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src/action.c: fix MoveToOutput action by renaming 'name' argument
We were using the argument name 'name' before which is already used by the action itself: `<action name="MoveToOutput" name="HDMI-A-1" />` Change the argument name to "output" which also matches the `FocusOutput` action. Fixes: #1589 Reported-by: @bnason (thanks!)
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2 changed files with 7 additions and 7 deletions
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@ -163,12 +163,12 @@ Actions are used in menus and keyboard/mouse bindings.
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to the center of the window. If the given output does not contain
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any windows, the cursor is centered on the given output.
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*<action name="MoveToOutput" name="HDMI-A-1" direction="value" wrap="no" />*
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*<action name="MoveToOutput" output="HDMI-A-1" direction="value" wrap="no" />*
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Moves active window to other output, unless the window state is
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fullscreen.
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If *name* is specified, the window will be sent directly to the specified
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output and *direction* is ignored. If *name* is omitted, *direction* may
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If *output* is specified, the window will be sent directly to the specified
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output and *direction* is ignored. If *output* is omitted, *direction* may
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be one of "left", "right", "up" or "down" to indicate that the window
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should be moved to the next output in that direction (if one exists).
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@ -383,7 +383,7 @@ action_arg_from_xml_node(struct action *action, const char *nodename, const char
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}
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break;
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case ACTION_TYPE_MOVE_TO_OUTPUT:
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if (!strcmp(argument, "name")) {
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if (!strcmp(argument, "output")) {
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action_arg_add_str(action, argument, content);
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goto cleanup;
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}
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@ -921,10 +921,10 @@ actions_run(struct view *activator, struct server *server,
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if (!view) {
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break;
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}
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const char *name = action_get_str(action, "name", NULL);
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const char *output_name = action_get_str(action, "output", NULL);
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struct output *target = NULL;
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if (name) {
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target = output_from_name(view->server, name);
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if (output_name) {
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target = output_from_name(view->server, output_name);
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} else {
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/* Config parsing makes sure that direction is a valid direction */
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enum view_edge edge = action_get_int(action, "direction", 0);
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