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	src/main: delay startup of applications until event loop is ready
This mostly allows for using scripts that trigger a labwc SIGHUP to work as expected. Before this patch, there was a race between the event loop starting up and the autostart scripts executing. One example of such a use-case is dynamically setting the keyboard layout or cursor theme via environment variable based on feedback from a dbus service like discussed in #1588.
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			@ -80,6 +80,35 @@ send_signal_to_labwc_pid(int signal)
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	kill(pid, signal);
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}
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struct idle_ctx {
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	struct server *server;
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	const char *primary_client;
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	const char *startup_cmd;
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};
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static void
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idle_callback(void *data)
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{
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	/* Idle callbacks destroy automatically once triggerd */
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	struct idle_ctx *ctx = data;
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	/* Start session-manager if one is specified by -S|--session */
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	if (ctx->primary_client) {
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		ctx->server->primary_client_pid = spawn_primary_client(ctx->primary_client);
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		if (ctx->server->primary_client_pid < 0) {
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			wlr_log(WLR_ERROR, "fatal error starting primary client: %s",
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				ctx->primary_client);
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			wl_display_terminate(ctx->server->wl_display);
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			return;
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		}
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	}
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	session_autostart_init(ctx->server);
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	if (ctx->startup_cmd) {
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		spawn_async_no_shell(ctx->startup_cmd);
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	}
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}
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int
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main(int argc, char *argv[])
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{
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			@ -177,24 +206,16 @@ main(int argc, char *argv[])
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	menu_init(&server);
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	/* Start session-manager if one is specified by -S|--session */
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	if (primary_client) {
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		server.primary_client_pid = spawn_primary_client(primary_client);
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		if (server.primary_client_pid < 0) {
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			wlr_log(WLR_ERROR, "fatal error starting primary client: %s",
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				primary_client);
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			goto out;
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		}
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	}
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	session_autostart_init(&server);
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	if (startup_cmd) {
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		spawn_async_no_shell(startup_cmd);
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	}
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	/* Delay startup of applications until the event loop is ready */
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	struct idle_ctx idle_ctx = {
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		.server = &server,
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		.primary_client = primary_client,
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		.startup_cmd = startup_cmd
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	};
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	wl_event_loop_add_idle(server.wl_event_loop, idle_callback, &idle_ctx);
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	wl_display_run(server.wl_display);
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out:
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	session_shutdown(&server);
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	server_finish(&server);
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