
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/* By updating a member of the keyboard group, all members of the group will get updated */
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wlr_log(WLR_DEBUG, "Updating group layout to %u", layout);
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wlr_keyboard_notify_modifiers(kb, kb->modifiers.depressed,
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kb->modifiers.latched, kb->modifiers.locked, layout);
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}
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void
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keyboard_init(struct seat *seat)
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{
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12
src/view.c
12
src/view.c
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@ -6,6 +6,7 @@
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#include "common/match.h"
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#include "common/mem.h"
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#include "common/scene-helpers.h"
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#include "input/keyboard.h"
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#include "labwc.h"
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#include "menu/menu.h"
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#include "regions.h"
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@ -266,6 +267,17 @@ view_set_activated(struct view *view, bool activated)
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wlr_foreign_toplevel_handle_v1_set_activated(
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view->toplevel.handle, activated);
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}
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if (rc.kb_layout_per_window) {
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if (!activated) {
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/* Store configured keyboard layout per view */
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view->keyboard_layout =
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view->server->seat.keyboard_group->keyboard.modifiers.group;
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} else {
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/* Switch to previously stored keyboard layout */
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keyboard_update_layout(&view->server->seat, view->keyboard_layout);
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}
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}
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}
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void
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