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ssd: guard against negative sizes
We always create a SSD for 0x0 window since decorations are usually requested before a window is mapped. Thus the sizes of some buffers/rects like edge shadows could be negative, which is asserted in wlroots 0.19.
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parent
defa1d1a98
commit
93d77801c5
4 changed files with 16 additions and 23 deletions
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@ -49,7 +49,7 @@ ssd_border_create(struct ssd *ssd)
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add_scene_rect(&subtree->parts, LAB_SSD_PART_BOTTOM, parent,
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full_width, theme->border_width, 0, height, color);
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add_scene_rect(&subtree->parts, LAB_SSD_PART_TOP, parent,
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width - 2 * corner_width, theme->border_width,
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MAX(width - 2 * corner_width, 0), theme->border_width,
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theme->border_width + corner_width,
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-(ssd->titlebar.height + theme->border_width), color);
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} FOR_EACH_END
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@ -123,7 +123,7 @@ ssd_border_update(struct ssd *ssd)
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: 0;
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int top_width = ssd->titlebar.height <= 0 || ssd->state.was_squared
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? full_width
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: width - 2 * corner_width;
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: MAX(width - 2 * corner_width, 0);
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int top_x = ssd->titlebar.height <= 0 || ssd->state.was_squared
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? 0
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: theme->border_width + corner_width;
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@ -55,15 +55,7 @@ add_scene_rect(struct wl_list *list, enum ssd_part_type type,
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struct wlr_scene_tree *parent, int width, int height,
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int x, int y, float color[4])
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{
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/*
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* When initialized without surface being mapped,
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* size may be negative. Just set to 0, next call
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* to ssd_*_update() will update the rect to use
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* its correct size.
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*/
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width = width >= 0 ? width : 0;
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height = height >= 0 ? height : 0;
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assert(width >= 0 && height >= 0);
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struct ssd_part *part = add_scene_part(list, type);
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part->node = &wlr_scene_rect_create(
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parent, width, height, color)->node;
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@ -32,8 +32,8 @@ static void
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corner_scale_crop(struct wlr_scene_buffer *buffer, int horizontal_overlap,
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int vertical_overlap, int corner_size)
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{
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int width = corner_size - horizontal_overlap;
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int height = corner_size - vertical_overlap;
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int width = MAX(corner_size - horizontal_overlap, 0);
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int height = MAX(corner_size - vertical_overlap, 0);
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struct wlr_fbox src_box = {
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.x = horizontal_overlap,
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.y = vertical_overlap,
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@ -127,7 +127,7 @@ set_shadow_part_geometry(struct ssd_part *part, int width, int height,
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y = -titlebar_height + inset;
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wlr_scene_node_set_position(part->node, x, y);
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wlr_scene_buffer_set_dest_size(
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scene_buf, visible_shadow_width, height - 2 * inset);
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scene_buf, visible_shadow_width, MAX(height - 2 * inset, 0));
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wlr_scene_node_set_enabled(part->node, show_sides);
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break;
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case LAB_SSD_PART_BOTTOM:
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@ -135,7 +135,7 @@ set_shadow_part_geometry(struct ssd_part *part, int width, int height,
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y = -titlebar_height + height;
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wlr_scene_node_set_position(part->node, x, y);
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wlr_scene_buffer_set_dest_size(
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scene_buf, width - 2 * inset, visible_shadow_width);
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scene_buf, MAX(width - 2 * inset, 0), visible_shadow_width);
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wlr_scene_node_set_enabled(part->node, show_topbottom);
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break;
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case LAB_SSD_PART_LEFT:
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@ -143,7 +143,7 @@ set_shadow_part_geometry(struct ssd_part *part, int width, int height,
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y = -titlebar_height + inset;
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wlr_scene_node_set_position(part->node, x, y);
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wlr_scene_buffer_set_dest_size(
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scene_buf, visible_shadow_width, height - 2 * inset);
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scene_buf, visible_shadow_width, MAX(height - 2 * inset, 0));
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wlr_scene_node_set_enabled(part->node, show_sides);
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break;
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case LAB_SSD_PART_TOP:
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@ -151,7 +151,7 @@ set_shadow_part_geometry(struct ssd_part *part, int width, int height,
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y = -titlebar_height - visible_shadow_width;
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wlr_scene_node_set_position(part->node, x, y);
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wlr_scene_buffer_set_dest_size(
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scene_buf, width - 2 * inset, visible_shadow_width);
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scene_buf, MAX(width - 2 * inset, 0), visible_shadow_width);
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wlr_scene_node_set_enabled(part->node, show_topbottom);
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break;
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default:
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@ -58,7 +58,7 @@ ssd_titlebar_create(struct ssd *ssd)
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/* Background */
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add_scene_rect(&subtree->parts, LAB_SSD_PART_TITLEBAR, parent,
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width - corner_width * 2, theme->titlebar_height,
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MAX(width - corner_width * 2, 0), theme->titlebar_height,
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corner_width, 0, color);
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add_scene_buffer(&subtree->parts, LAB_SSD_PART_TITLEBAR_CORNER_LEFT, parent,
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corner_top_left, -rc.theme->border_width, -rc.theme->border_width);
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@ -153,7 +153,7 @@ set_squared_corners(struct ssd *ssd, bool enable)
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part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR);
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wlr_scene_node_set_position(part->node, x, 0);
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wlr_scene_rect_set_size(wlr_scene_rect_from_node(part->node),
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width - 2 * x, theme->titlebar_height);
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MAX(width - 2 * x, 0), theme->titlebar_height);
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part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR_CORNER_LEFT);
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wlr_scene_node_set_enabled(part->node, !enable);
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@ -204,9 +204,10 @@ static void
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update_visible_buttons(struct ssd *ssd)
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{
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struct view *view = ssd->view;
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int width = view->current.width - (2 * view->server->theme->window_titlebar_padding_width);
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int button_width = view->server->theme->window_button_width;
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int button_spacing = view->server->theme->window_button_spacing;
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struct theme *theme = view->server->theme;
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int width = MAX(view->current.width - 2 * theme->window_titlebar_padding_width, 0);
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int button_width = theme->window_button_width;
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int button_spacing = theme->window_button_spacing;
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int button_count_left = wl_list_length(&rc.title_buttons_left);
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int button_count_right = wl_list_length(&rc.title_buttons_right);
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@ -301,7 +302,7 @@ ssd_titlebar_update(struct ssd *ssd)
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part = ssd_get_part(&subtree->parts, LAB_SSD_PART_TITLEBAR);
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wlr_scene_rect_set_size(
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wlr_scene_rect_from_node(part->node),
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width - bg_offset * 2, theme->titlebar_height);
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MAX(width - bg_offset * 2, 0), theme->titlebar_height);
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x = theme->window_titlebar_padding_width;
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wl_list_for_each(b, &rc.title_buttons_left, link) {
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